Caseus Tower
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CAnimation | Creates an Animation object Creates an Animation object to handle the timing of when an Animation should run. DISCLAMER - This is the animation class that I used in my PGG SDL assignment |
CApp | Creates an App object that runs the application Creates an App object that runs the application |
CAudio | Creates a Audio object to handle the SDL_Mixer |
CCredits | Creates a Credits State. Creates a Credits State that inherits State |
CEntity | Creates an Entity object Creates an Entity object with all the information about the Entity |
CGame | Creates an Game object Creates an Game object which inherits State |
CLose | Creates a Lose State. Creates a Lose State that inherits State |
CMenu | Creates an Menu object Creates an Menu object which inherits State |
CPause | Creates a Pause State. Creates a Pause State that inherits State |
CPlayer | Creates an Player object that inherits Entity Creates an Player object that inherits Entity with a x velocity |
CSpriteHandler | Creates an SpriteHandler object Creates an SpriteHandler object to deal with all of the applications sprites |
CState | Creates an State object Creates an State object with virtual functions and the SpriteHandler * and width and height variables |
CStateManager | Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is a modified version of the state handling system that I used in my PGG SDL assignment. This version is different however it is similar so I thought that I should mention it |
CTexture | Creates a Texture for use with a renderer Creates a Texture from an image file, this can then be used with a renderer |