This is the complete list of members for Player, including all inherited members.
androidInput(SDL_Event &incomingEvent) | Player | private |
arrowPad | Player | private |
down | Player | private |
draw(SDL_Renderer *renderer) | JAM_Entity | |
getDimensions() | JAM_Entity | |
getPosition() | JAM_Entity | |
input(SDL_Event incomingEvent) | Player | |
JAM_Entity(JAM_Texture *sprite, float x, float y, float width, float height) | JAM_Entity | |
left | Player | private |
Player(JAM_Texture *sprite, float x, float y, float width, float height, JAM_Vec2 velocity, float screenWidth, float screenHeight, JAM_ArrowPad *arrowPad) | Player | |
right | Player | private |
screenHeight | Player | private |
screenWidth | Player | private |
setDimensions(float width, float height) | JAM_Entity | |
setDimensions(JAM_Vec2 dimensions) | JAM_Entity | |
setHeight(float height) | JAM_Entity | |
setPosition(float x, float y) | JAM_Entity | |
setPosition(JAM_Vec2 position) | JAM_Entity | |
setWidth(float width) | JAM_Entity | |
setX(float x) | JAM_Entity | |
setY(float y) | JAM_Entity | |
up | Player | private |
update(float dt) | Player | virtual |
velocity | Player | private |
windowsInput(SDL_Event &incomingEvent) | Player | private |
~JAM_Entity() | JAM_Entity | |
~Player() | Player |