#include <stddef.h>
#include <stdint.h>
#include <GL/glu.h>
Go to the source code of this file.
#define __gl2_h_ |
#define __gl_ATI_h_ |
#define __gl_h_ |
#define __GL_H__ |
#define __GLEW_H__ |
#define __glext_h_ |
#define __GLEXT_H_ |
#define __gltypes_h_ |
#define __REGAL_H__ |
#define __X_GL_H |
#define APIENTRY |
#define GL_1PASS_EXT 0x80A1 |
#define GL_1PASS_SGIS 0x80A1 |
#define GL_2_BYTES 0x1407 |
#define GL_2D 0x0600 |
#define GL_2PASS_0_EXT 0x80A2 |
#define GL_2PASS_0_SGIS 0x80A2 |
#define GL_2PASS_1_EXT 0x80A3 |
#define GL_2PASS_1_SGIS 0x80A3 |
#define GL_2X_BIT_ATI 0x00000001 |
#define GL_3_BYTES 0x1408 |
#define GL_3D 0x0601 |
#define GL_3D_COLOR 0x0602 |
#define GL_3D_COLOR_TEXTURE 0x0603 |
#define GL_3DFX_multisample 1 |
#define GL_3DFX_tbuffer 1 |
#define GL_3DFX_texture_compression_FXT1 1 |
#define GL_422_AVERAGE_EXT 0x80CE |
#define GL_422_EXT 0x80CC |
#define GL_422_REV_AVERAGE_EXT 0x80CF |
#define GL_422_REV_EXT 0x80CD |
#define GL_4_BYTES 0x1409 |
#define GL_4D_COLOR_TEXTURE 0x0604 |
#define GL_4PASS_0_EXT 0x80A4 |
#define GL_4PASS_0_SGIS 0x80A4 |
#define GL_4PASS_1_EXT 0x80A5 |
#define GL_4PASS_1_SGIS 0x80A5 |
#define GL_4PASS_2_EXT 0x80A6 |
#define GL_4PASS_2_SGIS 0x80A6 |
#define GL_4PASS_3_EXT 0x80A7 |
#define GL_4PASS_3_SGIS 0x80A7 |
#define GL_4X_BIT_ATI 0x00000002 |
#define GL_8X_BIT_ATI 0x00000004 |
#define GL_ABGR_EXT 0x8000 |
#define GL_ACCUM 0x0100 |
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD |
#define GL_ACCUM_ALPHA_BITS 0x0D5B |
#define GL_ACCUM_BLUE_BITS 0x0D5A |
#define GL_ACCUM_BUFFER_BIT 0x00000200 |
#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
#define GL_ACCUM_GREEN_BITS 0x0D59 |
#define GL_ACCUM_RED_BITS 0x0D58 |
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define GL_ACTIVE_PROGRAM 0x8259 |
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D |
#define GL_ACTIVE_RESOURCES 0x92F5 |
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
#define GL_ACTIVE_SUBROUTINES 0x8DE5 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
#define GL_ACTIVE_VARIABLES 0x9305 |
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 |
#define GL_ACTIVE_VARYINGS_NV 0x8C81 |
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
#define GL_ADD 0x0104 |
#define GL_ADD_ATI 0x8963 |
#define GL_ADD_SIGNED 0x8574 |
#define GL_ADD_SIGNED_ARB 0x8574 |
#define GL_ADD_SIGNED_EXT 0x8574 |
#define GL_ADJACENT_PAIRS_NV 0x90AE |
#define GL_AFFINE_2D_NV 0x9092 |
#define GL_AFFINE_3D_NV 0x9094 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define GL_ALL_ATTRIB_BITS 0x000fffff |
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF |
#define GL_ALL_COMPLETED_NV 0x84F2 |
#define GL_ALL_SHADER_BITS 0xFFFFFFFF |
#define GL_ALL_STATIC_DATA_IBM 103060 |
#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 |
#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 |
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 |
#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 |
#define GL_ALPHA 0x1906 |
#define GL_ALPHA 0x1906 |
#define GL_ALPHA12 0x803D |
#define GL_ALPHA12_EXT 0x803D |
#define GL_ALPHA16 0x803E |
#define GL_ALPHA16_EXT 0x803E |
#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 |
#define GL_ALPHA16_SIGNED_SGIX 0x85E8 |
#define GL_ALPHA16_SNORM 0x9018 |
#define GL_ALPHA16F_ARB 0x881C |
#define GL_ALPHA16I_EXT 0x8D8A |
#define GL_ALPHA16UI_EXT 0x8D78 |
#define GL_ALPHA32F_ARB 0x8816 |
#define GL_ALPHA32I_EXT 0x8D84 |
#define GL_ALPHA32UI_EXT 0x8D72 |
#define GL_ALPHA4 0x803B |
#define GL_ALPHA4_EXT 0x803B |
#define GL_ALPHA8 0x803C |
#define GL_ALPHA8_EXT 0x803C |
#define GL_ALPHA8_SNORM 0x9014 |
#define GL_ALPHA8I_EXT 0x8D90 |
#define GL_ALPHA8UI_EXT 0x8D7E |
#define GL_ALPHA_BIAS 0x0D1D |
#define GL_ALPHA_BITS 0x0D55 |
#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE |
#define GL_ALPHA_FLOAT16_APPLE 0x881C |
#define GL_ALPHA_FLOAT16_ATI 0x881C |
#define GL_ALPHA_FLOAT32_APPLE 0x8816 |
#define GL_ALPHA_FLOAT32_ATI 0x8816 |
#define GL_ALPHA_INTEGER 0x8D97 |
#define GL_ALPHA_INTEGER_EXT 0x8D97 |
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
#define GL_ALPHA_MAX_SGIX 0x8321 |
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
#define GL_ALPHA_MIN_SGIX 0x8320 |
#define GL_ALPHA_SCALE 0x0D1C |
#define GL_ALPHA_SIGNED_SGIX 0x85E2 |
#define GL_ALPHA_SNORM 0x9010 |
#define GL_ALPHA_TEST 0x0BC0 |
#define GL_ALPHA_TEST_FUNC 0x0BC1 |
#define GL_ALPHA_TEST_REF 0x0BC2 |
#define GL_ALREADY_SIGNALED 0x911A |
#define GL_ALWAYS 0x0207 |
#define GL_ALWAYS_FAST_HINT_PGI 107020 |
#define GL_ALWAYS_SOFT_HINT_PGI 107021 |
#define GL_AMBIENT 0x1200 |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
#define GL_AMD_blend_minmax_factor 1 |
#define GL_AMD_conservative_depth 1 |
#define GL_AMD_debug_output 1 |
#define GL_AMD_depth_clamp_separate 1 |
#define GL_AMD_draw_buffers_blend 1 |
#define GL_AMD_gcn_shader 1 |
#define GL_AMD_gpu_shader_int64 1 |
#define GL_AMD_interleaved_elements 1 |
#define GL_AMD_multi_draw_indirect 1 |
#define GL_AMD_name_gen_delete 1 |
#define GL_AMD_occlusion_query_event 1 |
#define GL_AMD_performance_monitor 1 |
#define GL_AMD_pinned_memory 1 |
#define GL_AMD_query_buffer_object 1 |
#define GL_AMD_sample_positions 1 |
#define GL_AMD_seamless_cubemap_per_texture 1 |
#define GL_AMD_shader_atomic_counter_ops 1 |
#define GL_AMD_shader_stencil_export 1 |
#define GL_AMD_shader_stencil_value_export 1 |
#define GL_AMD_shader_trinary_minmax 1 |
#define GL_AMD_sparse_texture 1 |
#define GL_AMD_stencil_operation_extended 1 |
#define GL_AMD_texture_texture4 1 |
#define GL_AMD_transform_feedback3_lines_triangles 1 |
#define GL_AMD_transform_feedback4 1 |
#define GL_AMD_vertex_shader_layer 1 |
#define GL_AMD_vertex_shader_tessellator 1 |
#define GL_AMD_vertex_shader_viewport_index 1 |
#define GL_AND 0x1501 |
#define GL_AND_INVERTED 0x1504 |
#define GL_AND_REVERSE 0x1502 |
#define GL_ANGLE_depth_texture 1 |
#define GL_ANGLE_framebuffer_blit 1 |
#define GL_ANGLE_framebuffer_multisample 1 |
#define GL_ANGLE_instanced_arrays 1 |
#define GL_ANGLE_pack_reverse_row_order 1 |
#define GL_ANGLE_program_binary 1 |
#define GL_ANGLE_texture_compression_dxt1 1 |
#define GL_ANGLE_texture_compression_dxt3 1 |
#define GL_ANGLE_texture_compression_dxt5 1 |
#define GL_ANGLE_texture_usage 1 |
#define GL_ANGLE_timer_query 1 |
#define GL_ANGLE_translated_shader_source 1 |
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
#define GL_APPLE_aux_depth_stencil 1 |
#define GL_APPLE_client_storage 1 |
#define GL_APPLE_element_array 1 |
#define GL_APPLE_fence 1 |
#define GL_APPLE_float_pixels 1 |
#define GL_APPLE_flush_buffer_range 1 |
#define GL_APPLE_object_purgeable 1 |
#define GL_APPLE_pixel_buffer 1 |
#define GL_APPLE_rgb_422 1 |
#define GL_APPLE_row_bytes 1 |
#define GL_APPLE_specular_vector 1 |
#define GL_APPLE_texture_range 1 |
#define GL_APPLE_transform_hint 1 |
#define GL_APPLE_vertex_array_object 1 |
#define GL_APPLE_vertex_array_range 1 |
#define GL_APPLE_vertex_program_evaluators 1 |
#define GL_APPLE_ycbcr_422 1 |
#define GL_ARB_arrays_of_arrays 1 |
#define GL_ARB_base_instance 1 |
#define GL_ARB_bindless_texture 1 |
#define GL_ARB_blend_func_extended 1 |
#define GL_ARB_buffer_storage 1 |
#define GL_ARB_cl_event 1 |
#define GL_ARB_clear_buffer_object 1 |
#define GL_ARB_clear_texture 1 |
#define GL_ARB_clip_control 1 |
#define GL_ARB_color_buffer_float 1 |
#define GL_ARB_compatibility 1 |
#define GL_ARB_compressed_texture_pixel_storage 1 |
#define GL_ARB_compute_shader 1 |
#define GL_ARB_compute_variable_group_size 1 |
#define GL_ARB_conditional_render_inverted 1 |
#define GL_ARB_conservative_depth 1 |
#define GL_ARB_copy_buffer 1 |
#define GL_ARB_copy_image 1 |
#define GL_ARB_cull_distance 1 |
#define GL_ARB_debug_output 1 |
#define GL_ARB_depth_buffer_float 1 |
#define GL_ARB_depth_clamp 1 |
#define GL_ARB_depth_texture 1 |
#define GL_ARB_derivative_control 1 |
#define GL_ARB_direct_state_access 1 |
#define GL_ARB_draw_buffers 1 |
#define GL_ARB_draw_buffers_blend 1 |
#define GL_ARB_draw_elements_base_vertex 1 |
#define GL_ARB_draw_indirect 1 |
#define GL_ARB_draw_instanced 1 |
#define GL_ARB_enhanced_layouts 1 |
#define GL_ARB_ES2_compatibility 1 |
#define GL_ARB_ES3_1_compatibility 1 |
#define GL_ARB_ES3_compatibility 1 |
#define GL_ARB_explicit_attrib_location 1 |
#define GL_ARB_explicit_uniform_location 1 |
#define GL_ARB_fragment_coord_conventions 1 |
#define GL_ARB_fragment_layer_viewport 1 |
#define GL_ARB_fragment_program 1 |
#define GL_ARB_fragment_program_shadow 1 |
#define GL_ARB_fragment_shader 1 |
#define GL_ARB_framebuffer_no_attachments 1 |
#define GL_ARB_framebuffer_object 1 |
#define GL_ARB_framebuffer_sRGB 1 |
#define GL_ARB_geometry_shader4 1 |
#define GL_ARB_get_program_binary 1 |
#define GL_ARB_get_texture_sub_image 1 |
#define GL_ARB_gpu_shader5 1 |
#define GL_ARB_gpu_shader_fp64 1 |
#define GL_ARB_half_float_pixel 1 |
#define GL_ARB_half_float_vertex 1 |
#define GL_ARB_imaging 1 |
#define GL_ARB_indirect_parameters 1 |
#define GL_ARB_instanced_arrays 1 |
#define GL_ARB_internalformat_query 1 |
#define GL_ARB_internalformat_query2 1 |
#define GL_ARB_invalidate_subdata 1 |
#define GL_ARB_map_buffer_alignment 1 |
#define GL_ARB_map_buffer_range 1 |
#define GL_ARB_matrix_palette 1 |
#define GL_ARB_multi_bind 1 |
#define GL_ARB_multi_draw_indirect 1 |
#define GL_ARB_multisample 1 |
#define GL_ARB_multitexture 1 |
#define GL_ARB_occlusion_query 1 |
#define GL_ARB_occlusion_query2 1 |
#define GL_ARB_pipeline_statistics_query 1 |
#define GL_ARB_pixel_buffer_object 1 |
#define GL_ARB_point_parameters 1 |
#define GL_ARB_point_sprite 1 |
#define GL_ARB_program_interface_query 1 |
#define GL_ARB_provoking_vertex 1 |
#define GL_ARB_query_buffer_object 1 |
#define GL_ARB_robust_buffer_access_behavior 1 |
#define GL_ARB_robustness 1 |
#define GL_ARB_robustness_application_isolation 1 |
#define GL_ARB_robustness_share_group_isolation 1 |
#define GL_ARB_sample_shading 1 |
#define GL_ARB_sampler_objects 1 |
#define GL_ARB_seamless_cube_map 1 |
#define GL_ARB_seamless_cubemap_per_texture 1 |
#define GL_ARB_separate_shader_objects 1 |
#define GL_ARB_shader_atomic_counters 1 |
#define GL_ARB_shader_bit_encoding 1 |
#define GL_ARB_shader_draw_parameters 1 |
#define GL_ARB_shader_group_vote 1 |
#define GL_ARB_shader_image_load_store 1 |
#define GL_ARB_shader_image_size 1 |
#define GL_ARB_shader_objects 1 |
#define GL_ARB_shader_precision 1 |
#define GL_ARB_shader_stencil_export 1 |
#define GL_ARB_shader_storage_buffer_object 1 |
#define GL_ARB_shader_subroutine 1 |
#define GL_ARB_shader_texture_image_samples 1 |
#define GL_ARB_shader_texture_lod 1 |
#define GL_ARB_shading_language_100 1 |
#define GL_ARB_shading_language_420pack 1 |
#define GL_ARB_shading_language_include 1 |
#define GL_ARB_shading_language_packing 1 |
#define GL_ARB_shadow 1 |
#define GL_ARB_shadow_ambient 1 |
#define GL_ARB_sparse_buffer 1 |
#define GL_ARB_sparse_texture 1 |
#define GL_ARB_stencil_texturing 1 |
#define GL_ARB_sync 1 |
#define GL_ARB_tessellation_shader 1 |
#define GL_ARB_texture_barrier 1 |
#define GL_ARB_texture_border_clamp 1 |
#define GL_ARB_texture_buffer_object 1 |
#define GL_ARB_texture_buffer_object_rgb32 1 |
#define GL_ARB_texture_buffer_range 1 |
#define GL_ARB_texture_compression 1 |
#define GL_ARB_texture_compression_bptc 1 |
#define GL_ARB_texture_compression_rgtc 1 |
#define GL_ARB_texture_cube_map 1 |
#define GL_ARB_texture_cube_map_array 1 |
#define GL_ARB_texture_env_add 1 |
#define GL_ARB_texture_env_combine 1 |
#define GL_ARB_texture_env_crossbar 1 |
#define GL_ARB_texture_env_dot3 1 |
#define GL_ARB_texture_float 1 |
#define GL_ARB_texture_gather 1 |
#define GL_ARB_texture_mirror_clamp_to_edge 1 |
#define GL_ARB_texture_mirrored_repeat 1 |
#define GL_ARB_texture_multisample 1 |
#define GL_ARB_texture_non_power_of_two 1 |
#define GL_ARB_texture_query_levels 1 |
#define GL_ARB_texture_query_lod 1 |
#define GL_ARB_texture_rectangle 1 |
#define GL_ARB_texture_rg 1 |
#define GL_ARB_texture_rgb10_a2ui 1 |
#define GL_ARB_texture_stencil8 1 |
#define GL_ARB_texture_storage 1 |
#define GL_ARB_texture_storage_multisample 1 |
#define GL_ARB_texture_swizzle 1 |
#define GL_ARB_texture_view 1 |
#define GL_ARB_timer_query 1 |
#define GL_ARB_transform_feedback2 1 |
#define GL_ARB_transform_feedback3 1 |
#define GL_ARB_transform_feedback_instanced 1 |
#define GL_ARB_transform_feedback_overflow_query 1 |
#define GL_ARB_transpose_matrix 1 |
#define GL_ARB_uniform_buffer_object 1 |
#define GL_ARB_vertex_array_bgra 1 |
#define GL_ARB_vertex_array_object 1 |
#define GL_ARB_vertex_attrib_64bit 1 |
#define GL_ARB_vertex_attrib_binding 1 |
#define GL_ARB_vertex_blend 1 |
#define GL_ARB_vertex_buffer_object 1 |
#define GL_ARB_vertex_program 1 |
#define GL_ARB_vertex_shader 1 |
#define GL_ARB_vertex_type_10f_11f_11f_rev 1 |
#define GL_ARB_vertex_type_2_10_10_10_rev 1 |
#define GL_ARB_viewport_array 1 |
#define GL_ARB_window_pos 1 |
#define GL_ARC_TO_NV 0xFE |
#define GL_ARRAY_BUFFER 0x8892 |
#define GL_ARRAY_BUFFER_ARB 0x8892 |
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
#define GL_ARRAY_SIZE 0x92FB |
#define GL_ARRAY_STRIDE 0x92FE |
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D |
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C |
#define GL_ASYNC_MARKER_SGIX 0x8329 |
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E |
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C |
#define GL_ATI_draw_buffers 1 |
#define GL_ATI_element_array 1 |
#define GL_ATI_envmap_bumpmap 1 |
#define GL_ATI_fragment_shader 1 |
#define GL_ATI_map_object_buffer 1 |
#define GL_ATI_meminfo 1 |
#define GL_ATI_pn_triangles 1 |
#define GL_ATI_separate_stencil 1 |
#define GL_ATI_shader_texture_lod 1 |
#define GL_ATI_text_fragment_shader 1 |
#define GL_ATI_texture_compression_3dc 1 |
#define GL_ATI_texture_env_combine3 1 |
#define GL_ATI_texture_float 1 |
#define GL_ATI_texture_mirror_once 1 |
#define GL_ATI_vertex_array_object 1 |
#define GL_ATI_vertex_attrib_array_object 1 |
#define GL_ATI_vertex_streams 1 |
#define GL_ATIX_point_sprites 1 |
#define GL_ATIX_texture_env_combine3 1 |
#define GL_ATIX_texture_env_route 1 |
#define GL_ATIX_vertex_shader_output_point_size 1 |
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 |
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
#define GL_ATTACHED_SHADERS 0x8B85 |
#define GL_ATTENUATION_EXT 0x834D |
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
#define GL_AUTO_GENERATE_MIPMAP 0x8295 |
#define GL_AUTO_NORMAL 0x0D80 |
#define GL_AUX0 0x0409 |
#define GL_AUX1 0x040A |
#define GL_AUX2 0x040B |
#define GL_AUX3 0x040C |
#define GL_AUX_BUFFERS 0x0C00 |
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 |
#define GL_AVERAGE_EXT 0x8335 |
#define GL_BACK 0x0405 |
#define GL_BACK_LEFT 0x0402 |
#define GL_BACK_NORMALS_HINT_PGI 107043 |
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 |
#define GL_BACK_RIGHT 0x0403 |
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 |
#define GL_BEVEL_NV 0x90A6 |
#define GL_BGR 0x80E0 |
#define GL_BGR_EXT 0x80E0 |
#define GL_BGR_INTEGER 0x8D9A |
#define GL_BGR_INTEGER_EXT 0x8D9A |
#define GL_BGRA 0x80E1 |
#define GL_BGRA 0x80E1 |
#define GL_BGRA 0x80E1 |
#define GL_BGRA_EXT 0x80E1 |
#define GL_BGRA_INTEGER 0x8D9B |
#define GL_BGRA_INTEGER_EXT 0x8D9B |
#define GL_BIAS_BIT_ATI 0x00000008 |
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
#define GL_BINORMAL_ARRAY_EXT 0x843A |
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
#define GL_BITMAP 0x1A00 |
#define GL_BITMAP_TOKEN 0x0704 |
#define GL_BLEND 0x0BE2 |
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 |
#define GL_BLEND_COLOR 0x8005 |
#define GL_BLEND_COLOR_EXT 0x8005 |
#define GL_BLEND_DST 0x0BE0 |
#define GL_BLEND_DST_ALPHA 0x80CA |
#define GL_BLEND_DST_ALPHA_EXT 0x80CA |
#define GL_BLEND_DST_RGB 0x80C8 |
#define GL_BLEND_DST_RGB_EXT 0x80C8 |
#define GL_BLEND_EQUATION 0x8009 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
#define GL_BLEND_EQUATION_EXT 0x8009 |
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
#define GL_BLEND_EQUATION_RGB_EXT 0x8009 |
#define GL_BLEND_OVERLAP_NV 0x9281 |
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 |
#define GL_BLEND_SRC 0x0BE1 |
#define GL_BLEND_SRC_ALPHA 0x80CB |
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB |
#define GL_BLEND_SRC_RGB 0x80C9 |
#define GL_BLEND_SRC_RGB_EXT 0x80C9 |
#define GL_BLOCK_INDEX 0x92FD |
#define GL_BLUE 0x1905 |
#define GL_BLUE 0x1905 |
#define GL_BLUE_BIAS 0x0D1B |
#define GL_BLUE_BIT_ATI 0x00000004 |
#define GL_BLUE_BITS 0x0D54 |
#define GL_BLUE_INTEGER 0x8D96 |
#define GL_BLUE_INTEGER_EXT 0x8D96 |
#define GL_BLUE_MAX_CLAMP_INGR 0x8566 |
#define GL_BLUE_MIN_CLAMP_INGR 0x8562 |
#define GL_BLUE_NV 0x1905 |
#define GL_BLUE_SCALE 0x0D1A |
#define GL_BOLD_BIT_NV 0x01 |
#define GL_BOOL 0x8B56 |
#define GL_BOOL_ARB 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC2_ARB 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC3_ARB 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_BOOL_VEC4_ARB 0x8B59 |
#define GL_BOUNDING_BOX_NV 0x908D |
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C |
#define GL_BUFFER 0x82E0 |
#define GL_BUFFER_ACCESS 0x88BB |
#define GL_BUFFER_ACCESS_ARB 0x88BB |
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
#define GL_BUFFER_BINDING 0x9302 |
#define GL_BUFFER_DATA_SIZE 0x9303 |
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 |
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D |
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F |
#define GL_BUFFER_MAP_LENGTH 0x9120 |
#define GL_BUFFER_MAP_OFFSET 0x9121 |
#define GL_BUFFER_MAP_POINTER 0x88BD |
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
#define GL_BUFFER_MAPPED 0x88BC |
#define GL_BUFFER_MAPPED_ARB 0x88BC |
#define GL_BUFFER_OBJECT_APPLE 0x85B3 |
#define GL_BUFFER_OBJECT_EXT 0x9151 |
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 |
#define GL_BUFFER_SIZE 0x8764 |
#define GL_BUFFER_SIZE_ARB 0x8764 |
#define GL_BUFFER_STORAGE_FLAGS 0x8220 |
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 |
#define GL_BUFFER_USAGE 0x8765 |
#define GL_BUFFER_USAGE_ARB 0x8765 |
#define GL_BUFFER_VARIABLE 0x92E5 |
#define GL_BUMP_ENVMAP_ATI 0x877B |
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
#define GL_BUMP_ROT_MATRIX_ATI 0x8775 |
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
#define GL_BUMP_TARGET_ATI 0x877C |
#define GL_BUMP_TEX_UNITS_ATI 0x8778 |
#define GL_BYTE 0x1400 |
#define GL_C3F_V3F 0x2A24 |
#define GL_C4F_N3F_V3F 0x2A26 |
#define GL_C4UB_V2F 0x2A22 |
#define GL_C4UB_V3F 0x2A23 |
#define GL_CACHE_REGAL 0x9362 |
#define GL_CAVEAT_SUPPORT 0x82B8 |
#define GL_CCW 0x0901 |
#define GL_CG_FRAGMENT_SHADER_EXT 0x890F |
#define GL_CG_VERTEX_SHADER_EXT 0x890E |
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 |
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA |
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC |
#define GL_CLAMP 0x2900 |
#define GL_CLAMP_FRAGMENT_COLOR 0x891B |
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
#define GL_CLAMP_READ_COLOR 0x891C |
#define GL_CLAMP_READ_COLOR_ARB 0x891C |
#define GL_CLAMP_TO_BORDER 0x812D |
#define GL_CLAMP_TO_BORDER_ARB 0x812D |
#define GL_CLAMP_TO_BORDER_SGIS 0x812D |
#define GL_CLAMP_TO_EDGE 0x812F |
#define GL_CLAMP_TO_EDGE_EXT 0x812F |
#define GL_CLAMP_TO_EDGE_SGIS 0x812F |
#define GL_CLAMP_VERTEX_COLOR 0x891A |
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
#define GL_CLEAR 0x1500 |
#define GL_CLEAR_BUFFER 0x82B4 |
#define GL_CLEAR_TEXTURE 0x9365 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff |
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 |
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
#define GL_CLIENT_STORAGE_BIT 0x0200 |
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
#define GL_CLIP_DEPTH_MODE 0x935D |
#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 |
#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 |
#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 |
#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 |
#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 |
#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 |
#define GL_CLIP_DISTANCE_NV 0x8C7A |
#define GL_CLIP_FAR_HINT_PGI 107041 |
#define GL_CLIP_NEAR_HINT_PGI 107040 |
#define GL_CLIP_ORIGIN 0x935C |
#define GL_CLIP_PLANE0 0x3000 |
#define GL_CLIP_PLANE1 0x3001 |
#define GL_CLIP_PLANE2 0x3002 |
#define GL_CLIP_PLANE3 0x3003 |
#define GL_CLIP_PLANE4 0x3004 |
#define GL_CLIP_PLANE5 0x3005 |
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 |
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 |
#define GL_CLOSE_PATH_NV 0x00 |
#define GL_CMYK_EXT 0x800C |
#define GL_CMYKA_EXT 0x800D |
#define GL_CND0_ATI 0x896B |
#define GL_CND_ATI 0x896A |
#define GL_CODE_REGAL 0x9363 |
#define GL_COEFF 0x0A00 |
#define GL_COLOR 0x1800 |
#define GL_COLOR3_BIT_PGI 0x00010000 |
#define GL_COLOR4_BIT_PGI 0x00020000 |
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
#define GL_COLOR_ARRAY 0x8076 |
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 |
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
#define GL_COLOR_ARRAY_EXT 0x8076 |
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D |
#define GL_COLOR_ARRAY_LIST_IBM 103072 |
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
#define GL_COLOR_ARRAY_POINTER 0x8090 |
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
#define GL_COLOR_ARRAY_SIZE 0x8081 |
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
#define GL_COLOR_ARRAY_STRIDE 0x8083 |
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
#define GL_COLOR_ARRAY_TYPE 0x8082 |
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
#define GL_COLOR_ATTACHMENT10 0x8CEA |
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
#define GL_COLOR_ATTACHMENT11 0x8CEB |
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
#define GL_COLOR_ATTACHMENT12 0x8CEC |
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
#define GL_COLOR_ATTACHMENT13 0x8CED |
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
#define GL_COLOR_ATTACHMENT14 0x8CEE |
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
#define GL_COLOR_ATTACHMENT15 0x8CEF |
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
#define GL_COLOR_BUFFER_BIT 0x00004000 |
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
#define GL_COLOR_COMPONENTS 0x8283 |
#define GL_COLOR_ENCODING 0x8296 |
#define GL_COLOR_FLOAT_APPLE 0x8A0F |
#define GL_COLOR_INDEX 0x1900 |
#define GL_COLOR_INDEX12_EXT 0x80E6 |
#define GL_COLOR_INDEX12_EXT 0x80E6 |
#define GL_COLOR_INDEX16_EXT 0x80E7 |
#define GL_COLOR_INDEX16_EXT 0x80E7 |
#define GL_COLOR_INDEX1_EXT 0x80E2 |
#define GL_COLOR_INDEX1_EXT 0x80E2 |
#define GL_COLOR_INDEX2_EXT 0x80E3 |
#define GL_COLOR_INDEX2_EXT 0x80E3 |
#define GL_COLOR_INDEX4_EXT 0x80E4 |
#define GL_COLOR_INDEX4_EXT 0x80E4 |
#define GL_COLOR_INDEX8_EXT 0x80E5 |
#define GL_COLOR_INDEX8_EXT 0x80E5 |
#define GL_COLOR_INDEXES 0x1603 |
#define GL_COLOR_LOGIC_OP 0x0BF2 |
#define GL_COLOR_MATERIAL 0x0B57 |
#define GL_COLOR_MATERIAL_FACE 0x0B55 |
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
#define GL_COLOR_MATRIX 0x80B1 |
#define GL_COLOR_MATRIX_SGI 0x80B1 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
#define GL_COLOR_RENDERABLE 0x8286 |
#define GL_COLOR_SAMPLES_NV 0x8E20 |
#define GL_COLOR_SUM 0x8458 |
#define GL_COLOR_SUM_ARB 0x8458 |
#define GL_COLOR_SUM_CLAMP_NV 0x854F |
#define GL_COLOR_SUM_EXT 0x8458 |
#define GL_COLOR_TABLE 0x80D0 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD |
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
#define GL_COLOR_TABLE_BIAS 0x80D7 |
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC |
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
#define GL_COLOR_TABLE_FORMAT 0x80D8 |
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 |
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB |
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF |
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA |
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
#define GL_COLOR_TABLE_SCALE 0x80D6 |
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
#define GL_COLOR_TABLE_SGI 0x80D0 |
#define GL_COLOR_TABLE_WIDTH 0x80D9 |
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 |
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
#define GL_COLOR_WRITEMASK 0x0C23 |
#define GL_COLORBURN_KHR 0x929A |
#define GL_COLORBURN_NV 0x929A |
#define GL_COLORDODGE_KHR 0x9299 |
#define GL_COLORDODGE_NV 0x9299 |
#define GL_COMBINE 0x8570 |
#define GL_COMBINE4_NV 0x8503 |
#define GL_COMBINE_ALPHA 0x8572 |
#define GL_COMBINE_ALPHA_ARB 0x8572 |
#define GL_COMBINE_ALPHA_EXT 0x8572 |
#define GL_COMBINE_ARB 0x8570 |
#define GL_COMBINE_EXT 0x8570 |
#define GL_COMBINE_RGB 0x8571 |
#define GL_COMBINE_RGB_ARB 0x8571 |
#define GL_COMBINE_RGB_EXT 0x8571 |
#define GL_COMBINER0_NV 0x8550 |
#define GL_COMBINER1_NV 0x8551 |
#define GL_COMBINER2_NV 0x8552 |
#define GL_COMBINER3_NV 0x8553 |
#define GL_COMBINER4_NV 0x8554 |
#define GL_COMBINER5_NV 0x8555 |
#define GL_COMBINER6_NV 0x8556 |
#define GL_COMBINER7_NV 0x8557 |
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
#define GL_COMBINER_AB_OUTPUT_NV 0x854A |
#define GL_COMBINER_BIAS_NV 0x8549 |
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
#define GL_COMBINER_CD_OUTPUT_NV 0x854B |
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
#define GL_COMBINER_INPUT_NV 0x8542 |
#define GL_COMBINER_MAPPING_NV 0x8543 |
#define GL_COMBINER_MUX_SUM_NV 0x8547 |
#define GL_COMBINER_SCALE_NV 0x8548 |
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C |
#define GL_COMMAND_BARRIER_BIT 0x00000040 |
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 |
#define GL_COMP_BIT_ATI 0x00000002 |
#define GL_COMPARE_R_TO_TEXTURE 0x884E |
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB |
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B |
#define GL_COMPILE 0x1300 |
#define GL_COMPILE_AND_EXECUTE 0x1301 |
#define GL_COMPILE_STATUS 0x8B81 |
#define GL_COMPRESSED_ALPHA 0x84E9 |
#define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
#define GL_COMPRESSED_INTENSITY 0x84EC |
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
#define GL_COMPRESSED_LUMINANCE 0x84EA |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 |
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 |
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 |
#define GL_COMPRESSED_R11_EAC 0x9270 |
#define GL_COMPRESSED_RED 0x8225 |
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
#define GL_COMPRESSED_RG 0x8226 |
#define GL_COMPRESSED_RG11_EAC 0x9272 |
#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
#define GL_COMPRESSED_RGB 0x84ED |
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
#define GL_COMPRESSED_RGB_ARB 0x84ED |
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E |
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E |
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F |
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F |
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define GL_COMPRESSED_RGBA 0x84EE |
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
#define GL_COMPRESSED_RGBA_ARB 0x84EE |
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C |
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C |
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 |
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B |
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A |
#define GL_COMPRESSED_SRGB 0x8C48 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D |
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D |
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
#define GL_COMPRESSED_SRGB_EXT 0x8C48 |
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
#define GL_COMPUTE_PROGRAM_NV 0x90FB |
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC |
#define GL_COMPUTE_SHADER 0x91B9 |
#define GL_COMPUTE_SHADER_BIT 0x00000020 |
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 |
#define GL_COMPUTE_SUBROUTINE 0x92ED |
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 |
#define GL_COMPUTE_TEXTURE 0x82A0 |
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
#define GL_CON_0_ATI 0x8941 |
#define GL_CON_1_ATI 0x8942 |
#define GL_CON_2_ATI 0x8943 |
#define GL_CON_3_ATI 0x8944 |
#define GL_CON_4_ATI 0x8945 |
#define GL_CON_5_ATI 0x8946 |
#define GL_CON_6_ATI 0x8947 |
#define GL_CON_7_ATI 0x8948 |
#define GL_CONDITION_SATISFIED 0x911C |
#define GL_CONJOINT_NV 0x9284 |
#define GL_CONSERVE_MEMORY_HINT_PGI 107005 |
#define GL_CONST_EYE_NV 0x86E5 |
#define GL_CONSTANT 0x8576 |
#define GL_CONSTANT_ALPHA 0x8003 |
#define GL_CONSTANT_ALPHA_EXT 0x8003 |
#define GL_CONSTANT_ARB 0x8576 |
#define GL_CONSTANT_ATTENUATION 0x1207 |
#define GL_CONSTANT_BORDER 0x8151 |
#define GL_CONSTANT_COLOR 0x8001 |
#define GL_CONSTANT_COLOR0_NV 0x852A |
#define GL_CONSTANT_COLOR1_NV 0x852B |
#define GL_CONSTANT_COLOR_EXT 0x8001 |
#define GL_CONSTANT_EXT 0x8576 |
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 |
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 |
#define GL_CONTEXT_FLAGS 0x821E |
#define GL_CONTEXT_LOST 0x0507 |
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 |
#define GL_CONTINUOUS_AMD 0x9007 |
#define GL_CONTRAST_NV 0x92A1 |
#define GL_CONVEX_HULL_NV 0x908B |
#define GL_CONVOLUTION_1D 0x8010 |
#define GL_CONVOLUTION_1D_EXT 0x8010 |
#define GL_CONVOLUTION_2D 0x8011 |
#define GL_CONVOLUTION_2D_EXT 0x8011 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
#define GL_CONVOLUTION_FORMAT 0x8017 |
#define GL_CONVOLUTION_FORMAT_EXT 0x8017 |
#define GL_CONVOLUTION_HEIGHT 0x8019 |
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
#define GL_CONVOLUTION_HINT_SGIX 0x8316 |
#define GL_CONVOLUTION_WIDTH 0x8018 |
#define GL_CONVOLUTION_WIDTH_EXT 0x8018 |
#define GL_COORD_REPLACE 0x8862 |
#define GL_COORD_REPLACE_ARB 0x8862 |
#define GL_COORD_REPLACE_NV 0x8862 |
#define GL_COPY 0x1503 |
#define GL_COPY_INVERTED 0x150C |
#define GL_COPY_PIXEL_TOKEN 0x0706 |
#define GL_COPY_READ_BUFFER 0x8F36 |
#define GL_COPY_WRITE_BUFFER 0x8F37 |
#define GL_COUNT_DOWN_NV 0x9089 |
#define GL_COUNT_UP_NV 0x9088 |
#define GL_COUNTER_RANGE_AMD 0x8BC1 |
#define GL_COUNTER_TYPE_AMD 0x8BC0 |
#define GL_CUBIC_CURVE_TO_NV 0x0C |
#define GL_CUBIC_EXT 0x8334 |
#define GL_CULL_FACE 0x0B44 |
#define GL_CULL_FACE_MODE 0x0B45 |
#define GL_CULL_FRAGMENT_NV 0x86E7 |
#define GL_CULL_MODES_NV 0x86E0 |
#define GL_CULL_VERTEX_EXT 0x81AA |
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB |
#define GL_CULL_VERTEX_IBM 103050 |
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC |
#define GL_CURRENT_ATTRIB_NV 0x8626 |
#define GL_CURRENT_BINORMAL_EXT 0x843C |
#define GL_CURRENT_BIT 0x00000001 |
#define GL_CURRENT_COLOR 0x0B00 |
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
#define GL_CURRENT_FOG_COORDINATE 0x8453 |
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
#define GL_CURRENT_INDEX 0x0B01 |
#define GL_CURRENT_MATRIX_ARB 0x8641 |
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
#define GL_CURRENT_MATRIX_NV 0x8641 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
#define GL_CURRENT_NORMAL 0x0B02 |
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
#define GL_CURRENT_PROGRAM 0x8B8D |
#define GL_CURRENT_QUERY 0x8865 |
#define GL_CURRENT_QUERY_ANGLE 0x8865 |
#define GL_CURRENT_QUERY_ARB 0x8865 |
#define GL_CURRENT_RASTER_COLOR 0x0B04 |
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
#define GL_CURRENT_RASTER_INDEX 0x0B05 |
#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 |
#define GL_CURRENT_RASTER_POSITION 0x0B07 |
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 |
#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
#define GL_CURRENT_TANGENT_EXT 0x843B |
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
#define GL_CURRENT_TIME_NV 0x8E28 |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
#define GL_CURRENT_VERTEX_EXT 0x87E2 |
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
#define GL_CURRENT_WEIGHT_ARB 0x86A8 |
#define GL_CW 0x0900 |
#define GL_DARKEN_KHR 0x9297 |
#define GL_DARKEN_NV 0x9297 |
#define GL_DATA_BUFFER_AMD 0x9151 |
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 |
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F |
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B |
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 |
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D |
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E |
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C |
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A |
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 |
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
#define GL_DEBUG_OUTPUT 0x92E0 |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
#define GL_DEBUG_REGAL 0x9323 |
#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 |
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
#define GL_DEBUG_SEVERITY_LOW 0x9148 |
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 |
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 |
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 |
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
#define GL_DEBUG_SOURCE_API 0x8246 |
#define GL_DEBUG_SOURCE_API_ARB 0x8246 |
#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
#define GL_DEBUG_SOURCE_OTHER 0x824B |
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B |
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
#define GL_DEBUG_TYPE_ERROR 0x824C |
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C |
#define GL_DEBUG_TYPE_MARKER 0x8268 |
#define GL_DEBUG_TYPE_OTHER 0x8251 |
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 |
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
#define GL_DECAL 0x2101 |
#define GL_DECODE_EXT 0x8A49 |
#define GL_DECR 0x1E03 |
#define GL_DECR_WRAP 0x8508 |
#define GL_DECR_WRAP_EXT 0x8508 |
#define GL_DELETE_STATUS 0x8B80 |
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
#define GL_DEPTH 0x1801 |
#define GL_DEPTH24_STENCIL8 0x88F0 |
#define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
#define GL_DEPTH32F_STENCIL8 0x8CAD |
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC |
#define GL_DEPTH_ATTACHMENT 0x8D00 |
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
#define GL_DEPTH_BIAS 0x0D1F |
#define GL_DEPTH_BITS 0x0D56 |
#define GL_DEPTH_BOUNDS_EXT 0x8891 |
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
#define GL_DEPTH_BUFFER 0x8223 |
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF |
#define GL_DEPTH_CLAMP 0x864F |
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F |
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E |
#define GL_DEPTH_CLAMP_NV 0x864F |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define GL_DEPTH_COMPONENT 0x1902 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
#define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
#define GL_DEPTH_COMPONENT24 0x81A6 |
#define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
#define GL_DEPTH_COMPONENT32 0x81A7 |
#define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
#define GL_DEPTH_COMPONENT32F 0x8CAC |
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB |
#define GL_DEPTH_COMPONENTS 0x8284 |
#define GL_DEPTH_FUNC 0x0B74 |
#define GL_DEPTH_RANGE 0x0B70 |
#define GL_DEPTH_RANGE 0x0B70 |
#define GL_DEPTH_RENDERABLE 0x8287 |
