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Level H Engine
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A State that contains and runs the Demo. More...
#include <Help.h>


Public Member Functions | |
| Help (StateManager *stateManager, SDL_Window *window) | |
| Constructs the State object. More... | |
| ~Help () | |
| Destructs the State object. More... | |
| bool | input () |
| Handles the State input. More... | |
| void | update () |
| A function to update the State. More... | |
| void | draw () |
| A function to draw the State to the screen. More... | |
Public Member Functions inherited from State | |
| State (StateManager *stateManager, SDL_Window *window, std::string name) | |
| Constructs a State object. More... | |
| virtual | ~State () |
| A virtual destructor for the State object. More... | |
| SDL_Window * | getWindow () |
| Gets the window. More... | |
| std::string | getName () |
| Gets the name of the state. More... | |
| void | destroyState () |
| A function to destroy all data in a state. More... | |
Private Attributes | |
| std::string | backgroundMusicID |
| The background music id. More... | |
| std::string | gameHelp |
| The game help info. More... | |
Additional Inherited Members | |
Protected Attributes inherited from State | |
| StateManager * | stateManager |
| A pointer to the state manager. More... | |
| SDL_Window * | window |
| The window to display to. More... | |
| std::string | name |
| The state name. More... | |
| bool | destroyed |
| A boolean for if the state is destroyed. More... | |
A State that contains and runs the Demo.
| Help::Help | ( | StateManager * | stateManager, |
| SDL_Window * | window | ||
| ) |
Constructs the State object.
| stateManager | A pointer to the StateManager. |
| window | A pointer to the window in use. |

| Help::~Help | ( | ) |
Destructs the State object.
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virtual |
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virtual |
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virtual |
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private |
The background music id.
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private |
The game help info.
1.8.13