Creates a Player object that inherits Entity. More...
#include <Player.h>


Public Member Functions | |
| Player (JAM_Texture *sprite, float x, float y, float width, float height, JAM_Vec2 velocity, float screenWidth, float screenHeight, JAM_ArrowPad *arrowPad) | |
| ~Player () | |
| void | input (SDL_Event incomingEvent) |
| void | update (float dt) |
Public Member Functions inherited from JAM_Entity | |
| JAM_Entity (JAM_Texture *sprite, float x, float y, float width, float height) | |
| ~JAM_Entity () | |
| void | draw (SDL_Renderer *renderer) |
| void | setPosition (float x, float y) |
| void | setPosition (JAM_Vec2 position) |
| void | setX (float x) |
| void | setY (float y) |
| void | setDimensions (float width, float height) |
| void | setDimensions (JAM_Vec2 dimensions) |
| void | setWidth (float width) |
| void | setHeight (float height) |
| JAM_Vec2 | getPosition () |
| JAM_Vec2 | getDimensions () |
Private Member Functions | |
| void | windowsInput (SDL_Event &incomingEvent) |
| void | androidInput (SDL_Event &incomingEvent) |
Private Attributes | |
| JAM_Vec2 | velocity |
| bool | up |
| bool | down |
| bool | left |
| bool | right |
| float | screenWidth |
| float | screenHeight |
| JAM_ArrowPad * | arrowPad |
Creates a Player object that inherits Entity.
| Player::Player | ( | JAM_Texture * | sprite, |
| float | x, | ||
| float | y, | ||
| float | width, | ||
| float | height, | ||
| JAM_Vec2 | velocity, | ||
| float | screenWidth, | ||
| float | screenHeight, | ||
| JAM_ArrowPad * | arrowPad | ||
| ) |
Constructs the Player object.
| sprite | A pointer to the objects Texture. |
| x | The x position of the Player. |
| y | The y position of the Player. |
| width | The width of the Player. |
| height | The height of the Player. |
| velocity | The velocity of the Player. |
| screenWidth | The width of the screen. |
| screenHeight | The height of the screen. |
| arrowPad | A pointer to the arrow pad. |
| Player::~Player | ( | ) |
Destructs the Player object.
|
private |
Handles the Android Player input.
| incomingEvent | A reference to the incoming SDL event. |


| void Player::input | ( | SDL_Event | incomingEvent | ) |
A function that handles the input for the Player.
| incomingEvent | The incoming SDL event. |


|
virtual |
A function that updates the Player.
| dt | The delta time. |
Implements JAM_Entity.


|
private |
Handles the Windows Player input.
| incomingEvent | A reference to the incoming SDL event. |

|
private |
A pointer to the arrowPad.
|
private |
The down user command for the Player.
|
private |
The left user command for the Player.
|
private |
The right user command for the Player.
|
private |
The height of the screen.
|
private |
The width of the screen.
|
private |
The up user command for the Player.
1.8.8