This is the complete list of members for EP_Player, including all inherited members.
| activateShield() | EP_Player | |
| animate(float dt) | EB_Animated | protectedvirtual |
| animationFrames | EB_Animated | protected |
| animationTimer | EB_Animated | protected |
| archer | EP_Player | private |
| archerOffset | EP_Player | private |
| coins | EP_Player | private |
| decreaseHealth() | EP_Player | |
| dimensions | EB_Entity | protected |
| draw(SDL_Renderer *renderer) | EP_Player | virtual |
| EB_Animated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | EB_Animated | |
| EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
| entityCollisionTest(C_Vec2 entityPos, C_Vec2 entityDimensions) | EP_Player | |
| EP_Player(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Texture *archerSprite, C_Vec2 archerPos, C_Vec2 archerDimensions, C_Vec2 screenDimensions, C_Texture *fireSprite, SDL_Colour minTint, SDL_Colour maxTint, float *universalSpeed) | EP_Player | |
| fireEffect | EP_Player | private |
| fireEffectOffset | EP_Player | private |
| flamingPowerUp | EP_Player | private |
| flamingPowerUpTimer | EP_Player | private |
| getCoins() | EP_Player | |
| getDimensions() | EB_Entity | |
| getFireArrow() | EP_Player | |
| getFiring() | EP_Player | |
| getFlaming() | EP_Player | |
| getHealth() | EP_Player | |
| getPosition() | EB_Entity | |
| getTimeSlow() | EP_Player | |
| health | EP_Player | private |
| healthLossSounds | EP_Player | private |
| iD | EB_Entity | protected |
| increaseCoins() | EP_Player | |
| increaseHealth() | EP_Player | |
| input(SDL_Event &incomingEvent, C_Vec2 mousePos) | EP_Player | |
| maxCoins | EP_Player | private |
| maxHealth | EP_Player | private |
| offset | EP_Player | private |
| pos | EB_Entity | protected |
| pressed | EP_Player | private |
| screenDimensions | EP_Player | private |
| setDimensions(C_Vec2 dimensions) | EB_Entity | |
| setFireArrow(bool fireArrow) | EP_Player | |
| setFiring(bool firing) | EP_Player | |
| setFlaming(bool flamingPowerUp) | EP_Player | |
| setHeight(float height) | EB_Entity | |
| setPosition(C_Vec2 pos) | EB_Entity | |
| setTimeSlow(bool timeSlowPowerUp) | EP_Player | |
| setWidth(float width) | EB_Entity | |
| setX(float x) | EB_Entity | |
| setY(float y) | EB_Entity | |
| shield | EP_Player | private |
| shieldLossSound | EP_Player | private |
| sprite | EB_Entity | protected |
| spriteDimensions | EB_Animated | protected |
| spriteIndex | EB_Animated | protected |
| timeSlowPowerUp | EP_Player | private |
| timeSlowPowerUpTimer | EP_Player | private |
| universalSpeed | EB_Entity | protected |
| update(float dt) | EP_Player | virtual |
| ~EB_Animated() | EB_Animated | |
| ~EB_Entity() | EB_Entity | |
| ~EP_Player() | EP_Player | |