#define GL_DEPTH_SCALE 0x0D1E |
#define GL_DEPTH_STENCIL 0x84F9 |
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
#define GL_DEPTH_STENCIL_EXT 0x84F9 |
#define GL_DEPTH_STENCIL_NV 0x84F9 |
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
#define GL_DEPTH_TEST 0x0B71 |
#define GL_DEPTH_TEXTURE_MODE 0x884B |
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
#define GL_DEPTH_WRITEMASK 0x0B72 |
#define GL_DIFFERENCE_KHR 0x929E |
#define GL_DIFFERENCE_NV 0x929E |
#define GL_DIFFUSE 0x1201 |
#define GL_DISCARD_ATI 0x8763 |
#define GL_DISCARD_NV 0x8530 |
#define GL_DISCRETE_AMD 0x9006 |
#define GL_DISJOINT_NV 0x9283 |
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
#define GL_DISPLAY_LIST 0x82E7 |
#define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
#define GL_DITHER 0x0BD0 |
#define GL_DOMAIN 0x0A02 |
#define GL_DONT_CARE 0x1100 |
#define GL_DOT2_ADD_ATI 0x896C |
#define GL_DOT3_ATI 0x8966 |
#define GL_DOT3_RGB 0x86AE |
#define GL_DOT3_RGB_ARB 0x86AE |
#define GL_DOT3_RGB_EXT 0x8740 |
#define GL_DOT3_RGBA 0x86AF |
#define GL_DOT3_RGBA_ARB 0x86AF |
#define GL_DOT3_RGBA_EXT 0x8741 |
#define GL_DOT4_ATI 0x8967 |
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
#define GL_DOT_PRODUCT_NV 0x86EC |
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
#define GL_DOUBLE 0x140A |
#define GL_DOUBLE_EXT 0x140A |
#define GL_DOUBLE_MAT2 0x8F46 |
#define GL_DOUBLE_MAT2_EXT 0x8F46 |
#define GL_DOUBLE_MAT2x3 0x8F49 |
#define GL_DOUBLE_MAT2x3_EXT 0x8F49 |
#define GL_DOUBLE_MAT2x4 0x8F4A |
#define GL_DOUBLE_MAT2x4_EXT 0x8F4A |
#define GL_DOUBLE_MAT3 0x8F47 |
#define GL_DOUBLE_MAT3_EXT 0x8F47 |
#define GL_DOUBLE_MAT3x2 0x8F4B |
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B |
#define GL_DOUBLE_MAT3x4 0x8F4C |
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C |
#define GL_DOUBLE_MAT4 0x8F48 |
#define GL_DOUBLE_MAT4_EXT 0x8F48 |
#define GL_DOUBLE_MAT4x2 0x8F4D |
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D |
#define GL_DOUBLE_MAT4x3 0x8F4E |
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E |
#define GL_DOUBLE_VEC2 0x8FFC |
#define GL_DOUBLE_VEC2_EXT 0x8FFC |
#define GL_DOUBLE_VEC3 0x8FFD |
#define GL_DOUBLE_VEC3_EXT 0x8FFD |
#define GL_DOUBLE_VEC4 0x8FFE |
#define GL_DOUBLE_VEC4_EXT 0x8FFE |
#define GL_DOUBLEBUFFER 0x0C32 |
#define GL_DRAW_BUFFER 0x0C01 |
#define GL_DRAW_BUFFER0 0x8825 |
#define GL_DRAW_BUFFER0_ARB 0x8825 |
#define GL_DRAW_BUFFER0_ATI 0x8825 |
#define GL_DRAW_BUFFER1 0x8826 |
#define GL_DRAW_BUFFER10 0x882F |
#define GL_DRAW_BUFFER10_ARB 0x882F |
#define GL_DRAW_BUFFER10_ATI 0x882F |
#define GL_DRAW_BUFFER11 0x8830 |
#define GL_DRAW_BUFFER11_ARB 0x8830 |
#define GL_DRAW_BUFFER11_ATI 0x8830 |
#define GL_DRAW_BUFFER12 0x8831 |
#define GL_DRAW_BUFFER12_ARB 0x8831 |
#define GL_DRAW_BUFFER12_ATI 0x8831 |
#define GL_DRAW_BUFFER13 0x8832 |
#define GL_DRAW_BUFFER13_ARB 0x8832 |
#define GL_DRAW_BUFFER13_ATI 0x8832 |
#define GL_DRAW_BUFFER14 0x8833 |
#define GL_DRAW_BUFFER14_ARB 0x8833 |
#define GL_DRAW_BUFFER14_ATI 0x8833 |
#define GL_DRAW_BUFFER15 0x8834 |
#define GL_DRAW_BUFFER15_ARB 0x8834 |
#define GL_DRAW_BUFFER15_ATI 0x8834 |
#define GL_DRAW_BUFFER1_ARB 0x8826 |
#define GL_DRAW_BUFFER1_ATI 0x8826 |
#define GL_DRAW_BUFFER2 0x8827 |
#define GL_DRAW_BUFFER2_ARB 0x8827 |
#define GL_DRAW_BUFFER2_ATI 0x8827 |
#define GL_DRAW_BUFFER3 0x8828 |
#define GL_DRAW_BUFFER3_ARB 0x8828 |
#define GL_DRAW_BUFFER3_ATI 0x8828 |
#define GL_DRAW_BUFFER4 0x8829 |
#define GL_DRAW_BUFFER4_ARB 0x8829 |
#define GL_DRAW_BUFFER4_ATI 0x8829 |
#define GL_DRAW_BUFFER5 0x882A |
#define GL_DRAW_BUFFER5_ARB 0x882A |
#define GL_DRAW_BUFFER5_ATI 0x882A |
#define GL_DRAW_BUFFER6 0x882B |
#define GL_DRAW_BUFFER6_ARB 0x882B |
#define GL_DRAW_BUFFER6_ATI 0x882B |
#define GL_DRAW_BUFFER7 0x882C |
#define GL_DRAW_BUFFER7_ARB 0x882C |
#define GL_DRAW_BUFFER7_ATI 0x882C |
#define GL_DRAW_BUFFER8 0x882D |
#define GL_DRAW_BUFFER8_ARB 0x882D |
#define GL_DRAW_BUFFER8_ATI 0x882D |
#define GL_DRAW_BUFFER9 0x882E |
#define GL_DRAW_BUFFER9_ARB 0x882E |
#define GL_DRAW_BUFFER9_ATI 0x882E |
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 |
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 |
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 |
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 |
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 |
#define GL_DRAW_PIXEL_TOKEN 0x0705 |
#define GL_DRAW_PIXELS_APPLE 0x8A0A |
#define GL_DRIVER_REGAL 0x9326 |
#define GL_DS_BIAS_NV 0x8716 |
#define GL_DS_SCALE_NV 0x8710 |
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define GL_DSDT8_MAG8_NV 0x870A |
#define GL_DSDT8_MAG8_NV 0x870A |
#define GL_DSDT8_NV 0x8709 |
#define GL_DSDT8_NV 0x8709 |
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define GL_DSDT_MAG_NV 0x86F6 |
#define GL_DSDT_MAG_NV 0x86F6 |
#define GL_DSDT_MAG_VIB_NV 0x86F7 |
#define GL_DSDT_MAG_VIB_NV 0x86F7 |
#define GL_DSDT_NV 0x86F5 |
#define GL_DSDT_NV 0x86F5 |
#define GL_DST_ALPHA 0x0304 |
#define GL_DST_ATOP_NV 0x928F |
#define GL_DST_COLOR 0x0306 |
#define GL_DST_IN_NV 0x928B |
#define GL_DST_NV 0x9287 |
#define GL_DST_OUT_NV 0x928D |
#define GL_DST_OVER_NV 0x9289 |
#define GL_DT_BIAS_NV 0x8717 |
#define GL_DT_SCALE_NV 0x8711 |
#define GL_DU8DV8_ATI 0x877A |
#define GL_DUDV_ATI 0x8779 |
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 |
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 |
#define GL_DYNAMIC_ATI 0x8761 |
#define GL_DYNAMIC_COPY 0x88EA |
#define GL_DYNAMIC_COPY_ARB 0x88EA |
#define GL_DYNAMIC_DRAW 0x88E8 |
#define GL_DYNAMIC_DRAW_ARB 0x88E8 |
#define GL_DYNAMIC_READ 0x88E9 |
#define GL_DYNAMIC_READ_ARB 0x88E9 |
#define GL_DYNAMIC_STORAGE_BIT 0x0100 |
#define GL_E_TIMES_F_NV 0x8531 |
#define GL_EDGE_FLAG 0x0B43 |
#define GL_EDGE_FLAG_ARRAY 0x8079 |
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 |
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
#define GL_EDGEFLAG_BIT_PGI 0x00040000 |
#define GL_EIGHTH_BIT_ATI 0x00000020 |
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 |
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C |
#define GL_ELEMENT_ARRAY_ATI 0x8768 |
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 |
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E |
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D |
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F |
#define GL_EMBOSS_CONSTANT_NV 0x855E |
#define GL_EMBOSS_LIGHT_NV 0x855D |
#define GL_EMBOSS_MAP_NV 0x855F |
#define GL_EMISSION 0x1600 |
#define GL_EMULATION_REGAL 0x9325 |
#define GL_ENABLE_BIT 0x00002000 |
#define GL_EQUAL 0x0202 |
#define GL_EQUIV 0x1509 |
#define GL_ERROR_REGAL 0x9322 |
#define GL_EVAL_2D_NV 0x86C0 |
#define GL_EVAL_BIT 0x00010000 |
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
#define GL_EXCLUSION_KHR 0x92A0 |
#define GL_EXCLUSION_NV 0x92A0 |
#define GL_EXP 0x0800 |
#define GL_EXP2 0x0801 |
#define GL_EXPAND_NEGATE_NV 0x8539 |
#define GL_EXPAND_NORMAL_NV 0x8538 |
#define GL_EXT_422_pixels 1 |
#define GL_EXT_abgr 1 |
#define GL_EXT_bgra 1 |
#define GL_EXT_bindable_uniform 1 |
#define GL_EXT_blend_color 1 |
#define GL_EXT_blend_equation_separate 1 |
#define GL_EXT_blend_func_separate 1 |
#define GL_EXT_blend_logic_op 1 |
#define GL_EXT_blend_minmax 1 |
#define GL_EXT_blend_subtract 1 |
#define GL_EXT_Cg_shader 1 |
#define GL_EXT_clip_volume_hint 1 |
#define GL_EXT_cmyka 1 |
#define GL_EXT_color_subtable 1 |
#define GL_EXT_compiled_vertex_array 1 |
#define GL_EXT_convolution 1 |
#define GL_EXT_coordinate_frame 1 |
#define GL_EXT_copy_texture 1 |
#define GL_EXT_cull_vertex 1 |
#define GL_EXT_debug_label 1 |
#define GL_EXT_debug_marker 1 |
#define GL_EXT_depth_bounds_test 1 |
#define GL_EXT_direct_state_access 1 |
#define GL_EXT_draw_buffers2 1 |
#define GL_EXT_draw_instanced 1 |
#define GL_EXT_draw_range_elements 1 |
#define GL_EXT_fog_coord 1 |
#define GL_EXT_fragment_lighting 1 |
#define GL_EXT_framebuffer_blit 1 |
#define GL_EXT_framebuffer_multisample 1 |
#define GL_EXT_framebuffer_multisample_blit_scaled 1 |
#define GL_EXT_framebuffer_object 1 |
#define GL_EXT_framebuffer_sRGB 1 |
#define GL_EXT_geometry_shader4 1 |
#define GL_EXT_gpu_program_parameters 1 |
#define GL_EXT_gpu_shader4 1 |
#define GL_EXT_histogram 1 |
#define GL_EXT_index_array_formats 1 |
#define GL_EXT_index_func 1 |
#define GL_EXT_index_material 1 |
#define GL_EXT_index_texture 1 |
#define GL_EXT_light_texture 1 |
#define GL_EXT_misc_attribute 1 |
#define GL_EXT_multi_draw_arrays 1 |
#define GL_EXT_multisample 1 |
#define GL_EXT_packed_depth_stencil 1 |
#define GL_EXT_packed_float 1 |
#define GL_EXT_packed_pixels 1 |
#define GL_EXT_paletted_texture 1 |
#define GL_EXT_pixel_buffer_object 1 |
#define GL_EXT_pixel_transform 1 |
#define GL_EXT_pixel_transform_color_table 1 |
#define GL_EXT_point_parameters 1 |
#define GL_EXT_polygon_offset 1 |
#define GL_EXT_provoking_vertex 1 |
#define GL_EXT_rescale_normal 1 |
#define GL_EXT_scene_marker 1 |
#define GL_EXT_secondary_color 1 |
#define GL_EXT_separate_shader_objects 1 |
#define GL_EXT_separate_specular_color 1 |
#define GL_EXT_shader_image_load_formatted 1 |
#define GL_EXT_shader_image_load_store 1 |
#define GL_EXT_shader_integer_mix 1 |
#define GL_EXT_shadow_funcs 1 |
#define GL_EXT_shared_texture_palette 1 |
#define GL_EXT_stencil_clear_tag 1 |
#define GL_EXT_stencil_two_side 1 |
#define GL_EXT_stencil_wrap 1 |
#define GL_EXT_subtexture 1 |
#define GL_EXT_texture 1 |
#define GL_EXT_texture3D 1 |
#define GL_EXT_texture_array 1 |
#define GL_EXT_texture_buffer_object 1 |
#define GL_EXT_texture_compression_dxt1 1 |
#define GL_EXT_texture_compression_latc 1 |
#define GL_EXT_texture_compression_rgtc 1 |
#define GL_EXT_texture_compression_s3tc 1 |
#define GL_EXT_texture_cube_map 1 |
#define GL_EXT_texture_edge_clamp 1 |
#define GL_EXT_texture_env 1 |
#define GL_EXT_texture_env_add 1 |
#define GL_EXT_texture_env_combine 1 |
#define GL_EXT_texture_env_dot3 1 |
#define GL_EXT_texture_filter_anisotropic 1 |
#define GL_EXT_texture_integer 1 |
#define GL_EXT_texture_lod_bias 1 |
#define GL_EXT_texture_mirror_clamp 1 |
#define GL_EXT_texture_object 1 |
#define GL_EXT_texture_perturb_normal 1 |
#define GL_EXT_texture_rectangle 1 |
#define GL_EXT_texture_shared_exponent 1 |
#define GL_EXT_texture_snorm 1 |
#define GL_EXT_texture_sRGB 1 |
#define GL_EXT_texture_sRGB_decode 1 |
#define GL_EXT_texture_swizzle 1 |
#define GL_EXT_timer_query 1 |
#define GL_EXT_transform_feedback 1 |
#define GL_EXT_vertex_array 1 |
#define GL_EXT_vertex_array_bgra 1 |
#define GL_EXT_vertex_attrib_64bit 1 |
#define GL_EXT_vertex_shader 1 |
#define GL_EXT_vertex_weighting 1 |
#define GL_EXT_x11_sync_object 1 |
#define GL_EXTENDED_RANGE_SGIS 0x85A5 |
#define GL_EXTENSIONS 0x1F03 |
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 |
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 |
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 |
#define GL_EYE_LINE_SGIS 0x81F6 |
#define GL_EYE_LINEAR 0x2400 |
#define GL_EYE_PLANE 0x2502 |
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
#define GL_EYE_POINT_SGIS 0x81F4 |
#define GL_EYE_RADIAL_NV 0x855B |
#define GL_FACTOR_MAX_AMD 0x901D |
#define GL_FACTOR_MIN_AMD 0x901C |
#define GL_FAILURE_NV 0x9030 |
#define GL_FALSE 0 |
#define GL_FASTEST 0x1101 |
#define GL_FEEDBACK 0x1C01 |
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
#define GL_FENCE_APPLE 0x8A0B |
#define GL_FENCE_CONDITION_NV 0x84F4 |
#define GL_FENCE_STATUS_NV 0x84F3 |
#define GL_FIELD_LOWER_NV 0x9023 |
#define GL_FIELD_UPPER_NV 0x9022 |
#define GL_FIELDS_NV 0x8E27 |
#define GL_FILE_NAME_NV 0x9074 |
#define GL_FILL 0x1B02 |
#define GL_FILTER 0x829A |
#define GL_FIRST_TO_REST_NV 0x90AF |
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D |
#define GL_FIXED 0x140C |
#define GL_FIXED_ONLY 0x891D |
#define GL_FIXED_ONLY_ARB 0x891D |
#define GL_FLAT 0x1D00 |
#define GL_FLOAT 0x1406 |
#define GL_FLOAT16_NV 0x8FF8 |
#define GL_FLOAT16_VEC2_NV 0x8FF9 |
#define GL_FLOAT16_VEC3_NV 0x8FFA |
#define GL_FLOAT16_VEC4_NV 0x8FFB |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD |
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT2_ARB 0x8B5A |
#define GL_FLOAT_MAT2x3 0x8B65 |
#define GL_FLOAT_MAT2x4 0x8B66 |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT3_ARB 0x8B5B |
#define GL_FLOAT_MAT3x2 0x8B67 |
#define GL_FLOAT_MAT3x4 0x8B68 |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_MAT4_ARB 0x8B5C |
#define GL_FLOAT_MAT4x2 0x8B69 |
#define GL_FLOAT_MAT4x3 0x8B6A |
#define GL_FLOAT_R16_NV 0x8884 |
#define GL_FLOAT_R32_NV 0x8885 |
#define GL_FLOAT_R_NV 0x8880 |
#define GL_FLOAT_RG16_NV 0x8886 |
#define GL_FLOAT_RG32_NV 0x8887 |
#define GL_FLOAT_RG_NV 0x8881 |
#define GL_FLOAT_RGB16_NV 0x8888 |
#define GL_FLOAT_RGB32_NV 0x8889 |
#define GL_FLOAT_RGB_NV 0x8882 |
#define GL_FLOAT_RGBA16_NV 0x888A |
#define GL_FLOAT_RGBA32_NV 0x888B |
#define GL_FLOAT_RGBA_MODE_NV 0x888E |
#define GL_FLOAT_RGBA_NV 0x8883 |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC2_ARB 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC3_ARB 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_FLOAT_VEC4_ARB 0x8B52 |
#define GL_FOG 0x0B60 |
#define GL_FOG_BIT 0x00000080 |
#define GL_FOG_COLOR 0x0B66 |
#define GL_FOG_COORD GL_FOG_COORDINATE |
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 |
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
#define GL_FOG_COORDINATE 0x8451 |
#define GL_FOG_COORDINATE_ARRAY 0x8457 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
#define GL_FOG_COORDINATE_EXT 0x8451 |
#define GL_FOG_COORDINATE_SOURCE 0x8450 |
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
#define GL_FOG_DENSITY 0x0B62 |
#define GL_FOG_DISTANCE_MODE_NV 0x855A |
#define GL_FOG_END 0x0B64 |
#define GL_FOG_HINT 0x0C54 |
#define GL_FOG_INDEX 0x0B61 |
#define GL_FOG_MODE 0x0B65 |
#define GL_FOG_OFFSET_SGIX 0x8198 |
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
#define GL_FOG_PATCHY_FACTOR_SGIX 0 |
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
#define GL_FOG_START 0x0B63 |
#define GL_FONT_ASCENDER_BIT_NV 0x00200000 |
#define GL_FONT_DESCENDER_BIT_NV 0x00400000 |
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 |
#define GL_FONT_HEIGHT_BIT_NV 0x00800000 |
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 |
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 |
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 |
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 |
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 |
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 |
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 |
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 |
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 |
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 |
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 |
#define GL_FRACTIONAL_EVEN 0x8E7C |
#define GL_FRACTIONAL_ODD 0x8E7B |
#define GL_FRAGMENT_COLOR_EXT 0x834C |
#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 |
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 |
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 |
#define GL_FRAGMENT_DEPTH 0x8452 |
#define GL_FRAGMENT_DEPTH_EXT 0x8452 |
#define GL_FRAGMENT_FOG_SGIX 0 |
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
#define GL_FRAGMENT_LIGHT0_EXT 0x840C |
#define GL_FRAGMENT_LIGHT7_EXT 0x8413 |
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A |
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 |
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B |
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 |
#define GL_FRAGMENT_LIGHTING_EXT 0x8400 |
#define GL_FRAGMENT_MATERIAL_EXT 0x8349 |
#define GL_FRAGMENT_NORMAL_EXT 0x834A |
#define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D |
#define GL_FRAGMENT_PROGRAM_NV 0x8870 |
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 |
#define GL_FRAGMENT_SHADER 0x8B30 |
#define GL_FRAGMENT_SHADER_ARB 0x8B30 |
#define GL_FRAGMENT_SHADER_ATI 0x8920 |
#define GL_FRAGMENT_SHADER_BIT 0x00000002 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 |
#define GL_FRAGMENT_SUBROUTINE 0x92EC |
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 |
#define GL_FRAGMENT_TEXTURE 0x829F |
#define GL_FRAME_NV 0x8E26 |
#define GL_FRAMEBUFFER 0x8D40 |
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 |
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
#define GL_FRAMEBUFFER_BLEND 0x828B |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
#define GL_FRAMEBUFFER_EXT 0x8D40 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
#define GL_FRAMEBUFFER_RENDERABLE 0x8289 |
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A |
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA |
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
#define GL_FRONT 0x0404 |
#define GL_FRONT_AND_BACK 0x0408 |
#define GL_FRONT_FACE 0x0B46 |
#define GL_FRONT_LEFT 0x0400 |
#define GL_FRONT_RIGHT 0x0401 |
#define GL_FULL_RANGE_EXT 0x87E1 |
#define GL_FULL_STIPPLE_HINT_PGI 107033 |
#define GL_FULL_SUPPORT 0x82B7 |
#define GL_FUNC_ADD 0x8006 |
#define GL_FUNC_ADD_EXT 0x8006 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
#define GL_FUNC_SUBTRACT 0x800A |
#define GL_FUNC_SUBTRACT_EXT 0x800A |
#define GL_GENERATE_MIPMAP 0x8191 |
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
#define GL_GENERATE_MIPMAP_SGIS 0x8191 |
#define GL_GENERIC_ATTRIB_NV 0x8C7D |
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB |
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB |
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC |
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC |
#define GL_GEOMETRY_PROGRAM_NV 0x8C26 |
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 |
#define GL_GEOMETRY_SHADER 0x8DD9 |
#define GL_GEOMETRY_SHADER_ARB 0x8DD9 |
#define GL_GEOMETRY_SHADER_BIT 0x00000004 |
#define GL_GEOMETRY_SHADER_EXT 0x8DD9 |
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 |
#define GL_GEOMETRY_SUBROUTINE 0x92EB |
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 |
#define GL_GEOMETRY_TEXTURE 0x829E |
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA |
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA |
#define GL_GEQUAL 0x0206 |
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 |
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 |
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
#define GL_GLOBAL_ALPHA_SUN 0x81D9 |
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 |
#define GL_GLYPH_HEIGHT_BIT_NV 0x02 |
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 |
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 |
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 |
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 |
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 |
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 |
#define GL_GLYPH_WIDTH_BIT_NV 0x01 |
#define GL_GPU_ADDRESS_NV 0x8F34 |
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 |
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 |
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B |
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A |
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 |
#define GL_GREATER 0x0204 |
#define GL_GREEN 0x1904 |
#define GL_GREEN 0x1904 |
#define GL_GREEN_BIAS 0x0D19 |
#define GL_GREEN_BIT_ATI 0x00000002 |
#define GL_GREEN_BITS 0x0D53 |
#define GL_GREEN_INTEGER 0x8D95 |
#define GL_GREEN_INTEGER_EXT 0x8D95 |
#define GL_GREEN_MAX_CLAMP_INGR 0x8565 |
#define GL_GREEN_MIN_CLAMP_INGR 0x8561 |
#define GL_GREEN_NV 0x1904 |
#define GL_GREEN_SCALE 0x0D18 |
#define GL_GREMEDY_frame_terminator 1 |
#define GL_GREMEDY_string_marker 1 |
#define GL_GUILTY_CONTEXT_RESET 0x8253 |
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 |
#define GL_HALF_APPLE 0x140B |
#define GL_HALF_BIAS_NEGATE_NV 0x853B |
#define GL_HALF_BIAS_NORMAL_NV 0x853A |
#define GL_HALF_BIT_ATI 0x00000008 |
#define GL_HALF_FLOAT 0x140B |
#define GL_HALF_FLOAT_ARB 0x140B |
#define GL_HALF_FLOAT_NV 0x140B |
#define GL_HARDLIGHT_KHR 0x929B |
#define GL_HARDLIGHT_NV 0x929B |
#define GL_HARDMIX_NV 0x92A9 |
#define GL_HI_BIAS_NV 0x8714 |
#define GL_HI_SCALE_NV 0x870E |
#define GL_HIGH_FLOAT 0x8DF2 |
#define GL_HIGH_INT 0x8DF5 |
#define GL_HILO16_NV 0x86F8 |
#define GL_HILO16_NV 0x86F8 |
#define GL_HILO8_NV 0x885E |
#define GL_HILO_NV 0x86F4 |
#define GL_HILO_NV 0x86F4 |
#define GL_HINT_BIT 0x00008000 |
#define GL_HISTOGRAM 0x8024 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
#define GL_HISTOGRAM_EXT 0x8024 |
#define GL_HISTOGRAM_FORMAT 0x8027 |
#define GL_HISTOGRAM_FORMAT_EXT 0x8027 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
#define GL_HISTOGRAM_RED_SIZE 0x8028 |
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
#define GL_HISTOGRAM_SINK 0x802D |
#define GL_HISTOGRAM_SINK_EXT 0x802D |
#define GL_HISTOGRAM_WIDTH 0x8026 |
#define GL_HISTOGRAM_WIDTH_EXT 0x8026 |
#define GL_HORIZONTAL_LINE_TO_NV 0x06 |
#define GL_HP_convolution_border_modes 1 |
#define GL_HP_image_transform 1 |
#define GL_HP_occlusion_test 1 |
#define GL_HP_texture_lighting 1 |
#define GL_HSL_COLOR_KHR 0x92AF |
#define GL_HSL_COLOR_NV 0x92AF |
#define GL_HSL_HUE_KHR 0x92AD |
#define GL_HSL_HUE_NV 0x92AD |
#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
#define GL_HSL_LUMINOSITY_NV 0x92B0 |
#define GL_HSL_SATURATION_KHR 0x92AE |
#define GL_HSL_SATURATION_NV 0x92AE |
#define GL_IBM_cull_vertex 1 |
#define GL_IBM_multimode_draw_arrays 1 |
#define GL_IBM_rasterpos_clip 1 |
#define GL_IBM_static_data 1 |
#define GL_IBM_texture_mirrored_repeat 1 |
#define GL_IBM_vertex_array_lists 1 |
#define GL_IDENTITY_NV 0x862A |
#define GL_IGNORE_BORDER 0x8150 |
#define GL_IMAGE_1D 0x904C |
#define GL_IMAGE_1D_ARRAY 0x9052 |
#define GL_IMAGE_1D_ARRAY_EXT 0x9052 |
#define GL_IMAGE_1D_EXT 0x904C |
#define GL_IMAGE_2D 0x904D |
#define GL_IMAGE_2D_ARRAY 0x9053 |
#define GL_IMAGE_2D_ARRAY_EXT 0x9053 |
#define GL_IMAGE_2D_EXT 0x904D |
#define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 |
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 |
#define GL_IMAGE_2D_RECT 0x904F |
#define GL_IMAGE_2D_RECT_EXT 0x904F |
#define GL_IMAGE_3D 0x904E |
#define GL_IMAGE_3D_EXT 0x904E |
#define GL_IMAGE_BINDING_ACCESS 0x8F3E |
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E |
#define GL_IMAGE_BINDING_FORMAT 0x906E |
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E |
#define GL_IMAGE_BINDING_LAYER 0x8F3D |
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D |
#define GL_IMAGE_BINDING_LAYERED 0x8F3C |
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C |
#define GL_IMAGE_BINDING_LEVEL 0x8F3B |
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B |
#define GL_IMAGE_BINDING_NAME 0x8F3A |
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A |
#define GL_IMAGE_BUFFER 0x9051 |
#define GL_IMAGE_BUFFER_EXT 0x9051 |
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 |
#define GL_IMAGE_CLASS_11_11_10 0x82C2 |
#define GL_IMAGE_CLASS_1_X_16 0x82BE |
#define GL_IMAGE_CLASS_1_X_32 0x82BB |
#define GL_IMAGE_CLASS_1_X_8 0x82C1 |
#define GL_IMAGE_CLASS_2_X_16 0x82BD |
#define GL_IMAGE_CLASS_2_X_32 0x82BA |
#define GL_IMAGE_CLASS_2_X_8 0x82C0 |
#define GL_IMAGE_CLASS_4_X_16 0x82BC |
#define GL_IMAGE_CLASS_4_X_32 0x82B9 |
#define GL_IMAGE_CLASS_4_X_8 0x82BF |
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 |
#define GL_IMAGE_CUBE 0x9050 |
#define GL_IMAGE_CUBE_EXT 0x9050 |
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
#define GL_IMAGE_PIXEL_FORMAT 0x82A9 |
#define GL_IMAGE_PIXEL_TYPE 0x82AA |
#define GL_IMAGE_TEXEL_SIZE 0x82A7 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
#define GL_INCR 0x1E02 |
#define GL_INCR_WRAP 0x8507 |
#define GL_INCR_WRAP_EXT 0x8507 |
#define GL_INDEX 0x8222 |
#define GL_INDEX_ARRAY 0x8077 |
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 |
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
#define GL_INDEX_ARRAY_EXT 0x8077 |
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E |
#define GL_INDEX_ARRAY_LIST_IBM 103073 |
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 |
#define GL_INDEX_ARRAY_POINTER 0x8091 |
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
#define GL_INDEX_ARRAY_STRIDE 0x8086 |
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
#define GL_INDEX_ARRAY_TYPE 0x8085 |
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
#define GL_INDEX_BIT_PGI 0x00080000 |
#define GL_INDEX_BITS 0x0D51 |
#define GL_INDEX_CLEAR_VALUE 0x0C20 |
#define GL_INDEX_LOGIC_OP 0x0BF1 |
#define GL_INDEX_MODE 0x0C30 |
#define GL_INDEX_OFFSET 0x0D13 |
#define GL_INDEX_SHIFT 0x0D12 |
#define GL_INDEX_WRITEMASK 0x0C21 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
#define GL_INGR_color_clamp 1 |
#define GL_INGR_interlace_read 1 |
#define GL_INNOCENT_CONTEXT_RESET 0x8254 |
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 |
#define GL_INT 0x1404 |
#define GL_INT16_NV 0x8FE4 |
#define GL_INT16_VEC2_NV 0x8FE5 |
#define GL_INT16_VEC3_NV 0x8FE6 |
#define GL_INT16_VEC4_NV 0x8FE7 |
#define GL_INT64_NV 0x140E |
#define GL_INT64_NV 0x140E |
#define GL_INT64_VEC2_NV 0x8FE9 |
#define GL_INT64_VEC3_NV 0x8FEA |
#define GL_INT64_VEC4_NV 0x8FEB |
#define GL_INT8_NV 0x8FE0 |
#define GL_INT8_VEC2_NV 0x8FE1 |
#define GL_INT8_VEC3_NV 0x8FE2 |
#define GL_INT8_VEC4_NV 0x8FE3 |
#define GL_INT_2_10_10_10_REV 0x8D9F |
#define GL_INT_IMAGE_1D 0x9057 |
#define GL_INT_IMAGE_1D_ARRAY 0x905D |
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D |
#define GL_INT_IMAGE_1D_EXT 0x9057 |
#define GL_INT_IMAGE_2D 0x9058 |
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E |
#define GL_INT_IMAGE_2D_EXT 0x9058 |
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 |
#define GL_INT_IMAGE_2D_RECT 0x905A |
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A |
#define GL_INT_IMAGE_3D 0x9059 |
#define GL_INT_IMAGE_3D_EXT 0x9059 |
#define GL_INT_IMAGE_BUFFER 0x905C |
#define GL_INT_IMAGE_BUFFER_EXT 0x905C |
#define GL_INT_IMAGE_CUBE 0x905B |
#define GL_INT_IMAGE_CUBE_EXT 0x905B |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F |
#define GL_INT_SAMPLER_1D 0x8DC9 |
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE |
#define GL_INT_SAMPLER_1D_EXT 0x8DC9 |
#define GL_INT_SAMPLER_2D 0x8DCA |
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF |
#define GL_INT_SAMPLER_2D_EXT 0x8DCA |
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD |
#define GL_INT_SAMPLER_3D 0x8DCB |
#define GL_INT_SAMPLER_3D_EXT 0x8DCB |
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 |
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 |
#define GL_INT_SAMPLER_CUBE 0x8DCC |
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E |
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC2_ARB 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC3_ARB 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_INT_VEC4_ARB 0x8B55 |
#define GL_INTEL_fragment_shader_ordering 1 |
#define GL_INTEL_map_texture 1 |
#define GL_INTEL_parallel_arrays 1 |
#define GL_INTEL_performance_query 1 |
#define GL_INTEL_texture_scissor 1 |
#define GL_INTENSITY 0x8049 |
#define GL_INTENSITY12 0x804C |
#define GL_INTENSITY12_EXT 0x804C |
#define GL_INTENSITY16 0x804D |
#define GL_INTENSITY16_EXT 0x804D |
#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 |
#define GL_INTENSITY16_SIGNED_SGIX 0x85EA |
#define GL_INTENSITY16_SNORM 0x901B |
#define GL_INTENSITY16F_ARB 0x881D |
#define GL_INTENSITY16I_EXT 0x8D8B |
#define GL_INTENSITY16UI_EXT 0x8D79 |
#define GL_INTENSITY32F_ARB 0x8817 |
#define GL_INTENSITY32I_EXT 0x8D85 |
#define GL_INTENSITY32UI_EXT 0x8D73 |
#define GL_INTENSITY4 0x804A |
#define GL_INTENSITY4_EXT 0x804A |
#define GL_INTENSITY8 0x804B |
#define GL_INTENSITY8_EXT 0x804B |
#define GL_INTENSITY8_SNORM 0x9017 |
#define GL_INTENSITY8I_EXT 0x8D91 |
#define GL_INTENSITY8UI_EXT 0x8D7F |
#define GL_INTENSITY_EXT 0x8049 |
#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 |
#define GL_INTENSITY_FLOAT16_APPLE 0x881D |
#define GL_INTENSITY_FLOAT16_ATI 0x881D |
#define GL_INTENSITY_FLOAT32_APPLE 0x8817 |
#define GL_INTENSITY_FLOAT32_ATI 0x8817 |
#define GL_INTENSITY_SIGNED_SGIX 0x85E4 |
#define GL_INTENSITY_SNORM 0x9013 |
#define GL_INTERLACE_OML 0x8980 |
#define GL_INTERLACE_READ_INGR 0x8568 |
#define GL_INTERLACE_READ_OML 0x8981 |
#define GL_INTERLACE_SGIX 0x8094 |
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C |
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C |
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 |
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B |
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 |
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A |
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 |
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C |
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 |
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 |
#define GL_INTERNALFORMAT_PREFERRED 0x8270 |
#define GL_INTERNALFORMAT_RED_SIZE 0x8271 |
#define GL_INTERNALFORMAT_RED_TYPE 0x8278 |
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 |
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 |
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D |
#define GL_INTERNALFORMAT_SUPPORTED 0x826F |
#define GL_INTERPOLATE 0x8575 |
#define GL_INTERPOLATE_ARB 0x8575 |
#define GL_INTERPOLATE_EXT 0x8575 |
#define GL_INVALID_ENUM 0x0500 |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
#define GL_INVALID_INDEX 0xFFFFFFFF |
#define GL_INVALID_OPERATION 0x0502 |
#define GL_INVALID_VALUE 0x0501 |
#define GL_INVARIANT_DATATYPE_EXT 0x87EB |
#define GL_INVARIANT_EXT 0x87C2 |
#define GL_INVARIANT_VALUE_EXT 0x87EA |
#define GL_INVERSE_NV 0x862B |
#define GL_INVERSE_TRANSPOSE_NV 0x862D |
#define GL_INVERT 0x150A |
#define GL_INVERT_OVG_NV 0x92B4 |
#define GL_INVERT_RGB_NV 0x92A3 |
#define GL_INVERTED_SCREEN_W_REND 0x8491 |
#define GL_IS_PER_PATCH 0x92E7 |
#define GL_IS_ROW_MAJOR 0x9300 |
#define GL_ISOLINES 0x8E7A |
#define GL_ITALIC_BIT_NV 0x02 |
#define GL_KEEP 0x1E00 |
#define GL_KHR_blend_equation_advanced 1 |
#define GL_KHR_blend_equation_advanced_coherent 1 |
#define GL_KHR_context_flush_control 1 |
#define GL_KHR_debug 1 |
#define GL_KHR_robust_buffer_access_behavior 1 |
#define GL_KHR_robustness 1 |
#define GL_KHR_texture_compression_astc_hdr 1 |
#define GL_KHR_texture_compression_astc_ldr 1 |
#define GL_KTX_BACK_REGION 0x1 |
#define GL_KTX_buffer_region 1 |
#define GL_KTX_FRONT_REGION 0x0 |
#define GL_KTX_STENCIL_REGION 0x3 |
#define GL_KTX_Z_REGION 0x2 |
#define GL_LARGE_CCW_ARC_TO_NV 0x16 |
#define GL_LARGE_CW_ARC_TO_NV 0x18 |
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E |
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 |
#define GL_LAYER_PROVOKING_VERTEX 0x825E |
#define GL_LAYOUT_DEFAULT_INTEL 0 |
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 |
#define GL_LAYOUT_LINEAR_INTEL 1 |
#define GL_LEFT 0x0406 |
#define GL_LEQUAL 0x0203 |
#define GL_LERP_ATI 0x8969 |
#define GL_LESS 0x0201 |
#define GL_LIGHT0 0x4000 |
#define GL_LIGHT1 0x4001 |
#define GL_LIGHT2 0x4002 |
#define GL_LIGHT3 0x4003 |
#define GL_LIGHT4 0x4004 |
#define GL_LIGHT5 0x4005 |
#define GL_LIGHT6 0x4006 |
#define GL_LIGHT7 0x4007 |
#define GL_LIGHT_ENV_MODE_EXT 0x8407 |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
#define GL_LIGHTEN_KHR 0x9298 |
#define GL_LIGHTEN_NV 0x9298 |
#define GL_LIGHTING 0x0B50 |
#define GL_LIGHTING_BIT 0x00000040 |
#define GL_LINE 0x1B01 |
#define GL_LINE_BIT 0x00000004 |
#define GL_LINE_LOOP 0x0002 |
#define GL_LINE_RESET_TOKEN 0x0707 |
#define GL_LINE_SMOOTH 0x0B20 |
#define GL_LINE_SMOOTH_HINT 0x0C52 |
#define GL_LINE_STIPPLE 0x0B24 |
#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
#define GL_LINE_STRIP 0x0003 |
#define GL_LINE_STRIP_ADJACENCY 0x000B |
#define GL_LINE_STRIP_ADJACENCY_ARB 0xB |
#define GL_LINE_STRIP_ADJACENCY_EXT 0xB |
#define GL_LINE_TO_NV 0x04 |
#define GL_LINE_TOKEN 0x0702 |
#define GL_LINE_WIDTH 0x0B21 |
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_LINE_WIDTH_RANGE 0x0B22 |
#define GL_LINEAR 0x2601 |
#define GL_LINEAR_ATTENUATION 0x1208 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
#define GL_LINEARBURN_NV 0x92A5 |
#define GL_LINEARDODGE_NV 0x92A4 |
#define GL_LINEARLIGHT_NV 0x92A7 |
#define GL_LINES 0x0001 |
#define GL_LINES_ADJACENCY 0x000A |
#define GL_LINES_ADJACENCY_ARB 0xA |
#define GL_LINES_ADJACENCY_EXT 0xA |
#define GL_LINK_STATUS 0x8B82 |
#define GL_LIST_BASE 0x0B32 |
#define GL_LIST_BIT 0x00020000 |
#define GL_LIST_INDEX 0x0B33 |
#define GL_LIST_MODE 0x0B30 |
#define GL_LO_BIAS_NV 0x8715 |
#define GL_LO_SCALE_NV 0x870F |
#define GL_LOAD 0x0101 |
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED |
#define GL_LOCAL_CONSTANT_EXT 0x87C3 |
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC |
#define GL_LOCAL_EXT 0x87C4 |
#define GL_LOCATION 0x930E |
#define GL_LOCATION_COMPONENT 0x934A |
#define GL_LOCATION_INDEX 0x930F |
#define GL_LOG_APP_REGAL 0x931C |
#define GL_LOG_DEBUG_REGAL 0x931F |
#define GL_LOG_DRIVER_REGAL 0x931D |
#define GL_LOG_ERROR_REGAL 0x9319 |
#define GL_LOG_HTTP_REGAL 0x9321 |
#define GL_LOG_INFO_REGAL 0x931B |
#define GL_LOG_INTERNAL_REGAL 0x931E |
#define GL_LOG_REGAL 0x9324 |
#define GL_LOG_STATUS_REGAL 0x9320 |
#define GL_LOG_WARNING_REGAL 0x931A |
#define GL_LOGIC_OP 0x0BF1 |
#define GL_LOGIC_OP_MODE 0x0BF0 |
#define GL_LOSE_CONTEXT_ON_RESET 0x8252 |
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
#define GL_LOW_FLOAT 0x8DF0 |
#define GL_LOW_INT 0x8DF3 |
#define GL_LOWER_LEFT 0x8CA1 |
#define GL_LOWER_LEFT 0x8CA1 |
#define GL_LUMINANCE 0x1909 |
#define GL_LUMINANCE12 0x8041 |
#define GL_LUMINANCE12_ALPHA12 0x8047 |
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 |
#define GL_LUMINANCE12_ALPHA4 0x8046 |
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 |
#define GL_LUMINANCE12_EXT 0x8041 |
#define GL_LUMINANCE16 0x8042 |
#define GL_LUMINANCE16_ALPHA16 0x8048 |
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 |
#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 |
#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB |
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A |
#define GL_LUMINANCE16_EXT 0x8042 |
#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 |
#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 |
#define GL_LUMINANCE16_SNORM 0x9019 |
#define GL_LUMINANCE16F_ARB 0x881E |
#define GL_LUMINANCE16I_EXT 0x8D8C |
#define GL_LUMINANCE16UI_EXT 0x8D7A |
#define GL_LUMINANCE32F_ARB 0x8818 |
#define GL_LUMINANCE32I_EXT 0x8D86 |
#define GL_LUMINANCE32UI_EXT 0x8D74 |
#define GL_LUMINANCE4 0x803F |
#define GL_LUMINANCE4_ALPHA4 0x8043 |
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 |
#define GL_LUMINANCE4_EXT 0x803F |
#define GL_LUMINANCE6_ALPHA2 0x8044 |
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 |
#define GL_LUMINANCE8 0x8040 |
#define GL_LUMINANCE8_ALPHA8 0x8045 |
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 |
#define GL_LUMINANCE8_EXT 0x8040 |
#define GL_LUMINANCE8_SNORM 0x9015 |
#define GL_LUMINANCE8I_EXT 0x8D92 |
#define GL_LUMINANCE8UI_EXT 0x8D80 |
#define GL_LUMINANCE_ALPHA 0x190A |
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D |
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B |
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 |
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 |
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 |
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 |
#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 |
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F |
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 |
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D |
#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 |
#define GL_LUMINANCE_ALPHA_SNORM 0x9012 |
#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF |
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E |
#define GL_LUMINANCE_FLOAT16_ATI 0x881E |
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 |
#define GL_LUMINANCE_FLOAT32_ATI 0x8818 |
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C |
#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 |
#define GL_LUMINANCE_SNORM 0x9011 |
#define GL_MAD_ATI 0x8968 |
#define GL_MAGNITUDE_BIAS_NV 0x8718 |
#define GL_MAGNITUDE_SCALE_NV 0x8712 |
#define GL_MAJOR_VERSION 0x821B |
#define GL_MANUAL_GENERATE_MIPMAP 0x8294 |
#define GL_MAP1_BINORMAL_EXT 0x8446 |
#define GL_MAP1_COLOR_4 0x0D90 |
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
#define GL_MAP1_INDEX 0x0D91 |
#define GL_MAP1_NORMAL 0x0D92 |
#define GL_MAP1_TANGENT_EXT 0x8444 |
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
#define GL_MAP1_VERTEX_3 0x0D97 |
#define GL_MAP1_VERTEX_4 0x0D98 |
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
#define GL_MAP2_BINORMAL_EXT 0x8447 |
#define GL_MAP2_COLOR_4 0x0DB0 |
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
#define GL_MAP2_INDEX 0x0DB1 |
#define GL_MAP2_NORMAL 0x0DB2 |
#define GL_MAP2_TANGENT_EXT 0x8445 |
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
#define GL_MAP2_VERTEX_3 0x0DB7 |
#define GL_MAP2_VERTEX_4 0x0DB8 |
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 |
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 |
#define GL_MAP_COHERENT_BIT 0x00000080 |
#define GL_MAP_COLOR 0x0D10 |
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
#define GL_MAP_PERSISTENT_BIT 0x00000040 |
#define GL_MAP_READ_BIT 0x0001 |
#define GL_MAP_READ_BIT 0x0001 |
#define GL_MAP_STENCIL 0x0D11 |
#define GL_MAP_TESSELLATION_NV 0x86C2 |
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
#define GL_MAP_WRITE_BIT 0x0002 |
#define GL_MAP_WRITE_BIT 0x0002 |
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 |
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 |
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 |
#define GL_MAT_EMISSION_BIT_PGI 0x00800000 |
#define GL_MAT_SHININESS_BIT_PGI 0x02000000 |
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 |
#define GL_MATERIAL_SIDE_HINT_PGI 107052 |
#define GL_MATRIX0_ARB 0x88C0 |
#define GL_MATRIX0_NV 0x8630 |
#define GL_MATRIX10_ARB 0x88CA |
#define GL_MATRIX11_ARB 0x88CB |
#define GL_MATRIX12_ARB 0x88CC |
#define GL_MATRIX13_ARB 0x88CD |
#define GL_MATRIX14_ARB 0x88CE |
#define GL_MATRIX15_ARB 0x88CF |
#define GL_MATRIX16_ARB 0x88D0 |
#define GL_MATRIX17_ARB 0x88D1 |
#define GL_MATRIX18_ARB 0x88D2 |
#define GL_MATRIX19_ARB 0x88D3 |
#define GL_MATRIX1_ARB 0x88C1 |
#define GL_MATRIX1_NV 0x8631 |
#define GL_MATRIX20_ARB 0x88D4 |
#define GL_MATRIX21_ARB 0x88D5 |
#define GL_MATRIX22_ARB 0x88D6 |
#define GL_MATRIX23_ARB 0x88D7 |
#define GL_MATRIX24_ARB 0x88D8 |
#define GL_MATRIX25_ARB 0x88D9 |
#define GL_MATRIX26_ARB 0x88DA |
#define GL_MATRIX27_ARB 0x88DB |
#define GL_MATRIX28_ARB 0x88DC |
#define GL_MATRIX29_ARB 0x88DD |
#define GL_MATRIX2_ARB 0x88C2 |
#define GL_MATRIX2_NV 0x8632 |
#define GL_MATRIX30_ARB 0x88DE |
#define GL_MATRIX31_ARB 0x88DF |
#define GL_MATRIX3_ARB 0x88C3 |
#define GL_MATRIX3_NV 0x8633 |
#define GL_MATRIX4_ARB 0x88C4 |
#define GL_MATRIX4_NV 0x8634 |
#define GL_MATRIX5_ARB 0x88C5 |
#define GL_MATRIX5_NV 0x8635 |
#define GL_MATRIX6_ARB 0x88C6 |
#define GL_MATRIX6_NV 0x8636 |
#define GL_MATRIX7_ARB 0x88C7 |
#define GL_MATRIX7_NV 0x8637 |
#define GL_MATRIX8_ARB 0x88C8 |
#define GL_MATRIX9_ARB 0x88C9 |
#define GL_MATRIX_EXT 0x87C0 |
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
#define GL_MATRIX_MODE 0x0BA0 |
#define GL_MATRIX_PALETTE_ARB 0x8840 |
#define GL_MATRIX_STRIDE 0x92FF |
#define GL_MAX 0x8008 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 |
#define GL_MAX_ALPHA_SGIS 0x85AD |
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 |
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D |
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 |
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED |
#define GL_MAX_BLUE_SGIS 0x85AB |
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES |
#define GL_MAX_CLIP_PLANES 0x0D32 |
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 |
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA |
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
#define GL_MAX_COMBINED_DIMENSIONS 0x8282 |
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 |
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB |
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF |
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 |
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 |
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C |
#define GL_MAX_CULL_DISTANCES 0x82F9 |
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 |
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 |
#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 |
#define GL_MAX_DEPTH 0x8280 |
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
#define GL_MAX_DRAW_BUFFERS 0x8824 |
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 |
#define GL_MAX_EVAL_ORDER 0x0D30 |
#define GL_MAX_EXT 0x8008 |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 |
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C |
#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 |
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 |
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 |
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A |
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 |
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD |
#define GL_MAX_GREEN_SGIS 0x85A9 |
#define GL_MAX_HEIGHT 0x827F |
#define GL_MAX_IMAGE_SAMPLES 0x906D |
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D |
#define GL_MAX_IMAGE_UNITS 0x8F38 |
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 |
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
#define GL_MAX_INTENSITY_SGIS 0x85FB |
#define GL_MAX_LABEL_LENGTH 0x82E8 |
#define GL_MAX_LAYERS 0x8281 |
#define GL_MAX_LIGHTS 0x0D31 |
#define GL_MAX_LIST_NESTING 0x0B31 |
#define GL_MAX_LUMINANCE_SGIS 0x85F9 |
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 |
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 |
#define GL_MAX_NAME_LENGTH 0x92F6 |
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
#define GL_MAX_PATCH_VERTICES 0x8E7D |
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 |
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 |
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 |
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 |
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 |
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 |
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 |
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 |
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 |
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 |
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 |
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F |
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
#define GL_MAX_RED_SGIS 0x85A7 |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 |
#define GL_MAX_SAMPLES 0x8D57 |
#define GL_MAX_SAMPLES_ANGLE 0x8D57 |
#define GL_MAX_SAMPLES_EXT 0x8D57 |
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 |
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
#define GL_MAX_SHININESS_NV 0x8504 |
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 |
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 |
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A |
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A |
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 |
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 |
#define GL_MAX_SPOT_EXPONENT_NV 0x8505 |
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
#define GL_MAX_SUBROUTINES 0x8DE7 |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B |
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B |
#define GL_MAX_TEXTURE_COORDS 0x8871 |
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
#define GL_MAX_TEXTURE_COORDS_NV 0x8871 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define GL_MAX_TRACK_MATRICES_NV 0x862F |
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
#define GL_MAX_UNIFORM_LOCATIONS 0x826E |
#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS |
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B |
#define GL_MAX_VARYING_FLOATS 0x8B4B |
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
#define GL_MAX_VARYING_VECTORS 0x8DFC |
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 |
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 |
#define GL_MAX_VERTEX_HINT_PGI 107053 |
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 |
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 |
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 |
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 |
#define GL_MAX_VERTEX_STREAMS 0x8E71 |
#define GL_MAX_VERTEX_STREAMS 0x8E71 |
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE |
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define GL_MAX_VIEWPORTS 0x825B |
#define GL_MAX_WIDTH 0x827E |
#define GL_MEDIUM_FLOAT 0x8DF1 |
#define GL_MEDIUM_INT 0x8DF4 |
#define GL_MESA_pack_invert 1 |
#define GL_MESA_resize_buffers 1 |
#define GL_MESA_window_pos 1 |
#define GL_MESA_ycbcr_texture 1 |
#define GL_MESAX_texture_stack 1 |
#define GL_MIN 0x8007 |
#define GL_MIN_ALPHA_SGIS 0x85AC |
#define GL_MIN_BLUE_SGIS 0x85AA |
#define GL_MIN_EXT 0x8007 |
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B |
#define GL_MIN_GREEN_SGIS 0x85A8 |
#define GL_MIN_INTENSITY_SGIS 0x85FA |
#define GL_MIN_LOD_WARNING_AMD 0x919C |
#define GL_MIN_LUMINANCE_SGIS 0x85F8 |
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC |
#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 |
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E |
#define GL_MIN_RED_SGIS 0x85A6 |
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 |
#define GL_MIN_SPARSE_LEVEL_AMD 0x919B |
#define GL_MINMAX 0x802E |
#define GL_MINMAX_EXT 0x802E |
#define GL_MINMAX_FORMAT 0x802F |
#define GL_MINMAX_FORMAT_EXT 0x802F |
#define GL_MINMAX_SINK 0x8030 |
#define GL_MINMAX_SINK_EXT 0x8030 |
#define GL_MINOR_VERSION 0x821C |
#define GL_MINUS_CLAMPED_NV 0x92B3 |
#define GL_MINUS_NV 0x929F |
#define GL_MIPMAP 0x8293 |
#define GL_MIRROR_CLAMP_ATI 0x8742 |
#define GL_MIRROR_CLAMP_EXT 0x8742 |
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 |
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
#define GL_MIRRORED_REPEAT 0x8370 |
#define GL_MIRRORED_REPEAT_ARB 0x8370 |
#define GL_MIRRORED_REPEAT_IBM 0x8370 |
#define GL_MISSING_REGAL 0x9360 |
#define GL_MITER_REVERT_NV 0x90A7 |
#define GL_MITER_TRUNCATE_NV 0x90A8 |
#define GL_MODELVIEW 0x1700 |
#define GL_MODELVIEW0_ARB 0x1700 |
#define GL_MODELVIEW0_EXT 0x1700 |
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 |
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 |
#define GL_MODELVIEW10_ARB 0x872A |
#define GL_MODELVIEW11_ARB 0x872B |
#define GL_MODELVIEW12_ARB 0x872C |
#define GL_MODELVIEW13_ARB 0x872D |
#define GL_MODELVIEW14_ARB 0x872E |
#define GL_MODELVIEW15_ARB 0x872F |
#define GL_MODELVIEW16_ARB 0x8730 |
#define GL_MODELVIEW17_ARB 0x8731 |
#define GL_MODELVIEW18_ARB 0x8732 |
#define GL_MODELVIEW19_ARB 0x8733 |
#define GL_MODELVIEW1_ARB 0x850A |
#define GL_MODELVIEW1_EXT 0x850A |
#define GL_MODELVIEW1_MATRIX_EXT 0x8506 |
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
#define GL_MODELVIEW20_ARB 0x8734 |
#define GL_MODELVIEW21_ARB 0x8735 |
#define GL_MODELVIEW22_ARB 0x8736 |
#define GL_MODELVIEW23_ARB 0x8737 |
#define GL_MODELVIEW24_ARB 0x8738 |
#define GL_MODELVIEW25_ARB 0x8739 |
#define GL_MODELVIEW26_ARB 0x873A |
#define GL_MODELVIEW27_ARB 0x873B |
#define GL_MODELVIEW28_ARB 0x873C |
#define GL_MODELVIEW29_ARB 0x873D |
#define GL_MODELVIEW2_ARB 0x8722 |
#define GL_MODELVIEW30_ARB 0x873E |
#define GL_MODELVIEW31_ARB 0x873F |
#define GL_MODELVIEW3_ARB 0x8723 |
#define GL_MODELVIEW4_ARB 0x8724 |
#define GL_MODELVIEW5_ARB 0x8725 |
#define GL_MODELVIEW6_ARB 0x8726 |
#define GL_MODELVIEW7_ARB 0x8727 |
#define GL_MODELVIEW8_ARB 0x8728 |
#define GL_MODELVIEW9_ARB 0x8729 |
#define GL_MODELVIEW_MATRIX 0x0BA6 |
#define GL_MODELVIEW_PROJECTION_NV 0x8629 |
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
#define GL_MODULATE 0x2100 |
#define GL_MODULATE_ADD_ATI 0x8744 |
#define GL_MODULATE_ADD_ATIX 0x8744 |
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 |
#define GL_MODULATE_SUBTRACT_ATI 0x8746 |
#define GL_MODULATE_SUBTRACT_ATIX 0x8746 |
#define GL_MOV_ATI 0x8961 |
#define GL_MOVE_TO_CONTINUES_NV 0x90B6 |
#define GL_MOVE_TO_NV 0x02 |
#define GL_MOVE_TO_RESETS_NV 0x90B5 |
#define GL_MUL_ATI 0x8964 |
#define GL_MULT 0x0103 |
#define GL_MULTIPLY_KHR 0x9294 |
#define GL_MULTIPLY_NV 0x9294 |
#define GL_MULTISAMPLE 0x809D |
#define GL_MULTISAMPLE_3DFX 0x86B2 |
#define GL_MULTISAMPLE_ARB 0x809D |
#define GL_MULTISAMPLE_BIT 0x20000000 |
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 |
#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
#define GL_MULTISAMPLE_BIT_EXT 0x20000000 |
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 |
#define GL_MULTISAMPLE_EXT 0x809D |
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
#define GL_MULTISAMPLE_SGIS 0x809D |
#define GL_MVP_MATRIX_EXT 0x87E3 |
#define GL_N3F_V3F 0x2A25 |
#define GL_NAME_LENGTH 0x92F9 |
#define GL_NAME_STACK_DEPTH 0x0D70 |
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 |
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA |
#define GL_NAND 0x150E |
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 |
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 |
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 |
#define GL_NEAREST 0x2600 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
#define GL_NEGATE_BIT_ATI 0x00000004 |
#define GL_NEGATIVE_ONE_EXT 0x87DF |
#define GL_NEGATIVE_ONE_TO_ONE 0x935E |
#define GL_NEGATIVE_W_EXT 0x87DC |
#define GL_NEGATIVE_X_EXT 0x87D9 |
#define GL_NEGATIVE_Y_EXT 0x87DA |
#define GL_NEGATIVE_Z_EXT 0x87DB |
#define GL_NEVER 0x0200 |
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 |
#define GL_NICEST 0x1102 |
#define GL_NO_ERROR 0 |
#define GL_NO_RESET_NOTIFICATION 0x8261 |
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 |
#define GL_NONE 0 |
#define GL_NOOP 0x1505 |
#define GL_NOR 0x1508 |
#define GL_NORMAL_ARRAY 0x8075 |
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
#define GL_NORMAL_ARRAY_EXT 0x8075 |
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C |
#define GL_NORMAL_ARRAY_LIST_IBM 103071 |
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 |
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
#define GL_NORMAL_ARRAY_POINTER 0x808F |
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
#define GL_NORMAL_ARRAY_STRIDE 0x807F |
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
#define GL_NORMAL_ARRAY_TYPE 0x807E |
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
#define GL_NORMAL_BIT_PGI 0x08000000 |
#define GL_NORMAL_MAP 0x8511 |
#define GL_NORMAL_MAP_ARB 0x8511 |
#define GL_NORMAL_MAP_EXT 0x8511 |
#define GL_NORMAL_MAP_NV 0x8511 |
#define GL_NORMALIZE 0x0BA1 |
#define GL_NORMALIZED_RANGE_EXT 0x87E0 |
#define GL_NOTEQUAL 0x0205 |
#define GL_NUM_ACTIVE_VARIABLES 0x9304 |
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
#define GL_NUM_EXTENSIONS 0x821D |
#define GL_NUM_FILL_STREAMS_NV 0x8E29 |
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F |
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E |
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 |
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 |
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 |
#define GL_NUM_PASSES_ATI 0x8970 |
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 |
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA |
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 |
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 |
#define GL_NV_bindless_multi_draw_indirect 1 |
#define GL_NV_bindless_multi_draw_indirect_count 1 |
#define GL_NV_bindless_texture 1 |
#define GL_NV_blend_equation_advanced 1 |
#define GL_NV_blend_equation_advanced_coherent 1 |
#define GL_NV_blend_square 1 |
#define GL_NV_compute_program5 1 |
#define GL_NV_conditional_render 1 |
#define GL_NV_copy_depth_to_color 1 |
#define GL_NV_copy_image 1 |
#define GL_NV_deep_texture3D 1 |
#define GL_NV_depth_buffer_float 1 |
#define GL_NV_depth_clamp 1 |
#define GL_NV_depth_range_unclamped 1 |
#define GL_NV_draw_texture 1 |
#define GL_NV_evaluators 1 |
#define GL_NV_explicit_multisample 1 |
#define GL_NV_fence 1 |
#define GL_NV_float_buffer 1 |
#define GL_NV_fog_distance 1 |
#define GL_NV_fragment_program 1 |
#define GL_NV_fragment_program2 1 |
#define GL_NV_fragment_program4 1 |
#define GL_NV_fragment_program_option 1 |
#define GL_NV_framebuffer_multisample_coverage 1 |
#define GL_NV_geometry_program4 1 |
#define GL_NV_geometry_shader4 1 |
#define GL_NV_gpu_program4 1 |
#define GL_NV_gpu_program5 1 |
#define GL_NV_gpu_program5_mem_extended 1 |
#define GL_NV_gpu_program_fp64 1 |
#define GL_NV_gpu_shader5 1 |
#define GL_NV_half_float 1 |
#define GL_NV_light_max_exponent 1 |
#define GL_NV_multisample_coverage 1 |
#define GL_NV_multisample_filter_hint 1 |
#define GL_NV_occlusion_query 1 |
#define GL_NV_packed_depth_stencil 1 |
#define GL_NV_parameter_buffer_object 1 |
#define GL_NV_parameter_buffer_object2 1 |
#define GL_NV_path_rendering 1 |
#define GL_NV_pixel_data_range 1 |
#define GL_NV_point_sprite 1 |
#define GL_NV_present_video 1 |
#define GL_NV_primitive_restart 1 |
#define GL_NV_register_combiners 1 |
#define GL_NV_register_combiners2 1 |
#define GL_NV_shader_atomic_counters 1 |
#define GL_NV_shader_atomic_float 1 |
#define GL_NV_shader_atomic_int64 1 |
#define GL_NV_shader_buffer_load 1 |
#define GL_NV_shader_storage_buffer_object 1 |
#define GL_NV_shader_thread_group 1 |
#define GL_NV_shader_thread_shuffle 1 |
#define GL_NV_tessellation_program5 1 |
#define GL_NV_texgen_emboss 1 |
#define GL_NV_texgen_reflection 1 |
#define GL_NV_texture_barrier 1 |
#define GL_NV_texture_compression_vtc 1 |
#define GL_NV_texture_env_combine4 1 |
#define GL_NV_texture_expand_normal 1 |
#define GL_NV_texture_multisample 1 |
#define GL_NV_texture_rectangle 1 |
#define GL_NV_texture_shader 1 |
#define GL_NV_texture_shader2 1 |
#define GL_NV_texture_shader3 1 |
#define GL_NV_transform_feedback 1 |
#define GL_NV_transform_feedback2 1 |
#define GL_NV_vdpau_interop 1 |
#define GL_NV_vertex_array_range 1 |
#define GL_NV_vertex_array_range2 1 |
#define GL_NV_vertex_attrib_integer_64bit 1 |
#define GL_NV_vertex_buffer_unified_memory 1 |
#define GL_NV_vertex_program 1 |
#define GL_NV_vertex_program1_1 1 |
#define GL_NV_vertex_program2 1 |
#define GL_NV_vertex_program2_option 1 |
#define GL_NV_vertex_program3 1 |
#define GL_NV_vertex_program4 1 |
#define GL_NV_video_capture 1 |
#define GL_NVX_conditional_render 1 |
#define GL_NVX_gpu_memory_info 1 |
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 |
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 |
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 |
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 |
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
#define GL_OBJECT_LINE_SGIS 0x81F7 |
#define GL_OBJECT_LINEAR 0x2401 |
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
#define GL_OBJECT_PLANE 0x2501 |
#define GL_OBJECT_POINT_SGIS 0x81F5 |
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
#define GL_OBJECT_TYPE 0x9112 |
#define GL_OBJECT_TYPE_ARB 0x8B4E |
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F |
#define GL_OES_byte_coordinates 1 |
#define GL_OES_compressed_paletted_texture 1 |
#define GL_OES_read_format 1 |
#define GL_OES_single_precision 1 |
#define GL_OFFSET 0x92FC |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 |
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 |
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 |
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
#define GL_OML_interlace 1 |
#define GL_OML_resample 1 |
#define GL_OML_subsample 1 |
#define GL_ONE 1 |
#define GL_ONE_EXT 0x87DE |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define GL_OP_ADD_EXT 0x8787 |
#define GL_OP_CLAMP_EXT 0x878E |
#define GL_OP_CROSS_PRODUCT_EXT 0x8797 |
#define GL_OP_DOT3_EXT 0x8784 |
#define GL_OP_DOT4_EXT 0x8785 |
#define GL_OP_EXP_BASE_2_EXT 0x8791 |
#define GL_OP_FLOOR_EXT 0x878F |
#define GL_OP_FRAC_EXT 0x8789 |
#define GL_OP_INDEX_EXT 0x8782 |
#define GL_OP_LOG_BASE_2_EXT 0x8792 |
#define GL_OP_MADD_EXT 0x8788 |
#define GL_OP_MAX_EXT 0x878A |
#define GL_OP_MIN_EXT 0x878B |
#define GL_OP_MOV_EXT 0x8799 |
#define GL_OP_MUL_EXT 0x8786 |
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 |
#define GL_OP_NEGATE_EXT 0x8783 |
#define GL_OP_POWER_EXT 0x8793 |
#define GL_OP_RECIP_EXT 0x8794 |
#define GL_OP_RECIP_SQRT_EXT 0x8795 |
#define GL_OP_ROUND_EXT 0x8790 |
#define GL_OP_SET_GE_EXT 0x878C |
#define GL_OP_SET_LT_EXT 0x878D |
#define GL_OP_SUB_EXT 0x8796 |
#define GL_OPERAND0_ALPHA 0x8598 |
#define GL_OPERAND0_ALPHA_ARB 0x8598 |
#define GL_OPERAND0_ALPHA_EXT 0x8598 |
#define GL_OPERAND0_RGB 0x8590 |
#define GL_OPERAND0_RGB_ARB 0x8590 |
#define GL_OPERAND0_RGB_EXT 0x8590 |
#define GL_OPERAND1_ALPHA 0x8599 |
#define GL_OPERAND1_ALPHA_ARB 0x8599 |
#define GL_OPERAND1_ALPHA_EXT 0x8599 |
#define GL_OPERAND1_RGB 0x8591 |
#define GL_OPERAND1_RGB_ARB 0x8591 |
#define GL_OPERAND1_RGB_EXT 0x8591 |
#define GL_OPERAND2_ALPHA 0x859A |
#define GL_OPERAND2_ALPHA_ARB 0x859A |
#define GL_OPERAND2_ALPHA_EXT 0x859A |
#define GL_OPERAND2_RGB 0x8592 |
#define GL_OPERAND2_RGB_ARB 0x8592 |
#define GL_OPERAND2_RGB_EXT 0x8592 |
#define GL_OPERAND3_ALPHA_NV 0x859B |
#define GL_OPERAND3_RGB_NV 0x8593 |
#define GL_OR 0x1507 |
#define GL_OR_INVERTED 0x150D |
#define GL_OR_REVERSE 0x150B |
#define GL_ORDER 0x0A01 |
#define GL_OUT_OF_MEMORY 0x0505 |
#define GL_OUTPUT_COLOR0_EXT 0x879B |
#define GL_OUTPUT_COLOR1_EXT 0x879C |
#define GL_OUTPUT_FOG_EXT 0x87BD |
#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E |
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D |
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 |
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 |
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 |
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA |
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB |
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC |
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD |
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE |
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF |
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 |
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E |
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 |
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 |
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 |
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 |
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 |
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 |
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 |
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 |
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 |
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA |
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F |
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB |
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC |
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 |
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 |
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 |
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 |
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 |
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 |
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 |
#define GL_OUTPUT_VERTEX_EXT 0x879A |
#define GL_OVERLAY_KHR 0x9296 |
#define GL_OVERLAY_NV 0x9296 |
#define GL_PACK_ALIGNMENT 0x0D05 |
#define GL_PACK_CMYK_HINT_EXT 0x800E |
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D |
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C |
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E |
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B |
#define GL_PACK_IMAGE_HEIGHT 0x806C |
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
#define GL_PACK_INVERT_MESA 0x8758 |
#define GL_PACK_LSB_FIRST 0x0D01 |
#define GL_PACK_RESAMPLE_OML 0x8984 |
#define GL_PACK_RESAMPLE_SGIX 0x842E |
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 |
#define GL_PACK_ROW_BYTES_APPLE 0x8A15 |
#define GL_PACK_ROW_LENGTH 0x0D02 |
#define GL_PACK_SKIP_IMAGES 0x806B |
#define GL_PACK_SKIP_IMAGES_EXT 0x806B |
#define GL_PACK_SKIP_PIXELS 0x0D04 |
#define GL_PACK_SKIP_ROWS 0x0D03 |
#define GL_PACK_SWAP_BYTES 0x0D00 |
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
#define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
#define GL_PALETTE4_RGB8_OES 0x8B90 |
#define GL_PALETTE4_RGBA4_OES 0x8B93 |
#define GL_PALETTE4_RGBA8_OES 0x8B91 |
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
#define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
#define GL_PALETTE8_RGB8_OES 0x8B95 |
#define GL_PALETTE8_RGBA4_OES 0x8B98 |
#define GL_PALETTE8_RGBA8_OES 0x8B96 |
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 |
#define GL_PARAMETER_BUFFER_ARB 0x80EE |
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF |
#define GL_PARTIAL_SUCCESS_NV 0x902E |
#define GL_PASS_THROUGH_NV 0x86E6 |
#define GL_PASS_THROUGH_TOKEN 0x0700 |
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
#define GL_PATCH_VERTICES 0x8E72 |
#define GL_PATCHES 0xE |
#define GL_PATH_CLIENT_LENGTH_NV 0x907F |
#define GL_PATH_COMMAND_COUNT_NV 0x909D |
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 |
#define GL_PATH_COORD_COUNT_NV 0x909E |
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF |
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F |
#define GL_PATH_DASH_CAPS_NV 0x907B |
#define GL_PATH_DASH_OFFSET_NV 0x907E |
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 |
#define GL_PATH_END_CAPS_NV 0x9076 |
#define GL_PATH_ERROR_POSITION_NV 0x90AB |
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 |
#define GL_PATH_FILL_COVER_MODE_NV 0x9082 |
#define GL_PATH_FILL_MASK_NV 0x9081 |
#define GL_PATH_FILL_MODE_NV 0x9080 |
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC |
#define GL_PATH_FORMAT_PS_NV 0x9071 |
#define GL_PATH_FORMAT_SVG_NV 0x9070 |
#define GL_PATH_GEN_COEFF_NV 0x90B1 |
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 |
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 |
#define GL_PATH_GEN_MODE_NV 0x90B0 |
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C |
#define GL_PATH_INITIAL_END_CAP_NV 0x9077 |
#define GL_PATH_JOIN_STYLE_NV 0x9079 |
#define GL_PATH_MITER_LIMIT_NV 0x907A |
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A |
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD |
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE |
#define GL_PATH_STENCIL_FUNC_NV 0x90B7 |
#define GL_PATH_STENCIL_REF_NV 0x90B8 |
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 |
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 |
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 |
#define GL_PATH_STROKE_MASK_NV 0x9084 |
#define GL_PATH_STROKE_WIDTH_NV 0x9075 |
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D |
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 |
#define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
#define GL_PERCENTAGE_AMD 0x8BC3 |
#define GL_PERFMON_RESULT_AMD 0x8BC6 |
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 |
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 |
#define GL_PERFORMANCE_MONITOR_AMD 0x9152 |
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC |
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB |
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA |
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 |
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 |
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF |
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 |
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 |
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 |
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE |
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 |
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 |
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 |
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 |
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA |
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 |
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 |
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD |
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 |
#define GL_PERFQUERY_WAIT_INTEL 0x83FB |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
#define GL_PERTURB_EXT 0x85AE |
#define GL_PGI_misc_hints 1 |
#define GL_PGI_vertex_hints 1 |
#define GL_PHONG_HINT_WIN 0x80EB |
#define GL_PHONG_WIN 0x80EA |
#define GL_PINLIGHT_NV 0x92A8 |
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 |
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
#define GL_PIXEL_COUNT_NV 0x8866 |
#define GL_PIXEL_COUNTER_BITS_NV 0x8864 |
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 |
#define GL_PIXEL_MAG_FILTER_EXT 0x8331 |
#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
#define GL_PIXEL_MIN_FILTER_EXT 0x8332 |
#define GL_PIXEL_MODE_BIT 0x00000020 |
#define GL_PIXEL_PACK_BUFFER 0x88EB |
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED |
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB |
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 |
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 |
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 |
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC |
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 |
#define GL_PLUS_CLAMPED_NV 0x92B1 |
#define GL_PLUS_DARKER_NV 0x9292 |
#define GL_PLUS_NV 0x9291 |
#define GL_PN_TRIANGLES_ATI 0x87F0 |
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 |
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 |
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 |
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 |
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 |
#define GL_POINT 0x1B00 |
#define GL_POINT_BIT 0x00000002 |
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
#define GL_POINT_SIZE 0x0B11 |
#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_POINT_SIZE_MAX 0x8127 |
#define GL_POINT_SIZE_MAX_ARB 0x8127 |
#define GL_POINT_SIZE_MAX_EXT 0x8127 |
#define GL_POINT_SIZE_MIN 0x8126 |
#define GL_POINT_SIZE_MIN_ARB 0x8126 |
#define GL_POINT_SIZE_MIN_EXT 0x8126 |
#define GL_POINT_SIZE_RANGE 0x0B12 |
#define GL_POINT_SMOOTH 0x0B10 |
#define GL_POINT_SMOOTH_HINT 0x0C51 |
#define GL_POINT_SPRITE 0x8861 |
#define GL_POINT_SPRITE_ARB 0x8861 |
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 |
#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 |
#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 |
#define GL_POINT_SPRITE_NV 0x8861 |
#define GL_POINT_SPRITE_R_MODE_NV 0x8863 |
#define GL_POINT_TOKEN 0x0701 |
#define GL_POINTS 0x0000 |
#define GL_POLYGON 0x0009 |
#define GL_POLYGON_BIT 0x00000008 |
#define GL_POLYGON_MODE 0x0B40 |
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 |
#define GL_POLYGON_OFFSET_EXT 0x8037 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 |
#define GL_POLYGON_OFFSET_FILL 0x8037 |
#define GL_POLYGON_OFFSET_LINE 0x2A02 |
#define GL_POLYGON_OFFSET_POINT 0x2A01 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define GL_POLYGON_SMOOTH 0x0B41 |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
#define GL_POLYGON_STIPPLE 0x0B42 |
#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
#define GL_POLYGON_TOKEN 0x0703 |
#define GL_POSITION 0x1203 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C |
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 |
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A |
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 |
#define GL_PRESENT_DURATION_NV 0x8E2B |
#define GL_PRESENT_TIME_NV 0x8E2A |
#define GL_PRESERVE_ATI 0x8762 |
#define GL_PREVIOUS 0x8578 |
#define GL_PREVIOUS_ARB 0x8578 |
#define GL_PREVIOUS_EXT 0x8578 |
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
#define GL_PRIMARY_COLOR 0x8577 |
#define GL_PRIMARY_COLOR 0x8577 |
#define GL_PRIMARY_COLOR_ARB 0x8577 |
#define GL_PRIMARY_COLOR_EXT 0x8577 |
#define GL_PRIMARY_COLOR_NV 0x852C |
#define GL_PRIMITIVE_ID_NV 0x8C7C |
#define GL_PRIMITIVE_RESTART 0x8F9D |
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
#define GL_PRIMITIVE_RESTART_NV 0x8558 |
#define GL_PRIMITIVES_GENERATED 0x8C87 |
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 |
#define GL_PRIMITIVES_GENERATED_NV 0x8C87 |
#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF |
#define GL_PROGRAM 0x82E2 |
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 |
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
#define GL_PROGRAM_BINARY_ANGLE 0x93A6 |
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
#define GL_PROGRAM_BINDING_ARB 0x8677 |
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B |
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
#define GL_PROGRAM_ERROR_STRING_NV 0x8874 |
#define GL_PROGRAM_FORMAT_ARB 0x8876 |
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
#define GL_PROGRAM_INPUT 0x92E3 |
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
#define GL_PROGRAM_LENGTH_ARB 0x8627 |
#define GL_PROGRAM_LENGTH_NV 0x8627 |
#define GL_PROGRAM_MATRIX_EXT 0x8E2D |
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F |
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
#define GL_PROGRAM_OBJECT_ARB 0x8B40 |
#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
#define GL_PROGRAM_OUTPUT 0x92E4 |
#define GL_PROGRAM_PARAMETER_NV 0x8644 |
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
#define GL_PROGRAM_PIPELINE 0x82E4 |
#define GL_PROGRAM_PIPELINE_BINDING 0x825A |
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
#define GL_PROGRAM_POINT_SIZE 0x8642 |
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 |
#define GL_PROGRAM_RESIDENT_NV 0x8647 |
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 |
#define GL_PROGRAM_SEPARABLE 0x8258 |
#define GL_PROGRAM_STRING_ARB 0x8628 |
#define GL_PROGRAM_STRING_NV 0x8628 |
#define GL_PROGRAM_TARGET_NV 0x8646 |
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
#define GL_PROJECTION 0x1701 |
#define GL_PROJECTION_MATRIX 0x0BA7 |
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
#define GL_PROVOKING_VERTEX 0x8E4F |
#define GL_PROVOKING_VERTEX 0x8E4F |
#define GL_PROVOKING_VERTEX_EXT 0x8E4F |
#define GL_PROXY_COLOR_TABLE 0x80D3 |
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 |
