Sky Zone Omega - PC Version
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EA_PlayerArrow Member List

This is the complete list of members for EA_PlayerArrow, including all inherited members.

damageEA_Arrowprotected
deadEA_Arrowprotected
deathParticlesEA_Arrowprotected
dimensionsEB_Entityprotected
draw(SDL_Renderer *renderer)EB_Entityvirtual
EA_Arrow(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocity, std::string iD, int damage, float *universalSpeed)EA_Arrow
EA_PlayerArrow(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, float *universalSpeed)EA_PlayerArrow
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)EB_Entity
EB_Velocity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee)EB_Velocity
getDamage()EA_Arrow
getDeadStatus()EA_Arrow
getDeathParticles()EA_Arrow
getDimensions()EB_Entity
getPosition()EB_Entity
getVelocities()EB_Velocity
iDEB_Entityprotected
posEB_Entityprotected
screenDimensionsEA_PlayerArrowprivate
setDeadStatus(bool dead)EA_Arrow
setDeathParticles(bool deathParticles)EA_Arrow
setDimensions(C_Vec2 dimensions)EB_Entity
setHeight(float height)EB_Entity
setPosition(C_Vec2 pos)EB_Entity
setVelocities(C_Vec2 velocity)EB_Velocity
setWidth(float width)EB_Entity
setX(float x)EB_Entity
setY(float y)EB_Entity
spriteEB_Entityprotected
universalSpeedEB_Entityprotected
update(float dt)EA_PlayerArrowvirtual
updatePosWithVelocities(float dt)EB_Velocity
velocitiesEB_Velocityprotected
~EA_Arrow()EA_Arrow
~EA_PlayerArrow()EA_PlayerArrow
~EB_Entity()EB_Entity
~EB_Velocity()EB_Velocity