This is the complete list of members for S_Game, including all inherited members.
| background | S_Game | private |
| backgroundMusic | S_Game | private |
| dimensions | S_State | protected |
| draw() | S_Game | virtual |
| entityManager | S_Game | private |
| fireArrowButton | S_Game | private |
| fireArrowButtonSpritesheet | S_Game | private |
| fireSprite | S_Game | private |
| gameplay | S_Game | private |
| healthScroll | S_Game | private |
| helpButton | S_Game | private |
| helpButtonSpritesheet | S_Game | private |
| input() | S_Game | virtual |
| maxFireTint | S_Game | private |
| minFireTint | S_Game | private |
| mousePos | S_Game | private |
| numOfCoins | S_Game | private |
| player | S_Game | private |
| playerArcherSprite | S_Game | private |
| playerSprite | S_Game | private |
| renderer | S_State | protected |
| resetGame() | S_Game | private |
| S_Game(S_StateManager *stateManager, SDL_Renderer *renderer, C_Vec2 dimensions, C_Music *backgroundMusic) | S_Game | |
| S_State(S_StateManager *stateManager, SDL_Renderer *renderer, C_Vec2 dimensions) | S_State | |
| scoreScroll | S_Game | private |
| stateManager | S_State | protected |
| universalSpeed | S_Game | private |
| update(float dt) | S_Game | virtual |
| ~S_Game() | S_Game | |
| ~S_State() | S_State | virtual |
1.8.8