void startAudio()
Definition: Audio.cpp:56
Mix_Music * audio
Definition: Audio.h:16
void playEffect()
Definition: Audio.cpp:69
Audio(std::string file, bool music)
Definition: Audio.cpp:6
~Audio()
Definition: Audio.cpp:41
Mix_Chunk * sound
Definition: Audio.h:18
void stopAudio()
Definition: Audio.cpp:78
GLsizei const GLchar *const * string
Definition: glew.h:1843
Creates a Audio object to handle the SDL_Mixer.
Definition: Audio.h:12