Sky Zone Omega - PC Version
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EA_Arrow Class Reference

Contains the data and functions for the Arrow. More...

#include <EA_Arrow.h>

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Public Member Functions

 EA_Arrow (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocity, std::string iD, int damage, float *universalSpeed)
 Constructs the Arrow object. More...
 
 ~EA_Arrow ()
 Destructs the Arrow object. More...
 
void setDeadStatus (bool dead)
 Sets the value of dead. More...
 
bool getDeadStatus ()
 Returns the value of dead. More...
 
void setDeathParticles (bool deathParticles)
 Sets the value of deathParticles. More...
 
bool getDeathParticles ()
 Returns the value of deathParticles. More...
 
int getDamage ()
 Returns the value of damage. More...
 
- Public Member Functions inherited from EB_Velocity
 EB_Velocity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee)
 Constructs the Velocity Entity. More...
 
 ~EB_Velocity ()
 Destructs the Velocity Entity object. More...
 
virtual void update (float dt)=0
 A pure virtual function that updates the Entity. More...
 
void updatePosWithVelocities (float dt)
 Updates the position of the Entity using the velocities. More...
 
void setVelocities (C_Vec2 velocity)
 Sets the velocities of the Entity. More...
 
C_Vec2 getVelocities ()
 Gets the velocities of the Entity. More...
 
- Public Member Functions inherited from EB_Entity
 EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)
 Constructs the Entity object. More...
 
 ~EB_Entity ()
 Destructs the Entity object. More...
 
virtual void draw (SDL_Renderer *renderer)
 A virtual function that draws the Entity to the screen. More...
 
void setPosition (C_Vec2 pos)
 Sets the position of the Entity. More...
 
void setX (float x)
 Sets the x position of the Entity. More...
 
void setY (float y)
 Sets the y position of the Entity. More...
 
void setDimensions (C_Vec2 dimensions)
 Sets the dimensions of the Entity. More...
 
void setWidth (float width)
 Sets the width of the Entity. More...
 
void setHeight (float height)
 Sets the height of the Entity. More...
 
C_Vec2 getPosition ()
 Gets the position of the Entity. More...
 
C_Vec2 getDimensions ()
 Gets the dimensions of the Entity. More...
 

Protected Attributes

bool dead
 A boolean for if the Arrow is dead and to be deleted. More...
 
bool deathParticles
 A boolean for if the Arrow should spawn particles upon death. More...
 
int damage
 The amount of damage the arrow does. More...
 
- Protected Attributes inherited from EB_Velocity
C_Vec2 velocities
 The velocities of the Entity. More...
 
- Protected Attributes inherited from EB_Entity
C_Texturesprite
 A pointer to the Entity Texture. More...
 
C_Vec2 pos
 The position of the Entity. More...
 
C_Vec2 dimensions
 The dimensions of the Entity. More...
 
std::string iD
 The ID of the type of Entity. More...
 
float * universalSpeed
 A pointer for the universal speed of the game. More...
 

Detailed Description

Contains the data and functions for the Arrow.

Author
Jamie Slowgrove

Constructor & Destructor Documentation

EA_Arrow::EA_Arrow ( C_Texture sprite,
C_Vec2  pos,
C_Vec2  dimensions,
C_Vec2  velocity,
std::string  iD,
int  damage,
float *  universalSpeed 
)

Constructs the Arrow object.

Parameters
spriteA pointer to the objects Texture.
posThe position of the Arrow.
dimensionsThe dimensions of the Arrow.
velocityThe velocity of the Arrow.
iDThe ID of the Entity type.
dmageThe ammount of damage the Arrow does.
universalSpeedA pointer for the universal speed of the game.
EA_Arrow::~EA_Arrow ( )

Destructs the Arrow object.

Member Function Documentation

int EA_Arrow::getDamage ( )

Returns the value of damage.

Returns
damage The amount of damage the arrow does.

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bool EA_Arrow::getDeadStatus ( )

Returns the value of dead.

Returns
The value of dead.
bool EA_Arrow::getDeathParticles ( )

Returns the value of deathParticles.

Returns
The value of deathParticles.
void EA_Arrow::setDeadStatus ( bool  dead)

Sets the value of dead.

Parameters
deadThe new value of dead.

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void EA_Arrow::setDeathParticles ( bool  deathParticles)

Sets the value of deathParticles.

Parameters
deathParticlesThe new value of deathParticles.

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Member Data Documentation

int EA_Arrow::damage
protected

The amount of damage the arrow does.

bool EA_Arrow::dead
protected

A boolean for if the Arrow is dead and to be deleted.

bool EA_Arrow::deathParticles
protected

A boolean for if the Arrow should spawn particles upon death.


The documentation for this class was generated from the following files: