Level H Engine
Public Member Functions | Private Attributes | List of all members
FlockingDemo Class Reference

A State that contains and runs the Demo. More...

#include <FlockingDemo.h>

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Public Member Functions

 FlockingDemo (StateManager *stateManager, SDL_Window *window)
 Constructs the State object. More...
 
 ~FlockingDemo ()
 Destructs the State object. More...
 
bool input ()
 Handles the State input. More...
 
void update ()
 A function to update the State. More...
 
void draw ()
 A function to draw the State to the screen. More...
 
- Public Member Functions inherited from State
 State (StateManager *stateManager, SDL_Window *window, std::string name)
 Constructs a State object. More...
 
virtual ~State ()
 A virtual destructor for the State object. More...
 
SDL_Window * getWindow ()
 Gets the window. More...
 
std::string getName ()
 Gets the name of the state. More...
 
void destroyState ()
 A function to destroy all data in a state. More...
 

Private Attributes

std::string backgroundMusicID
 The background music id. More...
 
std::string boidSpriteID
 The boid sprite id. More...
 
Flockingflock
 The Flocking objects. More...
 
Flockingflock3D
 
bool initialLoop
 Initital loop bool. More...
 
bool use3D
 A boolean for 3D. More...
 
bool help
 A boolean for if help should display. More...
 
std::string UIID
 The UI textures. More...
 
std::string helpID
 

Additional Inherited Members

- Protected Attributes inherited from State
StateManagerstateManager
 A pointer to the state manager. More...
 
SDL_Window * window
 The window to display to. More...
 
std::string name
 The state name. More...
 
bool destroyed
 A boolean for if the state is destroyed. More...
 

Detailed Description

A State that contains and runs the Demo.

Constructor & Destructor Documentation

◆ FlockingDemo()

FlockingDemo::FlockingDemo ( StateManager stateManager,
SDL_Window *  window 
)

Constructs the State object.

Parameters
stateManagerA pointer to the StateManager.
windowA pointer to the window in use.
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◆ ~FlockingDemo()

FlockingDemo::~FlockingDemo ( )

Destructs the State object.

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Member Function Documentation

◆ draw()

void FlockingDemo::draw ( )
virtual

A function to draw the State to the screen.

Implements State.

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◆ input()

bool FlockingDemo::input ( )
virtual

Handles the State input.

Returns
If false then quit the State.

Implements State.

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◆ update()

void FlockingDemo::update ( )
virtual

A function to update the State.

Implements State.

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Member Data Documentation

◆ backgroundMusicID

std::string FlockingDemo::backgroundMusicID
private

The background music id.

◆ boidSpriteID

std::string FlockingDemo::boidSpriteID
private

The boid sprite id.

◆ flock

Flocking* FlockingDemo::flock
private

The Flocking objects.

◆ flock3D

Flocking* FlockingDemo::flock3D
private

◆ help

bool FlockingDemo::help
private

A boolean for if help should display.

◆ helpID

std::string FlockingDemo::helpID
private

◆ initialLoop

bool FlockingDemo::initialLoop
private

Initital loop bool.

◆ UIID

std::string FlockingDemo::UIID
private

The UI textures.

◆ use3D

bool FlockingDemo::use3D
private

A boolean for 3D.


The documentation for this class was generated from the following files: