Level H Engine
Public Member Functions | Private Attributes | List of all members
WinLose Class Reference

A State that contains and runs the Demo. More...

#include <WinLose.h>

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Public Member Functions

 WinLose (StateManager *stateManager, SDL_Window *window, bool inGameStart, int score)
 Constructs the State object. More...
 
 ~WinLose ()
 Destructs the State object. More...
 
bool input ()
 Handles the State input. More...
 
void update ()
 A function to update the State. More...
 
void draw ()
 A function to draw the State to the screen. More...
 
- Public Member Functions inherited from State
 State (StateManager *stateManager, SDL_Window *window, std::string name)
 Constructs a State object. More...
 
virtual ~State ()
 A virtual destructor for the State object. More...
 
SDL_Window * getWindow ()
 Gets the window. More...
 
std::string getName ()
 Gets the name of the state. More...
 
void destroyState ()
 A function to destroy all data in a state. More...
 

Private Attributes

std::string backgroundMusicID
 The background music id. More...
 
std::string winLoseID
 The Win Lose image. More...
 
bool gameStart
 A boolean for if this is at the game start. More...
 
TextscoreText
 A pointer for the score text. More...
 

Additional Inherited Members

- Protected Attributes inherited from State
StateManagerstateManager
 A pointer to the state manager. More...
 
SDL_Window * window
 The window to display to. More...
 
std::string name
 The state name. More...
 
bool destroyed
 A boolean for if the state is destroyed. More...
 

Detailed Description

A State that contains and runs the Demo.

Constructor & Destructor Documentation

◆ WinLose()

WinLose::WinLose ( StateManager stateManager,
SDL_Window *  window,
bool  inGameStart,
int  score 
)

Constructs the State object.

Parameters
stateManagerA pointer to the StateManager.
windowA pointer to the window in use.
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◆ ~WinLose()

WinLose::~WinLose ( )

Destructs the State object.

Member Function Documentation

◆ draw()

void WinLose::draw ( )
virtual

A function to draw the State to the screen.

Implements State.

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◆ input()

bool WinLose::input ( )
virtual

Handles the State input.

Returns
If false then quit the State.

Implements State.

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◆ update()

void WinLose::update ( )
virtual

A function to update the State.

Implements State.

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Member Data Documentation

◆ backgroundMusicID

std::string WinLose::backgroundMusicID
private

The background music id.

◆ gameStart

bool WinLose::gameStart
private

A boolean for if this is at the game start.

◆ scoreText

Text* WinLose::scoreText
private

A pointer for the score text.

◆ winLoseID

std::string WinLose::winLoseID
private

The Win Lose image.


The documentation for this class was generated from the following files: