Creates a Background object that inherits Entity. More...
#include <Background.h>


Public Member Functions | |
| Background (JAM_Texture *sprite, float x, float y, float width, float height, float velocity) | |
| ~Background () | |
| void | update (float dt) |
Public Member Functions inherited from JAM_Entity | |
| JAM_Entity (JAM_Texture *sprite, float x, float y, float width, float height) | |
| ~JAM_Entity () | |
| void | draw (SDL_Renderer *renderer) |
| void | setPosition (float x, float y) |
| void | setPosition (JAM_Vec2 position) |
| void | setX (float x) |
| void | setY (float y) |
| void | setDimensions (float width, float height) |
| void | setDimensions (JAM_Vec2 dimensions) |
| void | setWidth (float width) |
| void | setHeight (float height) |
| JAM_Vec2 | getPosition () |
| JAM_Vec2 | getDimensions () |
Private Attributes | |
| float | velocity |
Creates a Background object that inherits Entity.
| Background::Background | ( | JAM_Texture * | sprite, |
| float | x, | ||
| float | y, | ||
| float | width, | ||
| float | height, | ||
| float | velocity | ||
| ) |
Constructs the Background object.
| sprite | A pointer to the objects Texture. |
| x | The x position of the Background. |
| y | The y position of the Background. |
| width | The width of the Background. |
| height | The height of the Background. |
| velocity | The velocity of the Background. |
| Background::~Background | ( | ) |
Destructs the Background object.
|
virtual |
A function that updates the Background.
| dt | The delta time. |
Implements JAM_Entity.


|
private |
The velocity of the Background.
1.8.8