This is the complete list of members for EPU_Health, including all inherited members.
dead | EPU_Pickup | protected |
dimensions | EB_Entity | protected |
draw(SDL_Renderer *renderer) | EPU_Health | virtual |
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
EB_Velocity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee) | EB_Velocity | |
EPU_Health(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed) | EPU_Health | |
EPU_Pickup(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, std::string iD, float *universalSpeed) | EPU_Pickup | |
getDeadStatus() | EPU_Pickup | |
getDimensions() | EB_Entity | |
getPosition() | EB_Entity | |
getVelocities() | EB_Velocity | |
iD | EB_Entity | protected |
pos | EB_Entity | protected |
setDeadStatus(bool dead) | EPU_Pickup | |
setDimensions(C_Vec2 dimensions) | EB_Entity | |
setHeight(float height) | EB_Entity | |
setPosition(C_Vec2 pos) | EB_Entity | |
setVelocities(C_Vec2 velocity) | EB_Velocity | |
setWidth(float width) | EB_Entity | |
setX(float x) | EB_Entity | |
setY(float y) | EB_Entity | |
sprite | EB_Entity | protected |
universalSpeed | EB_Entity | protected |
update(float dt) | EPU_Pickup | virtual |
updatePosWithVelocities(float dt) | EB_Velocity | |
velocities | EB_Velocity | protected |
~EB_Entity() | EB_Entity | |
~EB_Velocity() | EB_Velocity | |
~EPU_Health() | EPU_Health | |
~EPU_Pickup() | EPU_Pickup |