Creates a GameState object. Creates a GameState object that inherits State.  
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#include <gameState.h>
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StateManager *  | stateManager | 
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SDL_Renderer *  | renderer | 
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std::string  | name | 
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Creates a GameState object. Creates a GameState object that inherits State. 
 
      
        
          | GameState::GameState  | 
          ( | 
          StateManager *  | 
          inStateManager,  | 
        
        
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          SDL_Renderer *  | 
          inRenderer  | 
        
        
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          ) | 
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          | GameState::~GameState  | 
          ( | 
           | ) | 
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          | void GameState::displayScore  | 
          ( | 
           | ) | 
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A function to draw the score to the screen A function to draw the score to the screen using the renderer 
 
 
A function to draw to the screen A function to draw to the screen using the renderer 
Implements State.
 
 
  
  
      
        
          | bool GameState::HandleSDLEvents  | 
          ( | 
           | ) | 
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virtual   | 
  
 
A function to handle the SDL events A function to handle the SDL events for use with the GameState 
- Returns
 - bool if false then quit GameState 
 
Implements State.
 
 
  
  
      
        
          | void GameState::Update  | 
          ( | 
          float  | 
          deltaTime | ) | 
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virtual   | 
  
 
 
      
        
          | void GameState::updateScene  | 
          ( | 
          float  | 
          velocity,  | 
        
        
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          bool  | 
          moveable  | 
        
        
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          ) | 
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A function to update the entire scene Updates the scenes velocity using the inputed velocity 
- Parameters
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    | float | the new velocity  | 
    | bool | if moveable  | 
  
   
 
 
The documentation for this class was generated from the following files:
- PGGAssignment1SDL/gameState.h
 
- PGGAssignment1SDL/gameState.cpp