#define GL_PROXY_HISTOGRAM 0x8025 |
#define GL_PROXY_HISTOGRAM_EXT 0x8025 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 |
#define GL_PROXY_TEXTURE_1D_EXT 0x8063 |
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B |
#define GL_PROXY_TEXTURE_2D 0x8064 |
#define GL_PROXY_TEXTURE_2D 0x8064 |
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
#define GL_PROXY_TEXTURE_2D_EXT 0x8064 |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C |
#define GL_PROXY_TEXTURE_3D 0x8070 |
#define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B |
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B |
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 |
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 |
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
#define GL_PURGEABLE_APPLE 0x8A1D |
#define GL_Q 0x2003 |
#define GL_QUAD_MESH_SUN 0x8614 |
#define GL_QUAD_STRIP 0x0008 |
#define GL_QUADRATIC_ATTENUATION 0x1209 |
#define GL_QUADRATIC_CURVE_TO_NV 0x0A |
#define GL_QUADS 0x0007 |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C |
#define GL_QUARTER_BIT_ATI 0x00000010 |
#define GL_QUERY 0x82E3 |
#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF |
#define GL_QUERY_BUFFER 0x9192 |
#define GL_QUERY_BUFFER_AMD 0x9192 |
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
#define GL_QUERY_BUFFER_BINDING 0x9193 |
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 |
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A |
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 |
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 |
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 |
#define GL_QUERY_COUNTER_BITS 0x8864 |
#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 |
#define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 |
#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 |
#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 |
#define GL_QUERY_NO_WAIT 0x8E14 |
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 |
#define GL_QUERY_NO_WAIT_NV 0x8E14 |
#define GL_QUERY_OBJECT_AMD 0x9153 |
#define GL_QUERY_OBJECT_EXT 0x9153 |
#define GL_QUERY_RESULT 0x8866 |
#define GL_QUERY_RESULT_ANGLE 0x8866 |
#define GL_QUERY_RESULT_ARB 0x8866 |
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 |
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 |
#define GL_QUERY_RESULT_NO_WAIT 0x9194 |
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 |
#define GL_QUERY_RESULT_NV 0x8866 |
#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 |
#define GL_QUERY_TARGET 0x82EA |
#define GL_QUERY_WAIT 0x8E13 |
#define GL_QUERY_WAIT_INVERTED 0x8E17 |
#define GL_QUERY_WAIT_NV 0x8E13 |
#define GL_R 0x2002 |
#define GL_R11F_G11F_B10F 0x8C3A |
#define GL_R11F_G11F_B10F_EXT 0x8C3A |
#define GL_R16 0x822A |
#define GL_R16_SNORM 0x8F98 |
#define GL_R16_SNORM 0x8F98 |
#define GL_R16F 0x822D |
#define GL_R16I 0x8233 |
#define GL_R16UI 0x8234 |
#define GL_R1UI_C3F_V3F_SUN 0x85C6 |
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 |
#define GL_R1UI_C4UB_V3F_SUN 0x85C5 |
#define GL_R1UI_N3F_V3F_SUN 0x85C7 |
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB |
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA |
#define GL_R1UI_T2F_V3F_SUN 0x85C9 |
#define GL_R1UI_V3F_SUN 0x85C4 |
#define GL_R32F 0x822E |
#define GL_R32I 0x8235 |
#define GL_R32UI 0x8236 |
#define GL_R3_G3_B2 0x2A10 |
#define GL_R8 0x8229 |
#define GL_R8_SNORM 0x8F94 |
#define GL_R8_SNORM 0x8F94 |
#define GL_R8I 0x8231 |
#define GL_R8UI 0x8232 |
#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 |
#define GL_RASTERIZER_DISCARD 0x8C89 |
#define GL_RASTERIZER_DISCARD_EXT 0x8C89 |
#define GL_RASTERIZER_DISCARD_NV 0x8C89 |
#define GL_READ_BUFFER 0x0C02 |
#define GL_READ_FRAMEBUFFER 0x8CA8 |
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 |
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA |
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
#define GL_READ_ONLY 0x88B8 |
#define GL_READ_ONLY_ARB 0x88B8 |
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
#define GL_READ_PIXELS 0x828C |
#define GL_READ_PIXELS_FORMAT 0x828D |
#define GL_READ_PIXELS_TYPE 0x828E |
#define GL_READ_WRITE 0x88BA |
#define GL_READ_WRITE_ARB 0x88BA |
#define GL_RECLAIM_MEMORY_HINT_PGI 107006 |
#define GL_RECT_NV 0xF6 |
#define GL_RED 0x1903 |
#define GL_RED 0x1903 |
#define GL_RED_BIAS 0x0D15 |
#define GL_RED_BIT_ATI 0x00000001 |
#define GL_RED_BITS 0x0D52 |
#define GL_RED_INTEGER 0x8D94 |
#define GL_RED_INTEGER_EXT 0x8D94 |
#define GL_RED_MAX_CLAMP_INGR 0x8564 |
#define GL_RED_MIN_CLAMP_INGR 0x8560 |
#define GL_RED_NV 0x1903 |
#define GL_RED_SCALE 0x0D14 |
#define GL_RED_SNORM 0x8F90 |
#define GL_RED_SNORM 0x8F90 |
#define GL_REDUCE 0x8016 |
#define GL_REDUCE_EXT 0x8016 |
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
#define GL_REFLECTION_MAP 0x8512 |
#define GL_REFLECTION_MAP_ARB 0x8512 |
#define GL_REFLECTION_MAP_EXT 0x8512 |
#define GL_REFLECTION_MAP_NV 0x8512 |
#define GL_REG_0_ATI 0x8921 |
#define GL_REG_1_ATI 0x8922 |
#define GL_REG_2_ATI 0x8923 |
#define GL_REG_3_ATI 0x8924 |
#define GL_REG_4_ATI 0x8925 |
#define GL_REG_5_ATI 0x8926 |
#define GL_REGAL_enable 1 |
#define GL_REGAL_error_string 1 |
#define GL_REGAL_ES1_0_compatibility 1 |
#define GL_REGAL_ES1_1_compatibility 1 |
#define GL_REGAL_extension_query 1 |
#define GL_REGAL_log 1 |
#define GL_REGAL_proc_address 1 |
#define GL_REGISTER_COMBINERS_NV 0x8522 |
#define GL_RELATIVE_ARC_TO_NV 0xFF |
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D |
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 |
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 |
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 |
#define GL_RELATIVE_LINE_TO_NV 0x05 |
#define GL_RELATIVE_MOVE_TO_NV 0x03 |
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B |
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 |
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 |
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 |
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F |
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 |
#define GL_RELEASED_APPLE 0x8A19 |
#define GL_REND_screen_coordinates 1 |
#define GL_RENDER 0x1C00 |
#define GL_RENDER_MODE 0x0C40 |
#define GL_RENDERBUFFER 0x8D41 |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 |
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
#define GL_RENDERBUFFER_EXT 0x8D41 |
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB |
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
#define GL_RENDERER 0x1F01 |
#define GL_REPEAT 0x2901 |
#define GL_REPLACE 0x1E01 |
#define GL_REPLACE_EXT 0x8062 |
#define GL_REPLACE_MIDDLE_SUN 0x02 |
#define GL_REPLACE_OLDEST_SUN 0x03 |
#define GL_REPLACE_VALUE_AMD 0x874B |
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 |
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 |
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 |
#define GL_REPLACEMENT_CODE_SUN 0x81D8 |
#define GL_REPLICATE_BORDER 0x8153 |
#define GL_RESAMPLE_AVERAGE_OML 0x8988 |
#define GL_RESAMPLE_DECIMATE_OML 0x8989 |
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 |
#define GL_RESAMPLE_REPLICATE_OML 0x8986 |
#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 |
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 |
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 |
#define GL_RESCALE_NORMAL 0x803A |
#define GL_RESCALE_NORMAL_EXT 0x803A |
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 |
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
#define GL_RESTART_PATH_NV 0xF0 |
#define GL_RESTART_SUN 0x01 |
#define GL_RETAINED_APPLE 0x8A1B |
#define GL_RETURN 0x0102 |
#define GL_RG 0x8227 |
#define GL_RG16 0x822C |
#define GL_RG16_SNORM 0x8F99 |
#define GL_RG16_SNORM 0x8F99 |
#define GL_RG16F 0x822F |
#define GL_RG16I 0x8239 |
#define GL_RG16UI 0x823A |
#define GL_RG16UI 0x823A |
#define GL_RG32F 0x8230 |
#define GL_RG32I 0x823B |
#define GL_RG32UI 0x823C |
#define GL_RG8 0x822B |
#define GL_RG8_SNORM 0x8F95 |
#define GL_RG8_SNORM 0x8F95 |
#define GL_RG8I 0x8237 |
#define GL_RG8UI 0x8238 |
#define GL_RG8UI 0x8238 |
#define GL_RG_INTEGER 0x8228 |
#define GL_RG_SNORM 0x8F91 |
#define GL_RG_SNORM 0x8F91 |
#define GL_RGB 0x1907 |
#define GL_RGB10 0x8052 |
#define GL_RGB10_A2 0x8059 |
#define GL_RGB10_A2_EXT 0x8059 |
#define GL_RGB10_A2UI 0x906F |
#define GL_RGB10_A2UI 0x906F |
#define GL_RGB10_EXT 0x8052 |
#define GL_RGB12 0x8053 |
#define GL_RGB12_EXT 0x8053 |
#define GL_RGB16 0x8054 |
#define GL_RGB16_EXT 0x8054 |
#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 |
#define GL_RGB16_SIGNED_SGIX 0x85E6 |
#define GL_RGB16_SNORM 0x8F9A |
#define GL_RGB16_SNORM 0x8F9A |
#define GL_RGB16F 0x881B |
#define GL_RGB16F_ARB 0x881B |
#define GL_RGB16I 0x8D89 |
#define GL_RGB16I_EXT 0x8D89 |
#define GL_RGB16UI 0x8D77 |
#define GL_RGB16UI_EXT 0x8D77 |
#define GL_RGB2_EXT 0x804E |
#define GL_RGB32F 0x8815 |
#define GL_RGB32F_ARB 0x8815 |
#define GL_RGB32I 0x8D83 |
#define GL_RGB32I_EXT 0x8D83 |
#define GL_RGB32UI 0x8D71 |
#define GL_RGB32UI_EXT 0x8D71 |
#define GL_RGB4 0x804F |
#define GL_RGB4_EXT 0x804F |
#define GL_RGB4_S3TC 0x83A1 |
#define GL_RGB5 0x8050 |
#define GL_RGB565 0x8D62 |
#define GL_RGB5_A1 0x8057 |
#define GL_RGB5_A1_EXT 0x8057 |
#define GL_RGB5_EXT 0x8050 |
#define GL_RGB8 0x8051 |
#define GL_RGB8_EXT 0x8051 |
#define GL_RGB8_SNORM 0x8F96 |
#define GL_RGB8_SNORM 0x8F96 |
#define GL_RGB8I 0x8D8F |
#define GL_RGB8I_EXT 0x8D8F |
#define GL_RGB8UI 0x8D7D |
#define GL_RGB8UI_EXT 0x8D7D |
#define GL_RGB9_E5 0x8C3D |
#define GL_RGB9_E5_EXT 0x8C3D |
#define GL_RGB_422_APPLE 0x8A1F |
#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC |
#define GL_RGB_FLOAT16_APPLE 0x881B |
#define GL_RGB_FLOAT16_ATI 0x881B |
#define GL_RGB_FLOAT32_APPLE 0x8815 |
#define GL_RGB_FLOAT32_ATI 0x8815 |
#define GL_RGB_INTEGER 0x8D98 |
#define GL_RGB_INTEGER_EXT 0x8D98 |
#define GL_RGB_RAW_422_APPLE 0x8A51 |
#define GL_RGB_S3TC 0x83A0 |
#define GL_RGB_SCALE 0x8573 |
#define GL_RGB_SCALE_ARB 0x8573 |
#define GL_RGB_SCALE_EXT 0x8573 |
#define GL_RGB_SIGNED_SGIX 0x85E0 |
#define GL_RGB_SNORM 0x8F92 |
#define GL_RGB_SNORM 0x8F92 |
#define GL_RGBA 0x1908 |
#define GL_RGBA12 0x805A |
#define GL_RGBA12_EXT 0x805A |
#define GL_RGBA16 0x805B |
#define GL_RGBA16_EXT 0x805B |
#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 |
#define GL_RGBA16_SIGNED_SGIX 0x85E7 |
#define GL_RGBA16_SNORM 0x8F9B |
#define GL_RGBA16_SNORM 0x8F9B |
#define GL_RGBA16F 0x881A |
#define GL_RGBA16F_ARB 0x881A |
#define GL_RGBA16I 0x8D88 |
#define GL_RGBA16I_EXT 0x8D88 |
#define GL_RGBA16UI 0x8D76 |
#define GL_RGBA16UI_EXT 0x8D76 |
#define GL_RGBA2 0x8055 |
#define GL_RGBA2_EXT 0x8055 |
#define GL_RGBA32F 0x8814 |
#define GL_RGBA32F_ARB 0x8814 |
#define GL_RGBA32I 0x8D82 |
#define GL_RGBA32I_EXT 0x8D82 |
#define GL_RGBA32UI 0x8D70 |
#define GL_RGBA32UI_EXT 0x8D70 |
#define GL_RGBA4 0x8056 |
#define GL_RGBA4_DXT5_S3TC 0x83A5 |
#define GL_RGBA4_EXT 0x8056 |
#define GL_RGBA4_S3TC 0x83A3 |
#define GL_RGBA8 0x8058 |
#define GL_RGBA8_EXT 0x8058 |
#define GL_RGBA8_SNORM 0x8F97 |
#define GL_RGBA8_SNORM 0x8F97 |
#define GL_RGBA8I 0x8D8E |
#define GL_RGBA8I_EXT 0x8D8E |
#define GL_RGBA8UI 0x8D7C |
#define GL_RGBA8UI 0x8D7C |
#define GL_RGBA8UI_EXT 0x8D7C |
#define GL_RGBA_DXT5_S3TC 0x83A4 |
#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED |
#define GL_RGBA_FLOAT16_APPLE 0x881A |
#define GL_RGBA_FLOAT16_ATI 0x881A |
#define GL_RGBA_FLOAT32_APPLE 0x8814 |
#define GL_RGBA_FLOAT32_ATI 0x8814 |
#define GL_RGBA_FLOAT_MODE_ARB 0x8820 |
#define GL_RGBA_INTEGER 0x8D99 |
#define GL_RGBA_INTEGER_EXT 0x8D99 |
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E |
#define GL_RGBA_MODE 0x0C31 |
#define GL_RGBA_S3TC 0x83A2 |
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C |
#define GL_RGBA_SIGNED_SGIX 0x85E1 |
#define GL_RGBA_SNORM 0x8F93 |
#define GL_RGBA_SNORM 0x8F93 |
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
#define GL_RIGHT 0x0407 |
#define GL_ROUND_NV 0x90A4 |
#define GL_S 0x2000 |
#define GL_S3_s3tc 1 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E |
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F |
#define GL_SAMPLE_BUFFERS 0x80A8 |
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 |
#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
#define GL_SAMPLE_BUFFERS_EXT 0x80A8 |
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 |
#define GL_SAMPLE_COUNT_BITS_NV 0x8864 |
#define GL_SAMPLE_COUNT_NV 0x8914 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
#define GL_SAMPLE_MASK 0x8E51 |
#define GL_SAMPLE_MASK_EXT 0x80A0 |
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB |
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB |
#define GL_SAMPLE_MASK_NV 0x8E51 |
#define GL_SAMPLE_MASK_SGIS 0x80A0 |
#define GL_SAMPLE_MASK_VALUE 0x8E52 |
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA |
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 |
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA |
#define GL_SAMPLE_PATTERN_EXT 0x80AC |
#define GL_SAMPLE_PATTERN_SGIS 0x80AC |
#define GL_SAMPLE_POSITION 0x8E50 |
#define GL_SAMPLE_POSITION_NV 0x8E50 |
#define GL_SAMPLE_SHADING 0x8C36 |
#define GL_SAMPLE_SHADING_ARB 0x8C36 |
#define GL_SAMPLER 0x82E6 |
#define GL_SAMPLER_1D 0x8B5D |
#define GL_SAMPLER_1D_ARB 0x8B5D |
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 |
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_2D_ARB 0x8B5E |
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 |
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
#define GL_SAMPLER_2D_RECT 0x8B63 |
#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
#define GL_SAMPLER_3D 0x8B5F |
#define GL_SAMPLER_3D_ARB 0x8B5F |
#define GL_SAMPLER_BINDING 0x8919 |
#define GL_SAMPLER_BUFFER 0x8DC2 |
#define GL_SAMPLER_BUFFER_AMD 0x9001 |
#define GL_SAMPLER_BUFFER_EXT 0x8DC2 |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLER_CUBE_ARB 0x8B60 |
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D |
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 |
#define GL_SAMPLER_OBJECT_AMD 0x9155 |
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 |
#define GL_SAMPLES 0x80A9 |
#define GL_SAMPLES_3DFX 0x86B4 |
#define GL_SAMPLES_ARB 0x80A9 |
#define GL_SAMPLES_EXT 0x80A9 |
#define GL_SAMPLES_PASSED 0x8914 |
#define GL_SAMPLES_PASSED_ARB 0x8914 |
#define GL_SAMPLES_SGIS 0x80A9 |
#define GL_SATURATE_BIT_ATI 0x00000040 |
#define GL_SCALAR_EXT 0x87BE |
#define GL_SCALE_BY_FOUR_NV 0x853F |
#define GL_SCALE_BY_ONE_HALF_NV 0x8540 |
#define GL_SCALE_BY_TWO_NV 0x853E |
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA |
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB |
#define GL_SCISSOR_BIT 0x00080000 |
#define GL_SCISSOR_BOX 0x0C10 |
#define GL_SCISSOR_BOX 0x0C10 |
#define GL_SCISSOR_TEST 0x0C11 |
#define GL_SCISSOR_TEST 0x0C11 |
#define GL_SCREEN_COORDINATES_REND 0x8490 |
#define GL_SCREEN_KHR 0x9295 |
#define GL_SCREEN_NV 0x9295 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E |
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 |
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 |
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
#define GL_SECONDARY_COLOR_ATIX 0x8747 |
#define GL_SECONDARY_COLOR_NV 0x852D |
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D |
#define GL_SELECT 0x1C02 |
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
#define GL_SEPARABLE_2D 0x8012 |
#define GL_SEPARABLE_2D_EXT 0x8012 |
#define GL_SEPARATE_ATTRIBS 0x8C8D |
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D |
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D |
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
#define GL_SET 0x150F |
#define GL_SET_AMD 0x874A |
#define GL_SGI_color_matrix 1 |
#define GL_SGI_color_table 1 |
#define GL_SGI_texture_color_table 1 |
#define GL_SGIS_color_range 1 |
#define GL_SGIS_detail_texture 1 |
#define GL_SGIS_fog_function 1 |
#define GL_SGIS_generate_mipmap 1 |
#define GL_SGIS_multisample 1 |
#define GL_SGIS_pixel_texture 1 |
#define GL_SGIS_point_line_texgen 1 |
#define GL_SGIS_sharpen_texture 1 |
#define GL_SGIS_texture4D 1 |
#define GL_SGIS_texture_border_clamp 1 |
#define GL_SGIS_texture_edge_clamp 1 |
#define GL_SGIS_texture_filter4 1 |
#define GL_SGIS_texture_lod 1 |
#define GL_SGIS_texture_select 1 |
#define GL_SGIX_async 1 |
#define GL_SGIX_async_histogram 1 |
#define GL_SGIX_async_pixel 1 |
#define GL_SGIX_blend_alpha_minmax 1 |
#define GL_SGIX_clipmap 1 |
#define GL_SGIX_convolution_accuracy 1 |
#define GL_SGIX_depth_texture 1 |
#define GL_SGIX_flush_raster 1 |
#define GL_SGIX_fog_offset 1 |
#define GL_SGIX_fog_texture 1 |
#define GL_SGIX_fragment_specular_lighting 1 |
#define GL_SGIX_framezoom 1 |
#define GL_SGIX_interlace 1 |
#define GL_SGIX_ir_instrument1 1 |
#define GL_SGIX_list_priority 1 |
#define GL_SGIX_pixel_texture 1 |
#define GL_SGIX_pixel_texture_bits 1 |
#define GL_SGIX_reference_plane 1 |
#define GL_SGIX_resample 1 |
#define GL_SGIX_shadow 1 |
#define GL_SGIX_shadow_ambient 1 |
#define GL_SGIX_sprite 1 |
#define GL_SGIX_tag_sample_buffer 1 |
#define GL_SGIX_texture_add_env 1 |
#define GL_SGIX_texture_coordinate_clamp 1 |
#define GL_SGIX_texture_lod_bias 1 |
#define GL_SGIX_texture_multi_buffer 1 |
#define GL_SGIX_texture_range 1 |
#define GL_SGIX_texture_scale_bias 1 |
#define GL_SGIX_vertex_preclip 1 |
#define GL_SGIX_vertex_preclip_hint 1 |
#define GL_SGIX_ycrcb 1 |
#define GL_SHADE_MODEL 0x0B54 |
#define GL_SHADER 0x82E1 |
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
#define GL_SHADER_COMPILER 0x8DFA |
#define GL_SHADER_CONSISTENT_NV 0x86DD |
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 |
#define GL_SHADER_IMAGE_ATOMIC 0x82A6 |
#define GL_SHADER_IMAGE_LOAD 0x82A4 |
#define GL_SHADER_IMAGE_STORE 0x82A5 |
#define GL_SHADER_INCLUDE_ARB 0x8DAE |
#define GL_SHADER_OBJECT_ARB 0x8B48 |
#define GL_SHADER_OBJECT_EXT 0x8B48 |
#define GL_SHADER_OPERATION_NV 0x86DF |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 |
#define GL_SHADER_STORAGE_BLOCK 0x92E6 |
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
#define GL_SHADER_TYPE 0x8B4F |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C |
#define GL_SHADOW_AMBIENT_SGIX 0x80BF |
#define GL_SHADOW_ATTENUATION_EXT 0x834E |
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB |
#define GL_SHININESS 0x1601 |
#define GL_SHORT 0x1402 |
#define GL_SIGNALED 0x9119 |
#define GL_SIGNED_ALPHA8_NV 0x8706 |
#define GL_SIGNED_ALPHA8_NV 0x8706 |
#define GL_SIGNED_ALPHA_NV 0x8705 |
#define GL_SIGNED_ALPHA_NV 0x8705 |
#define GL_SIGNED_HILO16_NV 0x86FA |
#define GL_SIGNED_HILO16_NV 0x86FA |
#define GL_SIGNED_HILO8_NV 0x885F |
#define GL_SIGNED_HILO_NV 0x86F9 |
#define GL_SIGNED_HILO_NV 0x86F9 |
#define GL_SIGNED_IDENTITY_NV 0x853C |
#define GL_SIGNED_INTENSITY8_NV 0x8708 |
#define GL_SIGNED_INTENSITY8_NV 0x8708 |
#define GL_SIGNED_INTENSITY_NV 0x8707 |
#define GL_SIGNED_INTENSITY_NV 0x8707 |
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define GL_SIGNED_LUMINANCE_NV 0x8701 |
#define GL_SIGNED_LUMINANCE_NV 0x8701 |
#define GL_SIGNED_NEGATE_NV 0x853D |
#define GL_SIGNED_NORMALIZED 0x8F9C |
#define GL_SIGNED_NORMALIZED 0x8F9C |
#define GL_SIGNED_RGB8_NV 0x86FF |
#define GL_SIGNED_RGB8_NV 0x86FF |
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define GL_SIGNED_RGB_NV 0x86FE |
#define GL_SIGNED_RGB_NV 0x86FE |
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define GL_SIGNED_RGBA8_NV 0x86FC |
#define GL_SIGNED_RGBA8_NV 0x86FC |
#define GL_SIGNED_RGBA_NV 0x86FB |
#define GL_SIGNED_RGBA_NV 0x86FB |
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC |
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE |
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD |
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF |
#define GL_SINGLE_COLOR 0x81F9 |
#define GL_SINGLE_COLOR_EXT 0x81F9 |
#define GL_SKIP_DECODE_EXT 0x8A4A |
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 |
#define GL_SLICE_ACCUM_SUN 0x85CC |
#define GL_SLUMINANCE 0x8C46 |
#define GL_SLUMINANCE8 0x8C47 |
#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 |
#define GL_SLUMINANCE8_EXT 0x8C47 |
#define GL_SLUMINANCE_ALPHA 0x8C44 |
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 |
#define GL_SLUMINANCE_EXT 0x8C46 |
#define GL_SM_COUNT_NV 0x933B |
#define GL_SMALL_CCW_ARC_TO_NV 0x12 |
#define GL_SMALL_CW_ARC_TO_NV 0x14 |
#define GL_SMOOTH 0x1D01 |
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 |
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E |
#define GL_SOFTLIGHT_KHR 0x929C |
#define GL_SOFTLIGHT_NV 0x929C |
#define GL_SOURCE0_ALPHA 0x8588 |
#define GL_SOURCE0_ALPHA_ARB 0x8588 |
#define GL_SOURCE0_ALPHA_EXT 0x8588 |
#define GL_SOURCE0_RGB 0x8580 |
#define GL_SOURCE0_RGB_ARB 0x8580 |
#define GL_SOURCE0_RGB_EXT 0x8580 |
#define GL_SOURCE1_ALPHA 0x8589 |
#define GL_SOURCE1_ALPHA_ARB 0x8589 |
#define GL_SOURCE1_ALPHA_EXT 0x8589 |
#define GL_SOURCE1_RGB 0x8581 |
#define GL_SOURCE1_RGB_ARB 0x8581 |
#define GL_SOURCE1_RGB_EXT 0x8581 |
#define GL_SOURCE2_ALPHA 0x858A |
#define GL_SOURCE2_ALPHA_ARB 0x858A |
#define GL_SOURCE2_ALPHA_EXT 0x858A |
#define GL_SOURCE2_RGB 0x8582 |
#define GL_SOURCE2_RGB_ARB 0x8582 |
#define GL_SOURCE2_RGB_EXT 0x8582 |
#define GL_SOURCE3_ALPHA_NV 0x858B |
#define GL_SOURCE3_RGB_NV 0x8583 |
#define GL_SPARE0_NV 0x852E |
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
#define GL_SPARE1_NV 0x852F |
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 |
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 |
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 |
#define GL_SPECULAR 0x1202 |
#define GL_SPHERE_MAP 0x2402 |
#define GL_SPOT_CUTOFF 0x1206 |
#define GL_SPOT_DIRECTION 0x1204 |
#define GL_SPOT_EXPONENT 0x1205 |
#define GL_SQUARE_NV 0x90A3 |
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
#define GL_SRC0_RGB GL_SOURCE0_RGB |
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
#define GL_SRC1_COLOR 0x88F9 |
#define GL_SRC1_RGB GL_SOURCE1_RGB |
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
#define GL_SRC2_RGB GL_SOURCE2_RGB |
#define GL_SRC_ALPHA 0x0302 |
#define GL_SRC_ALPHA_SATURATE 0x0308 |
#define GL_SRC_ATOP_NV 0x928E |
#define GL_SRC_COLOR 0x0300 |
#define GL_SRC_IN_NV 0x928A |
#define GL_SRC_NV 0x9286 |
#define GL_SRC_OUT_NV 0x928C |
#define GL_SRC_OVER_NV 0x9288 |
#define GL_SRGB 0x8C40 |
#define GL_SRGB 0x8C40 |
#define GL_SRGB8 0x8C41 |
#define GL_SRGB8_ALPHA8 0x8C43 |
#define GL_SRGB8_ALPHA8_EXT 0x8C43 |
#define GL_SRGB8_EXT 0x8C41 |
#define GL_SRGB_ALPHA 0x8C42 |
#define GL_SRGB_ALPHA_EXT 0x8C42 |
#define GL_SRGB_DECODE_ARB 0x8299 |
#define GL_SRGB_EXT 0x8C40 |
#define GL_SRGB_READ 0x8297 |
#define GL_SRGB_WRITE 0x8298 |
#define GL_STACK_OVERFLOW 0x0503 |
#define GL_STACK_OVERFLOW 0x0503 |
#define GL_STACK_UNDERFLOW 0x0504 |
#define GL_STACK_UNDERFLOW 0x0504 |
#define GL_STANDARD_FONT_NAME_NV 0x9072 |
#define GL_STATIC_ATI 0x8760 |
#define GL_STATIC_COPY 0x88E6 |
#define GL_STATIC_COPY_ARB 0x88E6 |
#define GL_STATIC_DRAW 0x88E4 |
#define GL_STATIC_DRAW_ARB 0x88E4 |
#define GL_STATIC_READ 0x88E5 |
#define GL_STATIC_READ_ARB 0x88E5 |
#define GL_STATIC_VERTEX_ARRAY_IBM 103061 |
#define GL_STATISTICS_REGAL 0x9364 |
#define GL_STENCIL 0x1802 |
#define GL_STENCIL_ATTACHMENT 0x8D20 |
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
#define GL_STENCIL_BACK_FAIL_ATI 0x8801 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
#define GL_STENCIL_BACK_FUNC_ATI 0x8800 |
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
#define GL_STENCIL_BACK_REF 0x8CA3 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define GL_STENCIL_BITS 0x0D57 |
#define GL_STENCIL_BUFFER 0x8224 |
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define GL_STENCIL_COMPONENTS 0x8285 |
#define GL_STENCIL_FAIL 0x0B94 |
#define GL_STENCIL_FUNC 0x0B92 |
#define GL_STENCIL_INDEX 0x1901 |
#define GL_STENCIL_INDEX 0x1901 |
#define GL_STENCIL_INDEX1 0x8D46 |
#define GL_STENCIL_INDEX16 0x8D49 |
#define GL_STENCIL_INDEX16_EXT 0x8D49 |
#define GL_STENCIL_INDEX1_EXT 0x8D46 |
#define GL_STENCIL_INDEX4 0x8D47 |
#define GL_STENCIL_INDEX4_EXT 0x8D47 |
#define GL_STENCIL_INDEX8 0x8D48 |
#define GL_STENCIL_INDEX8 0x8D48 |
#define GL_STENCIL_INDEX8_EXT 0x8D48 |
#define GL_STENCIL_OP_VALUE_AMD 0x874C |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define GL_STENCIL_REF 0x0B97 |
#define GL_STENCIL_RENDERABLE 0x8288 |
#define GL_STENCIL_TAG_BITS_EXT 0x88F2 |
#define GL_STENCIL_TEST 0x0B90 |
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
#define GL_STENCIL_VALUE_MASK 0x0B93 |
#define GL_STENCIL_WRITEMASK 0x0B98 |
#define GL_STEREO 0x0C33 |
#define GL_STORAGE_CACHED_APPLE 0x85BE |
#define GL_STORAGE_CACHED_APPLE 0x85BE |
#define GL_STORAGE_CLIENT_APPLE 0x85B4 |
#define GL_STORAGE_PRIVATE_APPLE 0x85BD |
#define GL_STORAGE_SHARED_APPLE 0x85BF |
#define GL_STORAGE_SHARED_APPLE 0x85BF |
#define GL_STREAM_COPY 0x88E2 |
#define GL_STREAM_COPY_ARB 0x88E2 |
#define GL_STREAM_DRAW 0x88E0 |
#define GL_STREAM_DRAW_ARB 0x88E0 |
#define GL_STREAM_RASTERIZATION_AMD 0x91A0 |
#define GL_STREAM_READ 0x88E1 |
#define GL_STREAM_READ_ARB 0x88E1 |
#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 |
#define GL_STRICT_LIGHTING_HINT_PGI 107031 |
#define GL_STRICT_SCISSOR_HINT_PGI 107032 |
#define GL_SUB_ATI 0x8965 |
#define GL_SUBPIXEL_BITS 0x0D50 |
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F |
#define GL_SUBTRACT 0x84E7 |
#define GL_SUBTRACT_ARB 0x84E7 |
#define GL_SUCCESS_NV 0x902F |
#define GL_SUN_convolution_border_modes 1 |
#define GL_SUN_global_alpha 1 |
#define GL_SUN_mesh_array 1 |
#define GL_SUN_read_video_pixels 1 |
#define GL_SUN_slice_accum 1 |
#define GL_SUN_triangle_list 1 |
#define GL_SUN_vertex 1 |
#define GL_SUNX_constant_data 1 |
#define GL_SURFACE_MAPPED_NV 0x8700 |
#define GL_SURFACE_REGISTERED_NV 0x86FD |
#define GL_SURFACE_STATE_NV 0x86EB |
#define GL_SWIZZLE_STQ_ATI 0x8977 |
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
#define GL_SWIZZLE_STR_ATI 0x8976 |
#define GL_SWIZZLE_STR_DR_ATI 0x8978 |
#define GL_SWIZZLE_STRQ_ATI 0x897A |
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B |
#define GL_SYNC_CL_EVENT_ARB 0x8240 |
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 |
#define GL_SYNC_CONDITION 0x9113 |
#define GL_SYNC_FENCE 0x9116 |
#define GL_SYNC_FLAGS 0x9115 |
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
#define GL_SYNC_STATUS 0x9114 |
#define GL_SYNC_X11_FENCE_EXT 0x90E1 |
#define GL_SYSTEM_FONT_NAME_NV 0x9073 |
#define GL_T 0x2001 |
#define GL_T2F_C3F_V3F 0x2A2A |
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
#define GL_T2F_C4UB_V3F 0x2A29 |
#define GL_T2F_N3F_V3F 0x2A2B |
#define GL_T2F_V3F 0x2A27 |
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
#define GL_T4F_V4F 0x2A28 |
#define GL_TABLE_TOO_LARGE 0x8031 |
#define GL_TANGENT_ARRAY_EXT 0x8439 |
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 |
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F |
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E |
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E |
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 |
#define GL_TESS_CONTROL_SHADER 0x8E88 |
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 |
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 |
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF |
#define GL_TESS_CONTROL_TEXTURE 0x829C |
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F |
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 |
#define GL_TESS_EVALUATION_SHADER 0x8E87 |
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 |
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA |
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 |
#define GL_TESS_EVALUATION_TEXTURE 0x829D |
#define GL_TESS_GEN_MODE 0x8E76 |
#define GL_TESS_GEN_POINT_MODE 0x8E79 |
#define GL_TESS_GEN_SPACING 0x8E77 |
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
#define GL_TESSELLATION_FACTOR_AMD 0x9005 |
#define GL_TESSELLATION_MODE_AMD 0x9004 |
#define GL_TEXCOORD1_BIT_PGI 0x10000000 |
#define GL_TEXCOORD2_BIT_PGI 0x20000000 |
#define GL_TEXCOORD3_BIT_PGI 0x40000000 |
#define GL_TEXCOORD4_BIT_PGI 0x80000000 |
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
#define GL_TEXTURE 0x1702 |
#define GL_TEXTURE0 0x84C0 |
#define GL_TEXTURE0_ARB 0x84C0 |
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE10 0x84CA |
#define GL_TEXTURE10_ARB 0x84CA |
#define GL_TEXTURE11 0x84CB |
#define GL_TEXTURE11_ARB 0x84CB |
#define GL_TEXTURE12 0x84CC |
#define GL_TEXTURE12_ARB 0x84CC |
#define GL_TEXTURE13 0x84CD |
#define GL_TEXTURE13_ARB 0x84CD |
#define GL_TEXTURE14 0x84CE |
#define GL_TEXTURE14_ARB 0x84CE |
#define GL_TEXTURE15 0x84CF |
#define GL_TEXTURE15_ARB 0x84CF |
#define GL_TEXTURE16 0x84D0 |
#define GL_TEXTURE16_ARB 0x84D0 |
#define GL_TEXTURE17 0x84D1 |
#define GL_TEXTURE17_ARB 0x84D1 |
#define GL_TEXTURE18 0x84D2 |
#define GL_TEXTURE18_ARB 0x84D2 |
#define GL_TEXTURE19 0x84D3 |
#define GL_TEXTURE19_ARB 0x84D3 |
#define GL_TEXTURE1_ARB 0x84C1 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE20 0x84D4 |
#define GL_TEXTURE20_ARB 0x84D4 |
#define GL_TEXTURE21 0x84D5 |
#define GL_TEXTURE21_ARB 0x84D5 |
#define GL_TEXTURE22 0x84D6 |
#define GL_TEXTURE22_ARB 0x84D6 |
#define GL_TEXTURE23 0x84D7 |
#define GL_TEXTURE23_ARB 0x84D7 |
#define GL_TEXTURE24 0x84D8 |
#define GL_TEXTURE24_ARB 0x84D8 |
#define GL_TEXTURE25 0x84D9 |
#define GL_TEXTURE25_ARB 0x84D9 |
#define GL_TEXTURE26 0x84DA |
#define GL_TEXTURE26_ARB 0x84DA |
#define GL_TEXTURE27 0x84DB |
#define GL_TEXTURE27_ARB 0x84DB |
#define GL_TEXTURE28 0x84DC |
#define GL_TEXTURE28_ARB 0x84DC |
#define GL_TEXTURE29 0x84DD |
#define GL_TEXTURE29_ARB 0x84DD |
#define GL_TEXTURE2_ARB 0x84C2 |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE30 0x84DE |
#define GL_TEXTURE30_ARB 0x84DE |
#define GL_TEXTURE31 0x84DF |
#define GL_TEXTURE31_ARB 0x84DF |
#define GL_TEXTURE3_ARB 0x84C3 |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE4_ARB 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE5_ARB 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE6_ARB 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define GL_TEXTURE7_ARB 0x84C7 |
#define GL_TEXTURE8 0x84C8 |
#define GL_TEXTURE8_ARB 0x84C8 |
#define GL_TEXTURE9 0x84C9 |
#define GL_TEXTURE9_ARB 0x84C9 |
#define GL_TEXTURE_1D 0x0DE0 |
#define GL_TEXTURE_1D 0x0DE0 |
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 |
#define GL_TEXTURE_1D_BINDING_EXT 0x8068 |
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D |
#define GL_TEXTURE_1D_STACK_MESAX 0x8759 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
#define GL_TEXTURE_2D_BINDING_EXT 0x8069 |
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E |
#define GL_TEXTURE_2D_STACK_MESAX 0x875A |
#define GL_TEXTURE_3D 0x806F |
#define GL_TEXTURE_3D_BINDING_EXT 0x806A |
#define GL_TEXTURE_3D_EXT 0x806F |
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F |
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F |
#define GL_TEXTURE_BASE_LEVEL 0x813C |
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
#define GL_TEXTURE_BINDING 0x82EB |
#define GL_TEXTURE_BINDING_1D 0x8068 |
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C |
#define GL_TEXTURE_BINDING_2D 0x8069 |
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
#define GL_TEXTURE_BINDING_3D 0x806A |
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C |
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A |
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 |
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 |
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 |
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 |
#define GL_TEXTURE_BIT 0x00040000 |
#define GL_TEXTURE_BLUE_SIZE 0x805E |
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E |
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
#define GL_TEXTURE_BORDER 0x1005 |
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A |
#define GL_TEXTURE_BUFFER 0x8C2A |
#define GL_TEXTURE_BUFFER_ARB 0x8C2A |
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D |
#define GL_TEXTURE_BUFFER_EXT 0x8C2A |
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E |
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E |
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E |
#define GL_TEXTURE_BUFFER_OFFSET 0x919D |
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
#define GL_TEXTURE_BUFFER_SIZE 0x919E |
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 |
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC |
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
#define GL_TEXTURE_COMPARE_MODE 0x884C |
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
#define GL_TEXTURE_COMPARE_SGIX 0x819A |
#define GL_TEXTURE_COMPONENTS 0x1003 |
#define GL_TEXTURE_COMPRESSED 0x86A1 |
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 |
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 |
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F |
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 |
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
#define GL_TEXTURE_COORD_NV 0x8C79 |
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 |
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 |
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F |
#define GL_TEXTURE_DEPTH 0x8071 |
#define GL_TEXTURE_DEPTH_EXT 0x8071 |
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
#define GL_TEXTURE_DS_SIZE_NV 0x871D |
#define GL_TEXTURE_DT_SIZE_NV 0x871E |
#define GL_TEXTURE_ENV 0x2300 |
#define GL_TEXTURE_ENV_COLOR 0x2201 |
#define GL_TEXTURE_ENV_MODE 0x2200 |
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 |
#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
#define GL_TEXTURE_FOG_SGIX 0 |
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC |
#define GL_TEXTURE_GATHER 0x82A2 |
#define GL_TEXTURE_GATHER_SHADOW 0x82A3 |
#define GL_TEXTURE_GEN_MODE 0x2500 |
#define GL_TEXTURE_GEN_Q 0x0C63 |
#define GL_TEXTURE_GEN_R 0x0C62 |
#define GL_TEXTURE_GEN_S 0x0C60 |
#define GL_TEXTURE_GEN_T 0x0C61 |
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
#define GL_TEXTURE_GREEN_SIZE 0x805D |
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D |
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
#define GL_TEXTURE_HEIGHT 0x1001 |
#define GL_TEXTURE_HI_SIZE_NV 0x871B |
#define GL_TEXTURE_IMAGE_FORMAT 0x828F |
#define GL_TEXTURE_IMAGE_TYPE 0x8290 |
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 |
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 |
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
#define GL_TEXTURE_LIGHT_EXT 0x8350 |
#define GL_TEXTURE_LO_SIZE_NV 0x871C |
#define GL_TEXTURE_LOD_BIAS 0x8501 |
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 |
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 |
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
#define GL_TEXTURE_MAG_FILTER 0x2800 |
#define GL_TEXTURE_MAG_SIZE_NV 0x871F |
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 |
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 |
#define GL_TEXTURE_MATRIX 0x0BA8 |
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B |
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 |
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A |
#define GL_TEXTURE_MAX_LEVEL 0x813D |
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
#define GL_TEXTURE_MAX_LOD 0x813B |
