Level H Engine
Public Member Functions | Private Attributes | List of all members
MainMenu Class Reference

A State that contains and runs the Main Menu. More...

#include <MainMenu.h>

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Public Member Functions

 MainMenu (StateManager *stateManager, SDL_Window *window)
 Constructs the State object. More...
 
 ~MainMenu ()
 Destructs the State object. More...
 
bool input ()
 Handles the State input. More...
 
void update ()
 A function to update the State. More...
 
void draw ()
 A function to draw the State to the screen. More...
 
- Public Member Functions inherited from State
 State (StateManager *stateManager, SDL_Window *window, std::string name)
 Constructs a State object. More...
 
virtual ~State ()
 A virtual destructor for the State object. More...
 
SDL_Window * getWindow ()
 Gets the window. More...
 
std::string getName ()
 Gets the name of the state. More...
 
void destroyState ()
 A function to destroy all data in a state. More...
 

Private Attributes

std::string menuSprite
 The menu sprite. More...
 
std::string menuButtons [4]
 The menu buttons. More...
 
bool initialLoop
 A boolean for the inital loop. More...
 
float totalTime
 The total running time. More...
 
std::string backgroundMusicID
 The background music ID. More...
 

Additional Inherited Members

- Protected Attributes inherited from State
StateManagerstateManager
 A pointer to the state manager. More...
 
SDL_Window * window
 The window to display to. More...
 
std::string name
 The state name. More...
 
bool destroyed
 A boolean for if the state is destroyed. More...
 

Detailed Description

A State that contains and runs the Main Menu.

Constructor & Destructor Documentation

◆ MainMenu()

MainMenu::MainMenu ( StateManager stateManager,
SDL_Window *  window 
)

Constructs the State object.

Parameters
stateManagerA pointer to the StateManager.
windowA pointer to the window in use.
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◆ ~MainMenu()

MainMenu::~MainMenu ( )

Destructs the State object.

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Member Function Documentation

◆ draw()

void MainMenu::draw ( )
virtual

A function to draw the State to the screen.

Implements State.

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◆ input()

bool MainMenu::input ( )
virtual

Handles the State input.

Returns
If false then quit the State.

Implements State.

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◆ update()

void MainMenu::update ( )
virtual

A function to update the State.

Implements State.

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Member Data Documentation

◆ backgroundMusicID

std::string MainMenu::backgroundMusicID
private

The background music ID.

◆ initialLoop

bool MainMenu::initialLoop
private

A boolean for the inital loop.

◆ menuButtons

std::string MainMenu::menuButtons[4]
private

The menu buttons.

◆ menuSprite

std::string MainMenu::menuSprite
private

The menu sprite.

◆ totalTime

float MainMenu::totalTime
private

The total running time.


The documentation for this class was generated from the following files: