This is the complete list of members for Background, including all inherited members.
| Background(JAM_Texture *sprite, float x, float y, float width, float height, float velocity) | Background | |
| draw(SDL_Renderer *renderer) | JAM_Entity | |
| getDimensions() | JAM_Entity | |
| getPosition() | JAM_Entity | |
| JAM_Entity(JAM_Texture *sprite, float x, float y, float width, float height) | JAM_Entity | |
| setDimensions(float width, float height) | JAM_Entity | |
| setDimensions(JAM_Vec2 dimensions) | JAM_Entity | |
| setHeight(float height) | JAM_Entity | |
| setPosition(float x, float y) | JAM_Entity | |
| setPosition(JAM_Vec2 position) | JAM_Entity | |
| setWidth(float width) | JAM_Entity | |
| setX(float x) | JAM_Entity | |
| setY(float y) | JAM_Entity | |
| update(float dt) | Background | virtual |
| velocity | Background | private |
| ~Background() | Background | |
| ~JAM_Entity() | JAM_Entity |
1.8.8