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B |
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF |
#define GL_TEXTURE_MIN_FILTER 0x2801 |
#define GL_TEXTURE_MIN_LOD 0x813A |
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A |
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E |
#define GL_TEXTURE_NORMAL_EXT 0x85AF |
#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 |
#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 |
#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 |
#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 |
#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 |
#define GL_TEXTURE_PRIORITY 0x8066 |
#define GL_TEXTURE_PRIORITY_EXT 0x8066 |
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 |
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 |
#define GL_TEXTURE_RECTANGLE 0x84F5 |
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 |
#define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
#define GL_TEXTURE_RED_SIZE 0x805C |
#define GL_TEXTURE_RED_SIZE_EXT 0x805C |
#define GL_TEXTURE_RED_TYPE 0x8C10 |
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 |
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 |
#define GL_TEXTURE_RESIDENT 0x8067 |
#define GL_TEXTURE_RESIDENT_EXT 0x8067 |
#define GL_TEXTURE_SAMPLES 0x9106 |
#define GL_TEXTURE_SHADER_NV 0x86DE |
#define GL_TEXTURE_SHADOW 0x82A1 |
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F |
#define GL_TEXTURE_SPARSE_ARB 0x91A6 |
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 |
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 |
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 |
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 |
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 |
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 |
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 |
#define GL_TEXTURE_TARGET 0x1006 |
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 |
#define GL_TEXTURE_USAGE_ANGLE 0x93A2 |
#define GL_TEXTURE_VIEW 0x82B5 |
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD |
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB |
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE |
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC |
#define GL_TEXTURE_WIDTH 0x1000 |
#define GL_TEXTURE_WRAP_R 0x8072 |
#define GL_TEXTURE_WRAP_R_EXT 0x8072 |
#define GL_TEXTURE_WRAP_S 0x2802 |
#define GL_TEXTURE_WRAP_T 0x2803 |
#define GL_TIME_ELAPSED 0x88BF |
#define GL_TIME_ELAPSED_ANGLE 0x88BF |
#define GL_TIME_ELAPSED_EXT 0x88BF |
#define GL_TIMEOUT_EXPIRED 0x911B |
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
#define GL_TIMESTAMP 0x8E28 |
#define GL_TIMESTAMP_ANGLE 0x8E28 |
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
#define GL_TRACE_REGAL 0x9361 |
#define GL_TRACK_MATRIX_NV 0x8648 |
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
#define GL_TRANSFORM_BIT 0x00001000 |
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E |
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 |
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 |
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C |
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 |
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 |
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED |
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 |
#define GL_TRANSFORM_HINT_APPLE 0x85B1 |
#define GL_TRANSLATE_2D_NV 0x9090 |
#define GL_TRANSLATE_3D_NV 0x9091 |
#define GL_TRANSLATE_X_NV 0x908E |
#define GL_TRANSLATE_Y_NV 0x908F |
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 |
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 |
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
#define GL_TRANSPOSE_NV 0x862C |
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
#define GL_TRIANGLE_FAN 0x0006 |
#define GL_TRIANGLE_LIST_SUN 0x81D7 |
#define GL_TRIANGLE_MESH_SUN 0x8615 |
#define GL_TRIANGLE_STRIP 0x0005 |
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD |
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD |
#define GL_TRIANGLES 0x0004 |
#define GL_TRIANGLES_ADJACENCY 0x000C |
#define GL_TRIANGLES_ADJACENCY_ARB 0xC |
#define GL_TRIANGLES_ADJACENCY_EXT 0xC |
#define GL_TRIANGULAR_NV 0x90A5 |
#define GL_TRUE 1 |
#define GL_TYPE 0x92FA |
#define GL_UNCORRELATED_NV 0x9282 |
#define GL_UNDEFINED_APPLE 0x8A1C |
#define GL_UNDEFINED_VERTEX 0x8260 |
#define GL_UNIFORM 0x92E1 |
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
#define GL_UNIFORM_BARRIER_BIT 0x00000004 |
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 |
#define GL_UNIFORM_BLOCK 0x92E2 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
#define GL_UNIFORM_BUFFER 0x8A11 |
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF |
#define GL_UNIFORM_BUFFER_EXT 0x8DEE |
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
#define GL_UNIFORM_BUFFER_START 0x8A29 |
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
#define GL_UNIFORM_OFFSET 0x8A3B |
#define GL_UNIFORM_SIZE 0x8A38 |
#define GL_UNIFORM_TYPE 0x8A37 |
#define GL_UNKNOWN_CONTEXT_RESET 0x8255 |
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 |
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
#define GL_UNPACK_CMYK_HINT_EXT 0x800F |
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 |
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 |
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A |
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 |
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
#define GL_UNPACK_LSB_FIRST 0x0CF1 |
#define GL_UNPACK_RESAMPLE_OML 0x8985 |
#define GL_UNPACK_RESAMPLE_SGIX 0x842F |
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 |
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
#define GL_UNPACK_SKIP_IMAGES 0x806D |
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
#define GL_UNSIGNALED 0x9118 |
#define GL_UNSIGNED_BYTE 0x1401 |
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
#define GL_UNSIGNED_IDENTITY_NV 0x8536 |
#define GL_UNSIGNED_INT 0x1405 |
#define GL_UNSIGNED_INT16_NV 0x8FF0 |
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 |
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 |
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 |
#define GL_UNSIGNED_INT64_AMD 0x8BC2 |
#define GL_UNSIGNED_INT64_ARB 0x140F |
#define GL_UNSIGNED_INT64_NV 0x140F |
#define GL_UNSIGNED_INT64_NV 0x140F |
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 |
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 |
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 |
#define GL_UNSIGNED_INT8_NV 0x8FEC |
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED |
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE |
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF |
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B |
#define GL_UNSIGNED_INT_24_8 0x84FA |
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA |
#define GL_UNSIGNED_INT_24_8_NV 0x84FA |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E |
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 |
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 |
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 |
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B |
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 |
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 |
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 |
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A |
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F |
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 |
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 |
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 |
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 |
#define GL_UNSIGNED_INVERT_NV 0x8537 |
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
#define GL_UNSIGNED_SHORT 0x1403 |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA |
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB |
#define GL_UPPER_LEFT 0x8CA2 |
#define GL_UPPER_LEFT 0x8CA2 |
#define GL_USE_MISSING_GLYPH_NV 0x90AA |
#define GL_UTF16_NV 0x909B |
#define GL_UTF8_NV 0x909A |
#define GL_V2F 0x2A20 |
#define GL_V3F 0x2A21 |
#define GL_VALIDATE_STATUS 0x8B83 |
#define GL_VARIABLE_A_NV 0x8523 |
#define GL_VARIABLE_B_NV 0x8524 |
#define GL_VARIABLE_C_NV 0x8525 |
#define GL_VARIABLE_D_NV 0x8526 |
#define GL_VARIABLE_E_NV 0x8527 |
#define GL_VARIABLE_F_NV 0x8528 |
#define GL_VARIABLE_G_NV 0x8529 |
#define GL_VARIANT_ARRAY_EXT 0x87E8 |
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 |
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 |
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 |
#define GL_VARIANT_DATATYPE_EXT 0x87E5 |
#define GL_VARIANT_EXT 0x87C1 |
#define GL_VARIANT_VALUE_EXT 0x87E4 |
#define GL_VBO_FREE_MEMORY_ATI 0x87FB |
#define GL_VECTOR_EXT 0x87BF |
#define GL_VENDOR 0x1F00 |
#define GL_VERSION 0x1F02 |
#define GL_VERSION_1_1 1 |
#define GL_VERSION_1_2 1 |
#define GL_VERSION_1_2_1 1 |
#define GL_VERSION_1_3 1 |
#define GL_VERSION_1_4 1 |
#define GL_VERSION_1_5 1 |
#define GL_VERSION_2_0 1 |
#define GL_VERSION_2_1 1 |
#define GL_VERSION_3_0 1 |
#define GL_VERSION_3_1 1 |
#define GL_VERSION_3_2 1 |
#define GL_VERSION_3_3 1 |
#define GL_VERSION_4_0 1 |
#define GL_VERSION_4_1 1 |
#define GL_VERSION_4_2 1 |
#define GL_VERSION_4_3 1 |
#define GL_VERSION_4_4 1 |
#define GL_VERSION_4_5 1 |
#define GL_VERTEX23_BIT_PGI 0x00000004 |
#define GL_VERTEX4_BIT_PGI 0x00000008 |
#define GL_VERTEX_ARRAY 0x8074 |
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 |
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
#define GL_VERTEX_ARRAY_EXT 0x8074 |
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B |
#define GL_VERTEX_ARRAY_LIST_IBM 103070 |
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 |
#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 |
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
#define GL_VERTEX_ARRAY_POINTER 0x808E |
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D |
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
#define GL_VERTEX_ARRAY_SIZE 0x807A |
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
#define GL_VERTEX_ARRAY_STRIDE 0x807C |
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
#define GL_VERTEX_ARRAY_TYPE 0x807B |
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 |
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD |
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A |
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E |
#define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 |
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 |
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 |
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 |
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 |
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 |
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 |
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 |
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 |
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 |
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
#define GL_VERTEX_BINDING_BUFFER 0x8F4F |
#define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
#define GL_VERTEX_BINDING_OFFSET 0x82D7 |
#define GL_VERTEX_BINDING_STRIDE 0x82D8 |
#define GL_VERTEX_BLEND_ARB 0x86A7 |
#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 |
#define GL_VERTEX_DATA_HINT_PGI 107050 |
#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 |
#define GL_VERTEX_ID_NV 0x8C7B |
#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 |
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
#define GL_VERTEX_PRECLIP_SGIX 0x83EE |
#define GL_VERTEX_PRECLIP_SGIX 0x83EE |
#define GL_VERTEX_PROGRAM_ARB 0x8620 |
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
#define GL_VERTEX_PROGRAM_NV 0x8620 |
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
#define GL_VERTEX_SHADER 0x8B31 |
#define GL_VERTEX_SHADER_ARB 0x8B31 |
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 |
#define GL_VERTEX_SHADER_BIT 0x00000001 |
#define GL_VERTEX_SHADER_EXT 0x8780 |
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF |
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 |
#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 |
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 |
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 |
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 |
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 |
#define GL_VERTEX_SOURCE_ATI 0x876C |
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
#define GL_VERTEX_STREAM0_ATI 0x876D |
#define GL_VERTEX_STREAM1_ATI 0x876E |
#define GL_VERTEX_STREAM2_ATI 0x876F |
#define GL_VERTEX_STREAM3_ATI 0x8770 |
#define GL_VERTEX_STREAM4_ATI 0x8771 |
#define GL_VERTEX_STREAM5_ATI 0x8772 |
#define GL_VERTEX_STREAM6_ATI 0x8773 |
#define GL_VERTEX_STREAM7_ATI 0x8774 |
#define GL_VERTEX_SUBROUTINE 0x92E8 |
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE |
#define GL_VERTEX_TEXTURE 0x829B |
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
#define GL_VERTEX_WEIGHTING_EXT 0x8509 |
#define GL_VERTICAL_LINE_TO_NV 0x08 |
#define GL_VERTICES_SUBMITTED_ARB 0x82EE |
#define GL_VIBRANCE_BIAS_NV 0x8719 |
#define GL_VIBRANCE_SCALE_NV 0x8713 |
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 |
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D |
#define GL_VIDEO_BUFFER_NV 0x9020 |
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 |
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B |
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A |
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 |
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 |
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C |
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 |
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 |
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A |
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B |
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C |
#define GL_VIEW_CLASS_128_BITS 0x82C4 |
#define GL_VIEW_CLASS_16_BITS 0x82CA |
#define GL_VIEW_CLASS_24_BITS 0x82C9 |
#define GL_VIEW_CLASS_32_BITS 0x82C8 |
#define GL_VIEW_CLASS_48_BITS 0x82C7 |
#define GL_VIEW_CLASS_64_BITS 0x82C6 |
#define GL_VIEW_CLASS_8_BITS 0x82CB |
#define GL_VIEW_CLASS_96_BITS 0x82C5 |
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 |
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 |
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 |
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 |
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC |
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD |
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE |
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF |
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 |
#define GL_VIEWPORT 0x0BA2 |
#define GL_VIEWPORT 0x0BA2 |
#define GL_VIEWPORT_BIT 0x00000800 |
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D |
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 |
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 |
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 |
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 |
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 |
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 |
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 |
#define GL_VIVIDLIGHT_NV 0x92A6 |
#define GL_VOLATILE_APPLE 0x8A1A |
#define GL_W_EXT 0x87D8 |
#define GL_WAIT_FAILED 0x911D |
#define GL_WARP_SIZE_NV 0x9339 |
#define GL_WARPS_PER_SM_NV 0x933A |
#define GL_WEIGHT_ARRAY_ARB 0x86AD |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
#define GL_WIDE_LINE_HINT_PGI 107042 |
#define GL_WIN_phong_shading 1 |
#define GL_WIN_specular_fog 1 |
#define GL_WIN_swap_hint 1 |
#define GL_WRAP_BORDER 0x8152 |
#define GL_WRAP_BORDER_SUN 0x81D4 |
#define GL_WRITE_DISCARD_NV 0x88BE |
#define GL_WRITE_ONLY 0x88B9 |
#define GL_WRITE_ONLY_ARB 0x88B9 |
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
#define GL_X_EXT 0x87D5 |
#define GL_XOR 0x1506 |
#define GL_XOR_NV 0x1506 |
#define GL_Y_EXT 0x87D6 |
#define GL_YCBAYCR8A_4224_NV 0x9032 |
#define GL_YCBCR_422_APPLE 0x85B9 |
#define GL_YCBCR_MESA 0x8757 |
#define GL_YCBYCR8_422_NV 0x9031 |
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 |
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 |
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 |
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 |
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 |
#define GL_Z_EXT 0x87D7 |
#define GL_ZERO 0 |
#define GL_ZERO_EXT 0x87DD |
#define GL_ZERO_TO_ONE 0x935F |
#define GL_ZOOM_X 0x0D16 |
#define GL_ZOOM_Y 0x0D17 |
#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) |
#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) |
#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) |
#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) |
#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) |
#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) |
#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) |
#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) |
#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) |
#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) |
#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) |
#define GLAPI extern |
#define GLAPIENTRY |
#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) |
#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) |
#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) |
#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) |
#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) |
#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) |
#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) |
#define glAttachShader GLEW_GET_FUN(__glewAttachShader) |
#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) |
#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) |
#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) |
#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) |
#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) |
#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) |
#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) |
#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) |
#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) |
#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) |
#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) |
#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) |
#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) |
#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) |
#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) |
#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) |
#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) |
#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) |
#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) |
#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) |
#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) |
#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) |
#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) |
#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) |
#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) |
#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) |
#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) |
#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) |
#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) |
#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) |
#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) |
#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) |
#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) |
#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) |
#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) |
#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) |
#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) |
#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) |
#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) |
#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) |
#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) |
#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) |
#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) |
#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) |
#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) |
#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) |
#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) |
#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) |
#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) |
#define glBindSampler GLEW_GET_FUN(__glewBindSampler) |
#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) |
#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) |
#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) |
#define glBindTextures GLEW_GET_FUN(__glewBindTextures) |
#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) |
#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) |
#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) |
#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) |
#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) |
#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) |
#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) |
#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) |
#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) |
#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) |
#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) |
#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) |
#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) |
#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) |
#define glBlendColor GLEW_GET_FUN(__glewBlendColor) |
#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) |
#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) |
#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) |
#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) |
#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) |
#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) |
#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) |
#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) |
#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) |
#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) |
#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) |
#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) |
#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) |
#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) |
#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) |
#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) |
#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) |
#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) |
#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) |
#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) |
#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) |
#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) |
#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) |
#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) |
#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) |
#define glBufferData GLEW_GET_FUN(__glewBufferData) |
#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) |
#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) |
#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) |
#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) |
#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) |
#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) |
#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) |
#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) |
#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) |
#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) |
#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) |
#define glClampColor GLEW_GET_FUN(__glewClampColor) |
#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) |
#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) |
#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) |
#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) |
#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) |
#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) |
#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) |
#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) |
#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) |
#define glClearColorx GLEW_GET_FUN(__glewClearColorx) |
#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) |
#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) |
#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) |
#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) |
#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) |
#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) |
#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) |
#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) |
#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) |
#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) |
#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) |
#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) |
#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) |
#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) |
#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) |
#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) |
#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) |
#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) |
#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) |
#define glClipControl GLEW_GET_FUN(__glewClipControl) |
#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) |
#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) |
#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) |
#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) |
#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) |
#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) |
#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) |
#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) |
#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) |
#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) |
#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) |
#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) |
#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) |
#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) |
#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) |
#define glColor4x GLEW_GET_FUN(__glewColor4x) |
#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) |
#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) |
#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) |
#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) |
#define glColorMaski GLEW_GET_FUN(__glewColorMaski) |
#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) |
#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) |
#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) |
#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) |
#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) |
#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) |
#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) |
#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) |
#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) |
#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) |
#define glColorTable GLEW_GET_FUN(__glewColorTable) |
#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) |
#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) |
#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) |
#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) |
#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) |
#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) |
#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) |
#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) |
#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) |
#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) |
#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) |
#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) |
#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) |
#define glCompileShader GLEW_GET_FUN(__glewCompileShader) |
#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) |
#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) |
#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) |
#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) |
#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) |
#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) |
#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) |
#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) |
#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) |
#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) |
#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) |
#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) |
#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) |
#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) |
#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) |
#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) |
#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) |
#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) |
#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) |
#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) |
#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) |
#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) |
#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) |
#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) |
#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) |
#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) |
#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) |
#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) |
#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) |
#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) |
#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) |
#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) |
#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) |
#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) |
#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) |
#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) |
#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) |
#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) |
#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) |
#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) |
#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) |
#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) |
#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) |
#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) |
#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) |
#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) |
#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) |
#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) |
#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) |
#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) |
#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) |
#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) |
#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) |
#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) |
#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) |
#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) |
#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) |
#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) |
#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) |
#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) |
#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) |
#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) |
#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) |
#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) |
#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) |
#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) |
#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) |
#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) |
#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) |
#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) |
#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) |
#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) |
#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) |
#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) |
#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) |
#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) |
#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) |
#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) |
#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) |
#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) |
#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) |
#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) |
#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) |
#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) |
#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) |
#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) |
#define glCreateShader GLEW_GET_FUN(__glewCreateShader) |
#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) |
#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) |
#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) |
#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) |
#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) |
#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) |
#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) |
#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) |
#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) |
#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) |
#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) |
#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) |
#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) |
#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) |
#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) |
#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) |
#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) |
#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) |
#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) |
#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) |
#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) |
#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) |
#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) |
#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) |
#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) |
#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) |
#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) |
#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) |
#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) |
#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) |
#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) |
#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) |
#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) |
#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) |
#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) |
#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) |
#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) |
#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) |
#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) |
#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) |
#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) |
#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) |
#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) |
#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) |
#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) |
#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) |
#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) |
#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) |
#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) |
#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) |
#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) |
#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) |
#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) |
#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) |
#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) |
#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) |
#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) |
#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) |
#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) |
#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) |
#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) |
#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) |
#define glDetachShader GLEW_GET_FUN(__glewDetachShader) |
#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) |
#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) |
#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) |
#define glDisablei GLEW_GET_FUN(__glewDisablei) |
#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) |
#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) |
#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) |
#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) |
#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) |
#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) |
#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) |
#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) |
#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) |
#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) |
#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) |
#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) |
#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) |
#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) |
#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) |
#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) |
#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) |
#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) |
#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) |
#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) |
#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) |
#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) |
#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) |
#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) |
#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) |
#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) |
#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) |
#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) |
#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) |
#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) |
#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) |
#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) |
#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) |
#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) |
#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) |
#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) |
#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) |
#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) |
#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) |
#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) |
#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) |
#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) |
#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) |
#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) |
#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) |
#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) |
#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) |
#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) |
#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) |
#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) |
#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) |
#define glEnablei GLEW_GET_FUN(__glewEnablei) |
#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) |
#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) |
#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) |
#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) |
#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) |
#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) |
#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) |
#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) |
#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) |
#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) |
#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) |
#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) |
#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) |
#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) |
#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) |
#define glEndQuery GLEW_GET_FUN(__glewEndQuery) |
#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) |
#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) |
#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) |
#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) |
#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) |
#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) |
#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) |
#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) |
#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) |
#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) |
#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) |
#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) |
#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) |
#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) |
#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) |
#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) |
#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) |
#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) |
#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) |
#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) |
#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) |
#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) |
#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) |
#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) |
#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) |
#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) |
#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) |
#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) |
#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) |
#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) |
#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) |
#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) |
#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) |
#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) |
#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) |
#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) |
#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) |
#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) |
#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) |
#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) |
#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) |
#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) |
#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) |
#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) |
#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) |
#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) |
#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) |
#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) |
#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) |
#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) |
#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) |
#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) |
#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) |
#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) |
#define GLEW_APIENTRY_DEFINED |
#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) |
#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) |
#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) |
#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) |
#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) |
#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) |
#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) |
#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) |
#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) |
#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) |
#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) |
#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) |
#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) |
#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) |
#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) |
#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) |
#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) |
#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) |
#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) |
#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) |
#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) |
#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) |
#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) |
#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) |
#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) |
#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) |
#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) |
#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) |
#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) |
#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) |
#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) |
#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) |
#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) |
#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) |
#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) |
#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) |
#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) |
#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) |
#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) |
#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) |
#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) |
#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) |
#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) |
#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) |
#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) |
#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) |
#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) |
#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) |
#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) |
#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) |
#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) |
#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) |
#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) |
#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) |
#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) |
#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) |
#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) |
#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) |
#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) |
#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) |
#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) |
#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) |
#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) |
#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) |
#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) |
#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) |
#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) |
#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) |
#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) |
#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) |
#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) |
#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) |
#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) |
#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) |
#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) |
#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) |
#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) |
#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) |
#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) |
#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) |
#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) |
#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) |
#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) |
#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) |
#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) |
#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) |
#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) |
#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) |
#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) |
#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) |
#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) |
#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) |
#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) |
#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) |
#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) |
#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) |
#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) |
#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) |
#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) |
#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) |
#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) |
#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) |
#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) |
#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) |
#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) |
#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) |
#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) |
#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) |
#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) |
#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) |
#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) |
#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) |
#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) |
#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) |
#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) |
#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) |
#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) |
#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) |
#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) |
#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) |
#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) |
#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) |
#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) |
#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) |
#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) |
#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) |
#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) |
#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) |
#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) |
#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) |
#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) |
#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) |
#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) |
#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) |
#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) |
#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) |
#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) |
#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) |
#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) |
#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) |
#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) |
#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) |
#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) |
#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) |
#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) |
#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) |
#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) |
#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) |
#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) |
#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) |
#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) |
#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) |
#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) |
#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) |
#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) |
#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) |
#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) |
#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) |
#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) |
#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) |
#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) |
#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) |
#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) |
#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) |
#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) |
#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) |
#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) |
#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) |
#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) |
#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) |
#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) |
#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) |
#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) |
#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) |
#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) |
#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) |
#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) |
#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) |
#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) |
#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) |
#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) |
#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) |
#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) |
#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) |
#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) |
#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) |
#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) |
#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) |
#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) |
#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) |
#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) |
#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) |
#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) |
#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ |
#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ |
#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ |
#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) |
#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) |
#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) |
#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) |
#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) |
#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) |
#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) |
#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) |
#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) |
#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) |
#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) |
#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) |
#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) |
#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) |
#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) |
#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) |
#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) |
#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) |
#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) |
#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) |
#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) |
#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) |
#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) |
#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) |
#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) |
#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) |
#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) |
#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) |
#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) |
#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) |
#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) |
#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) |
#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) |
#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) |
#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) |
#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) |
#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) |
#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) |
#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) |
#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) |
#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) |
#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) |
#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) |
#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) |
#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) |
#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) |
#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) |
#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) |
#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) |
#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) |
#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) |
#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) |
#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) |
#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) |
#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) |
#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) |
#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) |
#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) |
#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) |
#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) |
#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) |
#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) |
#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) |
#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) |
#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) |
#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) |
#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) |
#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) |
#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) |
#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) |
#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) |
#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) |
#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) |
#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) |
#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) |
#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) |
#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) |
#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) |
#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) |
#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) |
#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) |
#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) |
#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) |
#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) |
#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) |
#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) |
#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) |
#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) |
#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) |
#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) |
#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) |
#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) |
#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) |
#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) |
#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) |
#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) |
#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) |
#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) |
#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) |
#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) |
#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) |
#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) |
#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) |
#define GLEW_FUN_EXPORT GLEWAPI |
#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) |
#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) |
#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) |
#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) |
#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) |
#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) |
#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) |
#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) |
#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) |
#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) |
#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) |
#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) |
#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) |
#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) |
#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) |
#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) |
#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) |
#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) |
#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) |
#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) |
#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) |
#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) |
#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) |
#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) |
#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) |
#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) |
#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) |
#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) |
#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) |
#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) |
#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) |
#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) |
#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) |
#define GLEW_NO_ERROR 0 |
#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) |
#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) |
#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) |
#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) |
#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) |
#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) |
#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) |
#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) |
#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) |
#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) |
#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) |
#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) |
#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) |
#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) |
#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) |
#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) |
#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) |
#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) |
#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) |
#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) |
#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) |
#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) |
#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) |
#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) |
#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) |
#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) |
#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) |
#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) |
#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) |
#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) |
#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) |
#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) |
#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) |
#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) |
#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) |
#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) |
#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) |
#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) |
#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) |
#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) |
#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) |
#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) |
#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) |
#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) |
#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) |
#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) |
#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) |
#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) |
#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) |
#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) |
#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) |
#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) |
#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) |
#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) |
#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) |
#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) |
#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) |
#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) |
#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) |
#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) |
#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) |
#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) |
#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) |
#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) |
#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) |
#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) |
#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) |
#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) |
#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) |
#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) |
#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) |
#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) |
#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) |
#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) |
#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) |
#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) |
#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) |
#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) |
#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) |
#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) |
#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) |
#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) |
#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) |
#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) |
#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) |
#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) |
#define GLEW_OK 0 |
#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) |
#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) |
#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) |
#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) |
#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) |
#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) |
#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) |
#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) |
#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) |
#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) |
#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) |
#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) |
#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) |
#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) |
#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) |
#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) |
#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) |
#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) |
#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) |
#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) |
#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) |
#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) |
#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) |
#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) |
#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) |
#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) |
#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) |
#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) |
#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) |
#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) |
#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) |
#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) |
#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) |
