Contains the data and functions for the Arrow. More...
#include <EA_Arrow.h>
Public Member Functions | |
EA_Arrow (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocity, std::string iD, int damage, float *universalSpeed) | |
Constructs the Arrow object. More... | |
~EA_Arrow () | |
Destructs the Arrow object. More... | |
void | setDeadStatus (bool dead) |
Sets the value of dead. More... | |
bool | getDeadStatus () |
Returns the value of dead. More... | |
void | setDeathParticles (bool deathParticles) |
Sets the value of deathParticles. More... | |
bool | getDeathParticles () |
Returns the value of deathParticles. More... | |
int | getDamage () |
Returns the value of damage. More... | |
Public Member Functions inherited from EB_Velocity | |
EB_Velocity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee) | |
Constructs the Velocity Entity. More... | |
~EB_Velocity () | |
Destructs the Velocity Entity object. More... | |
virtual void | update (float dt)=0 |
A pure virtual function that updates the Entity. More... | |
void | updatePosWithVelocities (float dt) |
Updates the position of the Entity using the velocities. More... | |
void | setVelocities (C_Vec2 velocity) |
Sets the velocities of the Entity. More... | |
C_Vec2 | getVelocities () |
Gets the velocities of the Entity. More... | |
Public Member Functions inherited from EB_Entity | |
EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | |
Constructs the Entity object. More... | |
~EB_Entity () | |
Destructs the Entity object. More... | |
virtual void | draw (SDL_Renderer *renderer) |
A virtual function that draws the Entity to the screen. More... | |
void | setPosition (C_Vec2 pos) |
Sets the position of the Entity. More... | |
void | setX (float x) |
Sets the x position of the Entity. More... | |
void | setY (float y) |
Sets the y position of the Entity. More... | |
void | setDimensions (C_Vec2 dimensions) |
Sets the dimensions of the Entity. More... | |
void | setWidth (float width) |
Sets the width of the Entity. More... | |
void | setHeight (float height) |
Sets the height of the Entity. More... | |
C_Vec2 | getPosition () |
Gets the position of the Entity. More... | |
C_Vec2 | getDimensions () |
Gets the dimensions of the Entity. More... | |
Protected Attributes | |
bool | dead |
A boolean for if the Arrow is dead and to be deleted. More... | |
bool | deathParticles |
A boolean for if the Arrow should spawn particles upon death. More... | |
int | damage |
The amount of damage the arrow does. More... | |
Protected Attributes inherited from EB_Velocity | |
C_Vec2 | velocities |
The velocities of the Entity. More... | |
Protected Attributes inherited from EB_Entity | |
C_Texture * | sprite |
A pointer to the Entity Texture. More... | |
C_Vec2 | pos |
The position of the Entity. More... | |
C_Vec2 | dimensions |
The dimensions of the Entity. More... | |
std::string | iD |
The ID of the type of Entity. More... | |
float * | universalSpeed |
A pointer for the universal speed of the game. More... | |
Contains the data and functions for the Arrow.
EA_Arrow::EA_Arrow | ( | C_Texture * | sprite, |
C_Vec2 | pos, | ||
C_Vec2 | dimensions, | ||
C_Vec2 | velocity, | ||
std::string | iD, | ||
int | damage, | ||
float * | universalSpeed | ||
) |
Constructs the Arrow object.
sprite | A pointer to the objects Texture. |
pos | The position of the Arrow. |
dimensions | The dimensions of the Arrow. |
velocity | The velocity of the Arrow. |
iD | The ID of the Entity type. |
dmage | The ammount of damage the Arrow does. |
universalSpeed | A pointer for the universal speed of the game. |
EA_Arrow::~EA_Arrow | ( | ) |
Destructs the Arrow object.
int EA_Arrow::getDamage | ( | ) |
Returns the value of damage.
bool EA_Arrow::getDeadStatus | ( | ) |
Returns the value of dead.
bool EA_Arrow::getDeathParticles | ( | ) |
Returns the value of deathParticles.
void EA_Arrow::setDeadStatus | ( | bool | dead | ) |
Sets the value of dead.
dead | The new value of dead. |
void EA_Arrow::setDeathParticles | ( | bool | deathParticles | ) |
Sets the value of deathParticles.
deathParticles | The new value of deathParticles. |
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protected |
The amount of damage the arrow does.
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protected |
A boolean for if the Arrow is dead and to be deleted.
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protected |
A boolean for if the Arrow should spawn particles upon death.