26 static void update(
float dt);
66 static std::vector<TimerStruct>
timers;
a structure for the timer
static void update(float dt)
static bool createTimer(int id, float duration)
creates a timer for use in game
static float stopTimer(int id)
static const float TIME_INTERVAL
static bool hasTimerFinished(int id)
static int searchForIDPos(int id)
static std::vector< TimerStruct > timers
Stores the Timers.