#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) |
#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) |
#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) |
#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) |
#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) |
#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) |
#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) |
#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) |
#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) |
#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) |
#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) |
#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) |
#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) |
#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) |
#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) |
#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) |
#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) |
#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) |
#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) |
#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) |
#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) |
#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) |
#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) |
#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) |
#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) |
#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) |
#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) |
#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) |
#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) |
#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) |
#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) |
#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) |
#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) |
#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) |
#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) |
#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) |
#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) |
#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) |
#define GLEW_VAR_EXPORT GLEWAPI |
#define GLEW_VERSION 1 |
#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) |
#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) |
#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) |
#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) |
#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) |
#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) |
#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) |
#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) |
#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) |
#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) |
#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) |
#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) |
#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) |
#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) |
#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) |
#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) |
#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) |
#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) |
#define GLEW_VERSION_MAJOR 2 |
#define GLEW_VERSION_MICRO 4 |
#define GLEW_VERSION_MINOR 3 |
#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) |
#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) |
#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) |
#define GLEWAPI extern |
#define GLEWAPIENTRY |
#define glewIsExtensionSupported | ( | x | ) | glewIsSupported(x) |
#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) |
#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) |
#define glFenceSync GLEW_GET_FUN(__glewFenceSync) |
#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) |
#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) |
#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) |
#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) |
#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) |
#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) |
#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) |
#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) |
#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) |
#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) |
#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) |
#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) |
#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) |
#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) |
#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) |
#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) |
#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) |
#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) |
#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) |
#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) |
#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) |
#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) |
#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) |
#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) |
#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) |
#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) |
#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) |
#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) |
#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) |
#define glFogx GLEW_GET_FUN(__glewFogx) |
#define glFogxv GLEW_GET_FUN(__glewFogxv) |
#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) |
#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) |
#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) |
#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) |
#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) |
#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) |
#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) |
#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) |
#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) |
#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) |
#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) |
#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) |
#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) |
#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) |
#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) |
#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) |
#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) |
#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) |
#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) |
#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) |
#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) |
#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) |
#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) |
#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) |
#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) |
#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) |
#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) |
#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) |
#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) |
#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) |
#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) |
#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) |
#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) |
#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) |
#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) |
#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) |
#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) |
#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) |
#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) |
#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) |
#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) |
#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) |
#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) |
#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) |
#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) |
#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) |
#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) |
#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) |
#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) |
#define glFrustumf GLEW_GET_FUN(__glewFrustumf) |
#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) |
#define glFrustumx GLEW_GET_FUN(__glewFrustumx) |
#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) |
#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) |
#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) |
#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) |
#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) |
#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) |
#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) |
#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) |
#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) |
#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) |
#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) |
#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) |
#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) |
#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) |
#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) |
#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) |
#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) |
#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) |
#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) |
#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) |
#define glGenQueries GLEW_GET_FUN(__glewGenQueries) |
#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) |
#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) |
#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) |
#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) |
#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) |
#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) |
#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) |
#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) |
#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) |
#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) |
#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) |
#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) |
#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) |
#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) |
#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) |
#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) |
#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) |
#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) |
#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) |
#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) |
#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) |
#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) |
#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) |
#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) |
#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) |
#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) |
#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) |
#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) |
#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) |
#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) |
#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) |
#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) |
#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) |
#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) |
#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) |
#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) |
#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) |
#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) |
#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) |
#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) |
#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) |
#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) |
#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) |
#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) |
#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) |
#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) |
#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) |
#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) |
#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) |
#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) |
#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) |
#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) |
#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) |
#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) |
#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) |
#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) |
#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) |
#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) |
#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) |
#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) |
#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) |
#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) |
#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) |
#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) |
#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) |
#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) |
#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) |
#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) |
#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) |
#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) |
#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) |
#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) |
#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) |
#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) |
#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) |
#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) |
#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) |
#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) |
#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) |
#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) |
#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) |
#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) |
#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) |
#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) |
#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) |
#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) |
#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) |
#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) |
#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) |
#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) |
#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) |
#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) |
#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) |
#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) |
#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) |
#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) |
#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) |
#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) |
#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) |
#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) |
#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) |
#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) |
#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) |
#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) |
#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) |
#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) |
#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) |
#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) |
#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) |
#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) |
#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) |
#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) |
#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) |
#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) |
#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) |
#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) |
#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) |
#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) |
#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) |
#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) |
#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) |
#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) |
#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) |
#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) |
#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) |
#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) |
#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) |
#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) |
#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) |
#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) |
#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) |
#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) |
#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) |
#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) |
#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) |
#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) |
#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) |
#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) |
#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) |
#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) |
#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) |
#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) |
#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) |
#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) |
#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) |
#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) |
#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) |
#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) |
#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) |
#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) |
#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) |
#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) |
#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) |
#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) |
#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) |
#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) |
#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) |
#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) |
#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) |
#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) |
#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) |
#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) |
#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) |
#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) |
#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) |
#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) |
#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) |
#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) |
#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) |
#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) |
#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) |
#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) |
#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) |
#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) |
#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) |
#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) |
#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) |
#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) |
#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) |
#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) |
#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) |
#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) |
#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) |
#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) |
#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) |
#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) |
#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) |
#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) |
#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) |
#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) |
#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) |
#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) |
#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) |
#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) |
#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) |
#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) |
#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) |
#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) |
#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) |
#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) |
#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) |
#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) |
#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) |
#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) |
#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) |
#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) |
#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) |
#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) |
#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) |
#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) |
#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) |
#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) |
#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) |
#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) |
#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) |
#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) |
#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) |
#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) |
#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) |
#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) |
#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) |
#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) |
#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) |
#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) |
#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) |
#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) |
#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) |
#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) |
#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) |
#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) |
#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) |
#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) |
#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) |
#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) |
#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) |
#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) |
#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) |
#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) |
#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) |
#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) |
#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) |
#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) |
#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) |
#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) |
#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) |
#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) |
#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) |
#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) |
#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) |
#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) |
#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) |
#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) |
#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) |
#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) |
#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) |
#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) |
#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) |
#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) |
#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) |
#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) |
#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) |
#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) |
#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) |
#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) |
#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) |
#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) |
#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) |
#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) |
#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) |
#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) |
#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) |
#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) |
#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) |
#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) |
#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) |
#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) |
#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) |
#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) |
#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) |
#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) |
#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) |
#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) |
#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) |
#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) |
#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) |
#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) |
#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) |
#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) |
#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) |
#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) |
#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) |
#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) |
#define glGetStringi GLEW_GET_FUN(__glewGetStringi) |
#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) |
#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) |
#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) |
#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) |
#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) |
#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) |
#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) |
#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) |
#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) |
#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) |
#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) |
#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) |
#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) |
#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) |
#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) |
#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) |
#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) |
#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) |
#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) |
#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) |
#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) |
#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) |
#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) |
#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) |
#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) |
#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) |
#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) |
#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) |
#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) |
#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) |
#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) |
#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) |
#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) |
#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) |
#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) |
#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) |
#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) |
#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) |
#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) |
#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) |
#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) |
#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) |
#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) |
#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) |
#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) |
#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) |
#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) |
#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) |
#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) |
#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) |
#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) |
#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) |
#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) |
#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) |
#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) |
#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) |
#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) |
#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) |
#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) |
#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) |
#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) |
#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) |
#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) |
#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) |
#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) |
#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) |
#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) |
#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) |
#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) |
#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) |
#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) |
#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) |
#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) |
#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) |
#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) |
#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) |
#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) |
#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) |
#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) |
#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) |
#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) |
#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) |
#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) |
#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) |
#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) |
#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) |
#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) |
#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) |
#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) |
#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) |
#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) |
#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) |
#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) |
#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) |
#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) |
#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) |
#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) |
#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) |
#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) |
#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) |
#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) |
#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) |
#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) |
#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) |
#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) |
#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) |
#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) |
#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) |
#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) |
#define glHistogram GLEW_GET_FUN(__glewHistogram) |
#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) |
#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) |
#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) |
#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) |
#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) |
#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) |
#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) |
#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) |
#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) |
#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) |
#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) |
#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) |
#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) |
#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) |
#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) |
#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) |
#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) |
#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) |
#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) |
#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) |
#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) |
#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) |
#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) |
#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) |
#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) |
#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) |
#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) |
#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) |
#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) |
#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) |
#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) |
#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) |
#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) |
#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) |
#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) |
#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) |
#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) |
#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) |
