Creates a Audio object to handle the SDL_Mixer.
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#include <audio.h>
Creates a Audio object to handle the SDL_Mixer.
Definition at line 10 of file audio.h.
Audio::Audio |
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Constructs an Audio object Constructs the Audio object.
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std::string | the file to be loaded |
bool | is it a music file? if false its a sound file |
De-constructs a Audio object De-constructs the Audio object
void Audio::playEffect |
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Plays the sound Plays the sound effect
void Audio::startAudio |
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Starts the Audio playing Starts the Audio playing, also checks if not playing and starts again
void Audio::stopAudio |
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The documentation for this class was generated from the following file: