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main.h
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1 #pragma once
2 #include "cgg/cgg.h"
3 
4 void custom_gl_draw(gl::Device* device);
5 void init();
6 void loadAssets();
7 void freeAssets();
8 void kill();
9 void update(float dt);
10 void draw3D();
11 void draw2D();
12 void mousePress(int32_t button, int32_t x, int32_t y);
13 void mouseRelease(int32_t button, int32_t x, int32_t y);
14 void mouseMove(int32_t x, int32_t y);
void custom_gl_draw(gl::Device *device)
void kill()
void draw3D()
void mouseRelease(int32_t button, int32_t x, int32_t y)
void mouseMove(int32_t x, int32_t y)
void update(float dt)
void freeAssets()
void init()
void mousePress(int32_t button, int32_t x, int32_t y)
void loadAssets()
void draw2D()