Level H Engine
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This is the complete list of members for WinLose, including all inherited members.
backgroundMusicID | WinLose | private |
destroyed | State | protected |
destroyState() | State | |
draw() | WinLose | virtual |
gameStart | WinLose | private |
getName() | State | |
getWindow() | State | |
input() | WinLose | virtual |
name | State | protected |
scoreText | WinLose | private |
State(StateManager *stateManager, SDL_Window *window, std::string name) | State | |
stateManager | State | protected |
update() | WinLose | virtual |
window | State | protected |
WinLose(StateManager *stateManager, SDL_Window *window, bool inGameStart, int score) | WinLose | |
winLoseID | WinLose | private |
~State() | State | virtual |
~WinLose() | WinLose |