This is the complete list of members for EB_Animated, including all inherited members.
| animate(float dt) | EB_Animated | protectedvirtual |
| animationFrames | EB_Animated | protected |
| animationTimer | EB_Animated | protected |
| dimensions | EB_Entity | protected |
| draw(SDL_Renderer *renderer) | EB_Animated | virtual |
| EB_Animated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | EB_Animated | |
| EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
| getDimensions() | EB_Entity | |
| getPosition() | EB_Entity | |
| iD | EB_Entity | protected |
| pos | EB_Entity | protected |
| setDimensions(C_Vec2 dimensions) | EB_Entity | |
| setHeight(float height) | EB_Entity | |
| setPosition(C_Vec2 pos) | EB_Entity | |
| setWidth(float width) | EB_Entity | |
| setX(float x) | EB_Entity | |
| setY(float y) | EB_Entity | |
| sprite | EB_Entity | protected |
| spriteDimensions | EB_Animated | protected |
| spriteIndex | EB_Animated | protected |
| universalSpeed | EB_Entity | protected |
| update(float dt)=0 | EB_Animated | pure virtual |
| ~EB_Animated() | EB_Animated | |
| ~EB_Entity() | EB_Entity |
1.8.8