This is the complete list of members for EP_Player, including all inherited members.
activateShield() | EP_Player | |
animate(float dt) | EB_Animated | protectedvirtual |
animationFrames | EB_Animated | protected |
animationTimer | EB_Animated | protected |
archer | EP_Player | private |
archerOffset | EP_Player | private |
coins | EP_Player | private |
decreaseHealth() | EP_Player | |
dimensions | EB_Entity | protected |
draw(SDL_Renderer *renderer) | EP_Player | virtual |
EB_Animated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | EB_Animated | |
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
entityCollisionTest(C_Vec2 entityPos, C_Vec2 entityDimensions) | EP_Player | |
EP_Player(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Texture *archerSprite, C_Vec2 archerPos, C_Vec2 archerDimensions, C_Vec2 screenDimensions, C_Texture *fireSprite, SDL_Colour minTint, SDL_Colour maxTint, float *universalSpeed) | EP_Player | |
fireEffect | EP_Player | private |
fireEffectOffset | EP_Player | private |
flamingPowerUp | EP_Player | private |
flamingPowerUpTimer | EP_Player | private |
getCoins() | EP_Player | |
getDimensions() | EB_Entity | |
getFireArrow() | EP_Player | |
getFiring() | EP_Player | |
getFlaming() | EP_Player | |
getHealth() | EP_Player | |
getPosition() | EB_Entity | |
getTimeSlow() | EP_Player | |
health | EP_Player | private |
healthLossSounds | EP_Player | private |
iD | EB_Entity | protected |
increaseCoins() | EP_Player | |
increaseHealth() | EP_Player | |
input(SDL_Event &incomingEvent, C_Vec2 mousePos) | EP_Player | |
maxCoins | EP_Player | private |
maxHealth | EP_Player | private |
offset | EP_Player | private |
pos | EB_Entity | protected |
pressed | EP_Player | private |
screenDimensions | EP_Player | private |
setDimensions(C_Vec2 dimensions) | EB_Entity | |
setFireArrow(bool fireArrow) | EP_Player | |
setFiring(bool firing) | EP_Player | |
setFlaming(bool flamingPowerUp) | EP_Player | |
setHeight(float height) | EB_Entity | |
setPosition(C_Vec2 pos) | EB_Entity | |
setTimeSlow(bool timeSlowPowerUp) | EP_Player | |
setWidth(float width) | EB_Entity | |
setX(float x) | EB_Entity | |
setY(float y) | EB_Entity | |
shield | EP_Player | private |
shieldLossSound | EP_Player | private |
sprite | EB_Entity | protected |
spriteDimensions | EB_Animated | protected |
spriteIndex | EB_Animated | protected |
timeSlowPowerUp | EP_Player | private |
timeSlowPowerUpTimer | EP_Player | private |
universalSpeed | EB_Entity | protected |
update(float dt) | EP_Player | virtual |
~EB_Animated() | EB_Animated | |
~EB_Entity() | EB_Entity | |
~EP_Player() | EP_Player | |