This is the complete list of members for Player, including all inherited members.
| androidInput(SDL_Event &incomingEvent) | Player | private |
| arrowPad | Player | private |
| down | Player | private |
| draw(SDL_Renderer *renderer) | JAM_Entity | |
| getDimensions() | JAM_Entity | |
| getPosition() | JAM_Entity | |
| input(SDL_Event incomingEvent) | Player | |
| JAM_Entity(JAM_Texture *sprite, float x, float y, float width, float height) | JAM_Entity | |
| left | Player | private |
| Player(JAM_Texture *sprite, float x, float y, float width, float height, JAM_Vec2 velocity, float screenWidth, float screenHeight, JAM_ArrowPad *arrowPad) | Player | |
| right | Player | private |
| screenHeight | Player | private |
| screenWidth | Player | private |
| setDimensions(float width, float height) | JAM_Entity | |
| setDimensions(JAM_Vec2 dimensions) | JAM_Entity | |
| setHeight(float height) | JAM_Entity | |
| setPosition(float x, float y) | JAM_Entity | |
| setPosition(JAM_Vec2 position) | JAM_Entity | |
| setWidth(float width) | JAM_Entity | |
| setX(float x) | JAM_Entity | |
| setY(float y) | JAM_Entity | |
| up | Player | private |
| update(float dt) | Player | virtual |
| velocity | Player | private |
| windowsInput(SDL_Event &incomingEvent) | Player | private |
| ~JAM_Entity() | JAM_Entity | |
| ~Player() | Player |
1.8.8