Creates a Background object that inherits Entity. More...
#include <Background.h>


| Public Member Functions | |
| Background (JAM_Texture *sprite, float x, float y, float width, float height, float velocity) | |
| ~Background () | |
| void | update (float dt) | 
|  Public Member Functions inherited from JAM_Entity | |
| JAM_Entity (JAM_Texture *sprite, float x, float y, float width, float height) | |
| ~JAM_Entity () | |
| void | draw (SDL_Renderer *renderer) | 
| void | setPosition (float x, float y) | 
| void | setPosition (JAM_Vec2 position) | 
| void | setX (float x) | 
| void | setY (float y) | 
| void | setDimensions (float width, float height) | 
| void | setDimensions (JAM_Vec2 dimensions) | 
| void | setWidth (float width) | 
| void | setHeight (float height) | 
| JAM_Vec2 | getPosition () | 
| JAM_Vec2 | getDimensions () | 
| Private Attributes | |
| float | velocity | 
Creates a Background object that inherits Entity.
| Background::Background | ( | JAM_Texture * | sprite, | 
| float | x, | ||
| float | y, | ||
| float | width, | ||
| float | height, | ||
| float | velocity | ||
| ) | 
Constructs the Background object.
| sprite | A pointer to the objects Texture. | 
| x | The x position of the Background. | 
| y | The y position of the Background. | 
| width | The width of the Background. | 
| height | The height of the Background. | 
| velocity | The velocity of the Background. | 
| Background::~Background | ( | ) | 
Destructs the Background object.
| 
 | virtual | 
A function that updates the Background.
| dt | The delta time. | 
Implements JAM_Entity.


| 
 | private | 
The velocity of the Background.
 1.8.8
 1.8.8