Sky Zone Omega - PC Version
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EPU_Shield Class Reference

Contains the data and functions for the Shield. More...

#include <EPU_Shield.h>

Inheritance diagram for EPU_Shield:
Inheritance graph
Collaboration diagram for EPU_Shield:
Collaboration graph

Public Member Functions

 EPU_Shield (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed)
 Constructs the Shield object. More...
 
 ~EPU_Shield ()
 Destructs the Shield object. More...
 
- Public Member Functions inherited from EPU_Pickup
 EPU_Pickup (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, std::string iD, float *universalSpeed)
 Constructs the Pickup object. More...
 
 ~EPU_Pickup ()
 Destructs the Pickup object. More...
 
void update (float dt)
 A function that updates the Pickup. More...
 
void setDeadStatus (bool dead)
 Sets the value of dead. More...
 
bool getDeadStatus ()
 Returns the value of dead. More...
 
- Public Member Functions inherited from EB_Velocity
 EB_Velocity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee)
 Constructs the Velocity Entity. More...
 
 ~EB_Velocity ()
 Destructs the Velocity Entity object. More...
 
void updatePosWithVelocities (float dt)
 Updates the position of the Entity using the velocities. More...
 
void setVelocities (C_Vec2 velocity)
 Sets the velocities of the Entity. More...
 
C_Vec2 getVelocities ()
 Gets the velocities of the Entity. More...
 
- Public Member Functions inherited from EB_Entity
 EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)
 Constructs the Entity object. More...
 
 ~EB_Entity ()
 Destructs the Entity object. More...
 
virtual void draw (SDL_Renderer *renderer)
 A virtual function that draws the Entity to the screen. More...
 
void setPosition (C_Vec2 pos)
 Sets the position of the Entity. More...
 
void setX (float x)
 Sets the x position of the Entity. More...
 
void setY (float y)
 Sets the y position of the Entity. More...
 
void setDimensions (C_Vec2 dimensions)
 Sets the dimensions of the Entity. More...
 
void setWidth (float width)
 Sets the width of the Entity. More...
 
void setHeight (float height)
 Sets the height of the Entity. More...
 
C_Vec2 getPosition ()
 Gets the position of the Entity. More...
 
C_Vec2 getDimensions ()
 Gets the dimensions of the Entity. More...
 

Additional Inherited Members

- Protected Attributes inherited from EPU_Pickup
bool dead
 A boolean for if the Pickup is dead and to be deleted. More...
 
- Protected Attributes inherited from EB_Velocity
C_Vec2 velocities
 The velocities of the Entity. More...
 
- Protected Attributes inherited from EB_Entity
C_Texturesprite
 A pointer to the Entity Texture. More...
 
C_Vec2 pos
 The position of the Entity. More...
 
C_Vec2 dimensions
 The dimensions of the Entity. More...
 
std::string iD
 The ID of the type of Entity. More...
 
float * universalSpeed
 A pointer for the universal speed of the game. More...
 

Detailed Description

Contains the data and functions for the Shield.

Author
Jamie Slowgrove

Constructor & Destructor Documentation

EPU_Shield::EPU_Shield ( C_Texture sprite,
C_Vec2  pos,
C_Vec2  dimensions,
C_Vec2  screenDimensions,
C_Vec2  velocities,
float *  universalSpeed 
)

Constructs the Shield object.

Parameters
spriteA pointer to the objects Texture.
posThe position of the Shield.
dimensionsThe dimensions of the Shield.
screenDimensionsThe dimensions of the screen.
velocitiesThe velocities of the Shield.
universalSpeedA pointer for the universal speed of the game.
EPU_Shield::~EPU_Shield ( )

Destructs the Shield object.


The documentation for this class was generated from the following files: