#include <GameWorld.h>
GameWorld::~GameWorld |
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void GameWorld::CreateEntities |
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void GameWorld::CreateEnviroment |
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void GameWorld::CreateGUI |
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private |
void GameWorld::CreateLights |
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void GameWorld::InitilaiseScene |
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void GameWorld::Reset |
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Ogre::Matrix3 GameWorld::rotateX |
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float |
angle | ) |
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private |
void GameWorld::Update |
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float |
dt, |
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OIS::Keyboard * |
keyboard, |
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OIS::Mouse * |
mouse |
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) |
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void GameWorld::UpdateGame |
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float |
dt | ) |
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private |
void GameWorld::UpdateScene |
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Ogre::Vector3 & |
pos, |
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Ogre::Quaternion & |
q |
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) |
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private |
std::shared_ptr<Camera> GameWorld::camera |
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private |
Ogre::FrameEvent GameWorld::frameEvent |
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private |
OgreBites::ParamsPanel* GameWorld::healthPanel |
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private |
Ogre::Vector3 GameWorld::initial_position |
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private |
OgreBites::InputContext GameWorld::inputContext |
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private |
OgreBites::ParamsPanel* GameWorld::paramPanel |
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private |
shared_ptr<OgreBites::SdkTrayManager> GameWorld::trayManager |
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private |
std::shared_ptr<Turret> GameWorld::turret |
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private |
std::shared_ptr<Turret> GameWorld::turret2 |
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private |
The documentation for this class was generated from the following files: