Bowls
|
CAudio | Contains an audio file and the function to play and pause it, |
CBall | Class that represents a Ball |
CBowl | Class that represents a Bowl |
CBox | Class that represents a Box |
CCollisionEntity | Class that represents an Entity with Collision |
CEntity | Class that represents an Entity |
CGame | Game object where all of the functions of the game is stored |
CJack | Class that represents a Jack |
CKinectInput | Kinect Input Manager |
CTimer | Creates a timer for use in game |
CTimerStruct | Structure for the timer |