7 #include "stateManager.h" 
    9 #include "background.h" 
   13 #include "mapLoader.h" 
   14 #include "collision.h" 
   17 #include "animation.h" 
   45     bool cmdJump, cmdLeft, cmdRight;
 
   76     void Update(
float deltaTime);
 
Creates a Animation object to handle the animations. 
Definition: animation.h:10
 
void Update(float deltaTime)
Definition: gameState.cpp:178
 
void displayScore()
Definition: gameState.cpp:430
 
~GameState()
Definition: gameState.cpp:56
 
Creates a State object. Creates a State object to be inherited. Made using information from http://bl...
Definition: state.h:17
 
GameState(StateManager *, SDL_Renderer *)
Definition: gameState.cpp:9
 
Creates a GameState object. Creates a GameState object that inherits State. 
Definition: gameState.h:23
 
Creates a State manager object. Creates a State manager object to be inherited. Made using informatio...
Definition: stateManager.h:13
 
void Draw()
Definition: gameState.cpp:381
 
Creates a Background object that inherits Entity. Creates a Background object with a velocity...
Definition: background.h:13
 
void updateScene(float, bool)
Definition: gameState.cpp:445
 
bool HandleSDLEvents()
Definition: gameState.cpp:80
 
Creates a Texture for use with a renderer Creates a Texture from an image file, this can then be used...
Definition: texture.h:13
 
a class to load in a map text file 
Definition: mapLoader.h:16
 
Creates an Collision object. The Collision object is for use with detecting Collision. Used help from http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ in the type 2 section. 
Definition: collision.h:15
 
Creates a Player object that inherits Creature which in turn inherits Entity. 
Definition: player.h:10
 
Creates a Audio object to handle the SDL_Mixer. Done using help from http://www.lazyfoo.net/tutorials/SDL/21_sound_effects_and_music/index.php. 
Definition: audio.h:13