This is the complete list of members for EPU_Shield, including all inherited members.
| dead | EPU_Pickup | protected |
| dimensions | EB_Entity | protected |
| draw(SDL_Renderer *renderer) | EB_Entity | virtual |
| EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
| EB_Velocity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee) | EB_Velocity | |
| EPU_Pickup(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, std::string iD, float *universalSpeed) | EPU_Pickup | |
| EPU_Shield(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed) | EPU_Shield | |
| getDeadStatus() | EPU_Pickup | |
| getDimensions() | EB_Entity | |
| getPosition() | EB_Entity | |
| getVelocities() | EB_Velocity | |
| iD | EB_Entity | protected |
| pos | EB_Entity | protected |
| setDeadStatus(bool dead) | EPU_Pickup | |
| setDimensions(C_Vec2 dimensions) | EB_Entity | |
| setHeight(float height) | EB_Entity | |
| setPosition(C_Vec2 pos) | EB_Entity | |
| setVelocities(C_Vec2 velocity) | EB_Velocity | |
| setWidth(float width) | EB_Entity | |
| setX(float x) | EB_Entity | |
| setY(float y) | EB_Entity | |
| sprite | EB_Entity | protected |
| universalSpeed | EB_Entity | protected |
| update(float dt) | EPU_Pickup | virtual |
| updatePosWithVelocities(float dt) | EB_Velocity | |
| velocities | EB_Velocity | protected |
| ~EB_Entity() | EB_Entity | |
| ~EB_Velocity() | EB_Velocity | |
| ~EPU_Pickup() | EPU_Pickup | |
| ~EPU_Shield() | EPU_Shield |
1.8.8