2 #ifndef COLLISION_ENTITY_H
3 #define COLLISION_ENTITY_H
Class that represents an Entity with Collision.
void updateZVelocity(float)
CollisionEntity(cgg::Mat43)
Class that represents an Entity.
void updateXVelocity(float)
cgg::Vec3 velocities
cgg::Vec3 containing the velocities of the Entity.
void updateYVelocity(float)