Jamie Slowgrove - AI Assignment 1
Line of Sight & A* path-finding
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a
b
c
d
e
f
h
i
l
m
n
o
p
r
s
t
u
v
w
x
y
All
Classes
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Functions
Variables
- a -
aStar :
BotAI
audio :
Audio
- b -
background :
Game
bestPath :
AStar
botA :
BotB
,
Game
,
Map
botB :
Game
,
Map
- c -
closedList :
AStar
cost :
Node
currentStates :
StateManager
currentX :
AStar
currentY :
AStar
- d -
developer :
Game
down :
Player
- e -
endNode :
Node
endX :
AStar
endY :
AStar
- f -
firstRun :
Game
following :
BotB
font :
Text
fontColour :
Text
fScore :
Node
- h -
height :
Entity
- i -
index :
Map::id
- l -
lastNode :
BotAI
left :
Player
listed :
Node
- m -
map :
Game
,
Map
maxX :
Creature
maxY :
Creature
minX :
Creature
minY :
Creature
moveTarget :
BotAI
music :
Game
- n -
nextPosition :
BotAI
nodes :
AStar
nodeXIndex :
Node
nodeYIndex :
Node
- o -
openList :
AStar
- p -
parentNodeXIndex :
Node
parentNodeYIndex :
Node
player :
Game
,
Map
playMusic :
Game
position :
Entity
- r -
renderer :
State
right :
Player
running :
BotAI
- s -
safe :
Node
screenHeight :
State
screenWidth :
State
showAStar :
Game
showCollisions :
Game
showLOS :
Game
sound :
Audio
source :
Entity
spriteHeight :
Entity
spritesheet :
Game
,
Map
spriteWidth :
Entity
startNode :
Node
startX :
AStar
startY :
AStar
stateManager :
State
- t -
text :
Game
texture :
Entity
textureData :
Text
,
Texture
textureHeight :
Texture
textureWidth :
Texture
type :
Map::id
- u -
up :
Player
- v -
velocities :
Creature
- w -
walls :
Map
width :
Entity
- x -
x :
Vec2
xNodes :
AStar
- y -
y :
Vec2
yNodes :
AStar
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