Contains State functions and data to be inherited by all other states. More...
#include <S_State.h>
Public Member Functions | |
S_State (S_StateManager *stateManager, SDL_Renderer *renderer, C_Vec2 dimensions) | |
Constructs the State object. More... | |
virtual | ~S_State () |
A virtual destructor for the State object. More... | |
virtual bool | input ()=0 |
A pure virtual function to handle the user input for use with the State. More... | |
virtual void | update (float deltaTime)=0 |
A pure virtual function to update the State to allow the State to run. More... | |
virtual void | draw ()=0 |
A pure virtual function to draw to the screen using the renderer. More... | |
Protected Attributes | |
S_StateManager * | stateManager |
A pointer to the state manager. More... | |
SDL_Renderer * | renderer |
A pointer to the renderer. More... | |
C_Vec2 | dimensions |
The screen dimensions. More... | |
Contains State functions and data to be inherited by all other states.
S_State::S_State | ( | S_StateManager * | stateManager, |
SDL_Renderer * | renderer, | ||
C_Vec2 | dimensions | ||
) |
Constructs the State object.
stateManager | A pointer to the StateManager. |
renderer | A pointer to the renderer. |
dimensions | The screen dimensions. |
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virtual |
A virtual destructor for the State object.
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pure virtual |
A pure virtual function to draw to the screen using the renderer.
Implemented in S_Game, SM_EndGame, SM_MainMenu, SM_Scores, SM_Credits, SM_Help, and S_Splash.
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pure virtual |
A pure virtual function to handle the user input for use with the State.
Implemented in S_Game, SM_EndGame, SM_MainMenu, SM_Scores, SM_Credits, SM_Help, and S_Splash.
|
pure virtual |
A pure virtual function to update the State to allow the State to run.
dt | The delta time. |
Implemented in S_Game, SM_EndGame, SM_MainMenu, SM_Scores, SM_Credits, SM_Help, and S_Splash.
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protected |
The screen dimensions.
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protected |
A pointer to the renderer.
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protected |
A pointer to the state manager.