An Entity that uses a spritesheet for animation. More...
#include <EB_Animated.h>


Public Member Functions | |
| EB_Animated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | |
| Constructs the Animated Entity. More... | |
| ~EB_Animated () | |
| Destructs the Animated Entity object. More... | |
| virtual void | update (float dt)=0 |
| A pure virtual function that updates the Entity. More... | |
| void | draw (SDL_Renderer *renderer) |
| Draws the StormCloud to the screen. More... | |
Public Member Functions inherited from EB_Entity | |
| EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | |
| Constructs the Entity object. More... | |
| ~EB_Entity () | |
| Destructs the Entity object. More... | |
| void | setPosition (C_Vec2 pos) |
| Sets the position of the Entity. More... | |
| void | setX (float x) |
| Sets the x position of the Entity. More... | |
| void | setY (float y) |
| Sets the y position of the Entity. More... | |
| void | setDimensions (C_Vec2 dimensions) |
| Sets the dimensions of the Entity. More... | |
| void | setWidth (float width) |
| Sets the width of the Entity. More... | |
| void | setHeight (float height) |
| Sets the height of the Entity. More... | |
| C_Vec2 | getPosition () |
| Gets the position of the Entity. More... | |
| C_Vec2 | getDimensions () |
| Gets the dimensions of the Entity. More... | |
Protected Member Functions | |
| virtual void | animate (float dt) |
| A virtual function that animates the sprite. More... | |
Protected Attributes | |
| int | animationFrames |
| The number of animation frames in the spritesheet. More... | |
| C_Vec2 | spriteDimensions |
| The dimensions of the sprite in the spritesheet. More... | |
| C_Vec2 | spriteIndex |
| The index of the current sprite in the spritesheet. More... | |
| C_Timer | animationTimer |
| The animation timer. More... | |
Protected Attributes inherited from EB_Entity | |
| C_Texture * | sprite |
| A pointer to the Entity Texture. More... | |
| C_Vec2 | pos |
| The position of the Entity. More... | |
| C_Vec2 | dimensions |
| The dimensions of the Entity. More... | |
| std::string | iD |
| The ID of the type of Entity. More... | |
| float * | universalSpeed |
| A pointer for the universal speed of the game. More... | |
An Entity that uses a spritesheet for animation.
| EB_Animated::EB_Animated | ( | C_Texture * | sprite, |
| C_Vec2 | pos, | ||
| C_Vec2 | dimensions, | ||
| int | animationFrames, | ||
| C_Vec2 | spriteDimensions, | ||
| float | animationLength, | ||
| std::string | iD, | ||
| float * | universalSpee | ||
| ) |
Constructs the Animated Entity.
| sprite | A pointer to the objects Texture. |
| pos | The position of the Entity. |
| dimensions | The dimensions of the Entity. |
| animationFrames | The number of animation frames in the spritesheet. |
| spriteDimensions | The dimensions of the sprite. |
| animationLength | The length of each animation frame. |
| iD | The ID of the Entity type. |
| universalSpeed | A pointer for the universal speed of the game. |
| EB_Animated::~EB_Animated | ( | ) |
Destructs the Animated Entity object.
|
protectedvirtual |
A virtual function that animates the sprite.
| dt | The delta time. |
Reimplemented in EE_Archer, EE_StormCloud, and EP_PlayerArcher.


|
virtual |
|
pure virtual |
A pure virtual function that updates the Entity.
| dt | The delta time. |
Implements EB_Entity.
Implemented in EP_Player, EB_VelocityAnimated, EE_Archer, EE_StormCloud, and EP_PlayerArcher.
|
protected |
The number of animation frames in the spritesheet.
|
protected |
The animation timer.
|
protected |
The dimensions of the sprite in the spritesheet.
|
protected |
The index of the current sprite in the spritesheet.
1.8.8