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main.h
Go to the documentation of this file.
1
#pragma once
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#include "cgg/cgg.h"
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void
custom_gl_draw
(gl::Device* device);
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void
init
();
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void
loadAssets
();
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void
freeAssets
();
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void
kill
();
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void
update
(
float
dt);
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void
draw3D
();
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void
draw2D
();
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void
mousePress
(int32_t button, int32_t x, int32_t y);
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void
mouseRelease
(int32_t button, int32_t x, int32_t y);
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void
mouseMove
(int32_t x, int32_t y);
custom_gl_draw
void custom_gl_draw(gl::Device *device)
kill
void kill()
draw3D
void draw3D()
mouseRelease
void mouseRelease(int32_t button, int32_t x, int32_t y)
mouseMove
void mouseMove(int32_t x, int32_t y)
update
void update(float dt)
freeAssets
void freeAssets()
init
void init()
mousePress
void mousePress(int32_t button, int32_t x, int32_t y)
loadAssets
void loadAssets()
draw2D
void draw2D()
main.h
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