Sky Zone Omega - PC Version
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EPU_Health Class Reference

Contains the data and functions for the Health pickup. More...

#include <EPU_Health.h>

Inheritance diagram for EPU_Health:
Inheritance graph
Collaboration diagram for EPU_Health:
Collaboration graph

Public Member Functions

 EPU_Health (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed)
 Constructs the Health object. More...
 
 ~EPU_Health ()
 Destructs the Health object. More...
 
void draw (SDL_Renderer *renderer)
 Draws the health to the screen. More...
 
- Public Member Functions inherited from EPU_Pickup
 EPU_Pickup (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, std::string iD, float *universalSpeed)
 Constructs the Pickup object. More...
 
 ~EPU_Pickup ()
 Destructs the Pickup object. More...
 
void update (float dt)
 A function that updates the Pickup. More...
 
void setDeadStatus (bool dead)
 Sets the value of dead. More...
 
bool getDeadStatus ()
 Returns the value of dead. More...
 
- Public Member Functions inherited from EB_Velocity
 EB_Velocity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee)
 Constructs the Velocity Entity. More...
 
 ~EB_Velocity ()
 Destructs the Velocity Entity object. More...
 
void updatePosWithVelocities (float dt)
 Updates the position of the Entity using the velocities. More...
 
void setVelocities (C_Vec2 velocity)
 Sets the velocities of the Entity. More...
 
C_Vec2 getVelocities ()
 Gets the velocities of the Entity. More...
 
- Public Member Functions inherited from EB_Entity
 EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)
 Constructs the Entity object. More...
 
 ~EB_Entity ()
 Destructs the Entity object. More...
 
void setPosition (C_Vec2 pos)
 Sets the position of the Entity. More...
 
void setX (float x)
 Sets the x position of the Entity. More...
 
void setY (float y)
 Sets the y position of the Entity. More...
 
void setDimensions (C_Vec2 dimensions)
 Sets the dimensions of the Entity. More...
 
void setWidth (float width)
 Sets the width of the Entity. More...
 
void setHeight (float height)
 Sets the height of the Entity. More...
 
C_Vec2 getPosition ()
 Gets the position of the Entity. More...
 
C_Vec2 getDimensions ()
 Gets the dimensions of the Entity. More...
 

Additional Inherited Members

- Protected Attributes inherited from EPU_Pickup
bool dead
 A boolean for if the Pickup is dead and to be deleted. More...
 
- Protected Attributes inherited from EB_Velocity
C_Vec2 velocities
 The velocities of the Entity. More...
 
- Protected Attributes inherited from EB_Entity
C_Texturesprite
 A pointer to the Entity Texture. More...
 
C_Vec2 pos
 The position of the Entity. More...
 
C_Vec2 dimensions
 The dimensions of the Entity. More...
 
std::string iD
 The ID of the type of Entity. More...
 
float * universalSpeed
 A pointer for the universal speed of the game. More...
 

Detailed Description

Contains the data and functions for the Health pickup.

Author
Jamie Slowgrove

Constructor & Destructor Documentation

EPU_Health::EPU_Health ( C_Texture sprite,
C_Vec2  pos,
C_Vec2  dimensions,
C_Vec2  screenDimensions,
C_Vec2  velocities,
float *  universalSpeed 
)

Constructs the Health object.

Parameters
spriteA pointer to the objects Texture.
posThe position of the Health.
dimensionsThe dimensions of the Health.
screenDimensionsThe dimensions of the screen.
velocitiesThe velocities of the Health.
universalSpeedA pointer for the universal speed of the game.
EPU_Health::~EPU_Health ( )

Destructs the Health object.

Member Function Documentation

void EPU_Health::draw ( SDL_Renderer *  renderer)
virtual

Draws the health to the screen.

Parameters
rendererA pointer to the SDL renderer.

Reimplemented from EB_Entity.

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The documentation for this class was generated from the following files: