This is the complete list of members for ForceField, including all inherited members.
draw(SDL_Renderer *renderer) | JAM_Entity | |
ForceField(JAM_Texture *sprite, float x, float y, float width, float height, float velocity, float screenWidth, float screenHeight) | ForceField | |
getDimensions() | JAM_Entity | |
getPosition() | JAM_Entity | |
JAM_Entity(JAM_Texture *sprite, float x, float y, float width, float height) | JAM_Entity | |
screenHeight | ForceField | private |
screenWidth | ForceField | private |
setDimensions(float width, float height) | JAM_Entity | |
setDimensions(JAM_Vec2 dimensions) | JAM_Entity | |
setHeight(float height) | JAM_Entity | |
setPosition(float x, float y) | JAM_Entity | |
setPosition(JAM_Vec2 position) | JAM_Entity | |
setWidth(float width) | JAM_Entity | |
setX(float x) | JAM_Entity | |
setY(float y) | JAM_Entity | |
update(float dt) | ForceField | virtual |
velocity | ForceField | private |
~ForceField() | ForceField | |
~JAM_Entity() | JAM_Entity |