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Level H Engine
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This is the complete list of members for WinLose, including all inherited members.
| backgroundMusicID | WinLose | private |
| destroyed | State | protected |
| destroyState() | State | |
| draw() | WinLose | virtual |
| gameStart | WinLose | private |
| getName() | State | |
| getWindow() | State | |
| input() | WinLose | virtual |
| name | State | protected |
| scoreText | WinLose | private |
| State(StateManager *stateManager, SDL_Window *window, std::string name) | State | |
| stateManager | State | protected |
| update() | WinLose | virtual |
| window | State | protected |
| WinLose(StateManager *stateManager, SDL_Window *window, bool inGameStart, int score) | WinLose | |
| winLoseID | WinLose | private |
| ~State() | State | virtual |
| ~WinLose() | WinLose |
1.8.13