Creates a ForceField object that inherits Entity. More...
#include <ForceField.h>


Public Member Functions | |
| ForceField (JAM_Texture *sprite, float x, float y, float width, float height, float velocity, float screenWidth, float screenHeight) | |
| ~ForceField () | |
| void | update (float dt) |
Public Member Functions inherited from JAM_Entity | |
| JAM_Entity (JAM_Texture *sprite, float x, float y, float width, float height) | |
| ~JAM_Entity () | |
| void | draw (SDL_Renderer *renderer) |
| void | setPosition (float x, float y) |
| void | setPosition (JAM_Vec2 position) |
| void | setX (float x) |
| void | setY (float y) |
| void | setDimensions (float width, float height) |
| void | setDimensions (JAM_Vec2 dimensions) |
| void | setWidth (float width) |
| void | setHeight (float height) |
| JAM_Vec2 | getPosition () |
| JAM_Vec2 | getDimensions () |
Private Attributes | |
| float | velocity |
| float | screenWidth |
| float | screenHeight |
Creates a ForceField object that inherits Entity.
| ForceField::ForceField | ( | JAM_Texture * | sprite, |
| float | x, | ||
| float | y, | ||
| float | width, | ||
| float | height, | ||
| float | velocity, | ||
| float | screenWidth, | ||
| float | screenHeight | ||
| ) |
Constructs the ForceField object.
| sprite | A pointer to the objects Texture. |
| x | The x position of the ForceField. |
| y | The y position of the ForceField. |
| width | The width of the ForceField. |
| height | The height of the ForceField. |
| velocity | The velocity of the ForceField. |
| screenWidth | The width of the screen. |
| screenHeight | The height of the screen. |
| ForceField::~ForceField | ( | ) |
Destructs the ForceField object.
|
virtual |
A function that updates the ForceField.
| dt | The delta time. |
Implements JAM_Entity.

|
private |
The height of the screen.
|
private |
The width of the screen.
|
private |
The velocity of the ForceField.
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