Sky Zone Omega - PC Version
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EPU_Shield Member List

This is the complete list of members for EPU_Shield, including all inherited members.

deadEPU_Pickupprotected
dimensionsEB_Entityprotected
draw(SDL_Renderer *renderer)EB_Entityvirtual
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)EB_Entity
EB_Velocity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee)EB_Velocity
EPU_Pickup(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, std::string iD, float *universalSpeed)EPU_Pickup
EPU_Shield(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed)EPU_Shield
getDeadStatus()EPU_Pickup
getDimensions()EB_Entity
getPosition()EB_Entity
getVelocities()EB_Velocity
iDEB_Entityprotected
posEB_Entityprotected
setDeadStatus(bool dead)EPU_Pickup
setDimensions(C_Vec2 dimensions)EB_Entity
setHeight(float height)EB_Entity
setPosition(C_Vec2 pos)EB_Entity
setVelocities(C_Vec2 velocity)EB_Velocity
setWidth(float width)EB_Entity
setX(float x)EB_Entity
setY(float y)EB_Entity
spriteEB_Entityprotected
universalSpeedEB_Entityprotected
update(float dt)EPU_Pickupvirtual
updatePosWithVelocities(float dt)EB_Velocity
velocitiesEB_Velocityprotected
~EB_Entity()EB_Entity
~EB_Velocity()EB_Velocity
~EPU_Pickup()EPU_Pickup
~EPU_Shield()EPU_Shield