This is the complete list of members for EA_FlamingArrow, including all inherited members.
damage | EA_Arrow | protected |
dead | EA_Arrow | protected |
deathParticles | EA_Arrow | protected |
dimensions | EB_Entity | protected |
draw(SDL_Renderer *renderer) | EA_FlamingArrow | virtual |
EA_Arrow(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocity, std::string iD, int damage, float *universalSpeed) | EA_Arrow | |
EA_FlamingArrow(C_Texture *sprite, C_Texture *fireSprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, SDL_Colour minTint, SDL_Colour maxTint, float *universalSpeed) | EA_FlamingArrow | |
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
EB_Velocity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee) | EB_Velocity | |
fireEffect | EA_FlamingArrow | private |
getDamage() | EA_Arrow | |
getDeadStatus() | EA_Arrow | |
getDeathParticles() | EA_Arrow | |
getDimensions() | EB_Entity | |
getPosition() | EB_Entity | |
getVelocities() | EB_Velocity | |
iD | EB_Entity | protected |
pos | EB_Entity | protected |
screenDimensions | EA_FlamingArrow | private |
setDeadStatus(bool dead) | EA_Arrow | |
setDeathParticles(bool deathParticles) | EA_Arrow | |
setDimensions(C_Vec2 dimensions) | EB_Entity | |
setHeight(float height) | EB_Entity | |
setPosition(C_Vec2 pos) | EB_Entity | |
setVelocities(C_Vec2 velocity) | EB_Velocity | |
setWidth(float width) | EB_Entity | |
setX(float x) | EB_Entity | |
setY(float y) | EB_Entity | |
sprite | EB_Entity | protected |
universalSpeed | EB_Entity | protected |
update(float dt) | EA_FlamingArrow | virtual |
updatePosWithVelocities(float dt) | EB_Velocity | |
velocities | EB_Velocity | protected |
~EA_Arrow() | EA_Arrow | |
~EA_FlamingArrow() | EA_FlamingArrow | |
~EB_Entity() | EB_Entity | |
~EB_Velocity() | EB_Velocity |