This is the complete list of members for S_Game, including all inherited members.
background | S_Game | private |
backgroundMusic | S_Game | private |
dimensions | S_State | protected |
draw() | S_Game | virtual |
entityManager | S_Game | private |
fireArrowButton | S_Game | private |
fireArrowButtonSpritesheet | S_Game | private |
fireSprite | S_Game | private |
gameplay | S_Game | private |
healthScroll | S_Game | private |
helpButton | S_Game | private |
helpButtonSpritesheet | S_Game | private |
input() | S_Game | virtual |
maxFireTint | S_Game | private |
minFireTint | S_Game | private |
mousePos | S_Game | private |
numOfCoins | S_Game | private |
player | S_Game | private |
playerArcherSprite | S_Game | private |
playerSprite | S_Game | private |
renderer | S_State | protected |
resetGame() | S_Game | private |
S_Game(S_StateManager *stateManager, SDL_Renderer *renderer, C_Vec2 dimensions, C_Music *backgroundMusic) | S_Game | |
S_State(S_StateManager *stateManager, SDL_Renderer *renderer, C_Vec2 dimensions) | S_State | |
scoreScroll | S_Game | private |
stateManager | S_State | protected |
universalSpeed | S_Game | private |
update(float dt) | S_Game | virtual |
~S_Game() | S_Game | |
~S_State() | S_State | virtual |