void pushSpriteToScreen(SDL_Renderer *, int, int, int, int, int, int)
SDL_Texture * textureData
void pushToScreen(SDL_Renderer *, int, int)
SDL_Texture * getTexture()
Texture(SDL_Renderer *, int, int, int)
Creates a Texture for use with a renderer Creates a Texture from an image file, this can then be used...