Sky Zone Omega - PC Version
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C_Texture Member List

This is the complete list of members for C_Texture, including all inherited members.

C_Texture(SDL_Renderer *renderer, int r, int g, int b)C_Texture
C_Texture(SDL_Renderer *renderer, SDL_Colour colour)C_Texture
C_Texture(std::string fileLocation, SDL_Renderer *renderer)C_Texture
C_Texture(std::string fileLocation, SDL_Renderer *renderer, bool magentaAlpha)C_Texture
dimensionsC_Textureprivate
getDimensions()C_Texture
getTexture()C_Texture
pushSpriteToScreen(SDL_Renderer *renderer, C_Vec2 pos, C_Vec2 spritePos, C_Vec2 spriteDimensions)C_Texture
pushSpriteToScreen(SDL_Renderer *renderer, C_Vec2 pos, C_Vec2 scale, C_Vec2 spritePos, C_Vec2 spriteDimensions)C_Texture
pushToScreen(SDL_Renderer *renderer, C_Vec2 pos)C_Texture
pushToScreen(SDL_Renderer *renderer, C_Vec2 pos, C_Vec2 scale)C_Texture
setColourTint(int r, int g, int b)C_Texture
setColourTint(SDL_Colour colour)C_Texture
textureDataC_Textureprivate
~C_Texture()C_Texture