#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) |
#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) |
#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) |
#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) |
#define glIsProgram GLEW_GET_FUN(__glewIsProgram) |
#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) |
#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) |
#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) |
#define glIsQuery GLEW_GET_FUN(__glewIsQuery) |
#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) |
#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) |
#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) |
#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) |
#define glIsSampler GLEW_GET_FUN(__glewIsSampler) |
#define glIsShader GLEW_GET_FUN(__glewIsShader) |
#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) |
#define glIsSync GLEW_GET_FUN(__glewIsSync) |
#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) |
#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) |
#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) |
#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) |
#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) |
#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) |
#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) |
#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) |
#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) |
#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) |
#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) |
#define glLightModelx GLEW_GET_FUN(__glewLightModelx) |
#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) |
#define glLightx GLEW_GET_FUN(__glewLightx) |
#define glLightxv GLEW_GET_FUN(__glewLightxv) |
#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) |
#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) |
#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) |
#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) |
#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) |
#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) |
#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) |
#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) |
#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) |
#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) |
#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) |
#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) |
#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) |
#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) |
#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) |
#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) |
#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) |
#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) |
#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) |
#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) |
#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) |
#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) |
#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) |
#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) |
#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) |
#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) |
#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) |
#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) |
#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) |
#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) |
#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) |
#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) |
#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) |
#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) |
#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) |
#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) |
#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) |
#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) |
#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) |
#define glMaterialx GLEW_GET_FUN(__glewMaterialx) |
#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) |
#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) |
#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) |
#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) |
#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) |
#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) |
#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) |
#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) |
#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) |
#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) |
#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) |
#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) |
#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) |
#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) |
#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) |
#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) |
#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) |
#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) |
#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) |
#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) |
#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) |
#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) |
#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) |
#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) |
#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) |
#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) |
#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) |
#define glMinmax GLEW_GET_FUN(__glewMinmax) |
#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) |
#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) |
#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) |
#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) |
#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) |
#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) |
#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) |
#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) |
#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) |
#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) |
#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) |
#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) |
#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) |
#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) |
#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) |
#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) |
#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) |
#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) |
#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) |
#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) |
#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) |
#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) |
#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) |
#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) |
#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) |
#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) |
#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) |
#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) |
#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) |
#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) |
#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) |
#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) |
#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) |
#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) |
#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) |
#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) |
#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) |
#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) |
#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) |
#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) |
#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) |
#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) |
#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) |
#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) |
#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) |
#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) |
#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) |
#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) |
#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) |
#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) |
#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) |
#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) |
#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) |
#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) |
#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) |
#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) |
#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) |
#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) |
#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) |
#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) |
#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) |
#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) |
#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) |
#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) |
#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) |
#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) |
#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) |
#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) |
#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) |
#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) |
#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) |
#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) |
#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) |
#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) |
#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) |
#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) |
#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) |
#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) |
#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) |
#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) |
#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) |
#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) |
#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) |
#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) |
#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) |
#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) |
#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) |
#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) |
#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) |
#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) |
#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) |
#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) |
#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) |
#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) |
#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) |
#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) |
#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) |
#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) |
#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) |
#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) |
#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) |
#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) |
#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) |
#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) |
#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) |
#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) |
#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) |
#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) |
#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) |
#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) |
#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) |
#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) |
#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) |
#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) |
#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) |
#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) |
#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) |
#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) |
#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) |
#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) |
#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) |
#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) |
#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) |
#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) |
#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) |
#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) |
#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) |
#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) |
#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) |
#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) |
#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) |
#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) |
#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) |
#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) |
#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) |
#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) |
#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) |
#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) |
#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) |
#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) |
#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) |
#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) |
#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) |
#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) |
#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) |
#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) |
#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) |
#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) |
#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) |
#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) |
#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) |
#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) |
#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) |
#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) |
#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) |
#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) |
#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) |
#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) |
#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) |
#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) |
#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) |
#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) |
#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) |
#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) |
#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) |
#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) |
#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) |
#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) |
#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) |
#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) |
#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) |
#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) |
#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) |
#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) |
#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) |
#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) |
#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) |
#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) |
#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) |
#define glNormal3x GLEW_GET_FUN(__glewNormal3x) |
#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) |
#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) |
#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) |
#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) |
#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) |
#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) |
#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) |
#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) |
#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) |
#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) |
#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) |
#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) |
#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) |
#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) |
#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) |
#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) |
#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) |
#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) |
#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) |
#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) |
#define glOrthof GLEW_GET_FUN(__glewOrthof) |
#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) |
#define glOrthox GLEW_GET_FUN(__glewOrthox) |
#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) |
#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) |
#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) |
#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) |
#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) |
#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) |
#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) |
#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) |
#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) |
#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) |
#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) |
#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) |
#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) |
#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) |
#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) |
#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) |
#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) |
#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) |
#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) |
#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) |
#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) |
#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) |
#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) |
#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) |
#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) |
#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) |
#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) |
#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) |
#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) |
#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) |
#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) |
#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) |
#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) |
#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) |
#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) |
#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) |
#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) |
#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) |
#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) |
#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) |
#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) |
#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) |
#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) |
#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) |
#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) |
#define glPointSizex GLEW_GET_FUN(__glewPointSizex) |
#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) |
#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) |
#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) |
#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) |
#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) |
#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) |
#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) |
#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) |
#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) |
#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) |
#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) |
#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) |
#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) |
#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) |
#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) |
#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) |
#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) |
#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) |
#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) |
#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) |
#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) |
#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) |
#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) |
#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) |
#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) |
#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) |
#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) |
#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) |
#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) |
#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) |
#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) |
#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) |
#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) |
#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) |
#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) |
#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) |
#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) |
#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) |
#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) |
#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) |
#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) |
#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) |
#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) |
#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) |
#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) |
#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) |
#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) |
#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) |
#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) |
#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) |
#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) |
#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) |
#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) |
#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) |
#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) |
#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) |
#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) |
#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) |
#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) |
#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) |
#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) |
#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) |
#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) |
#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) |
#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) |
#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) |
#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) |
#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) |
#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) |
#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) |
#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) |
#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) |
#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) |
#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) |
#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) |
#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) |
#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) |
#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) |
#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) |
#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) |
#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) |
#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) |
#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) |
#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) |
#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) |
#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) |
#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) |
#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) |
#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) |
#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) |
#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) |
#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) |
#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) |
#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) |
#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) |
#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) |
#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) |
#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) |
#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) |
#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) |
#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) |
#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) |
#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) |
#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) |
#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) |
#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) |
#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) |
#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) |
#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) |
#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) |
#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) |
#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) |
#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) |
#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) |
#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) |
#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) |
#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) |
#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) |
#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) |
#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) |
#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) |
#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) |
#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) |
#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) |
#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) |
#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) |
#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) |
#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) |
#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) |
#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) |
#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) |
#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) |
#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) |
#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) |
#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) |
#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) |
#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) |
#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) |
#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) |
#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) |
#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) |
#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) |
#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) |
#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) |
#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) |
#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) |
#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) |
#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) |
#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) |
#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) |
#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) |
#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) |
#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) |
#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) |
#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) |
#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) |
#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) |
#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) |
#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) |
#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) |
#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) |
#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) |
#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) |
#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) |
#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) |
#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) |
#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) |
#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) |
#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) |
#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) |
#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) |
#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) |
#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) |
#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) |
#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) |
#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) |
#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) |
#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) |
#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) |
#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) |
#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) |
#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) |
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) |
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) |
#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) |
#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) |
#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) |
#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) |
#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) |
#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) |
#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) |
#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) |
#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) |
#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) |
#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) |
#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) |
#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) |
#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) |
#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) |
#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) |
#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) |
#define glRotatex GLEW_GET_FUN(__glewRotatex) |
#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) |
#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) |
#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) |
#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) |
#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) |
#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) |
#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) |
#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) |
#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) |
#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) |
#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) |
#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) |
#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) |
#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) |
#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) |
#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) |
#define glScalex GLEW_GET_FUN(__glewScalex) |
#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) |
#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) |
#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) |
#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) |
#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) |
#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) |
#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) |
#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) |
#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) |
#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) |
#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) |
#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) |
#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) |
#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) |
#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) |
#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) |
#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) |
#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) |
#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) |
#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) |
#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) |
#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) |
#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) |
#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) |
#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) |
#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) |
#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) |
#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) |
#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) |
#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) |
#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) |
#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) |
#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) |
#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) |
#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) |
#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) |
#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) |
#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) |
#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) |
#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) |
#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) |
#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) |
#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) |
#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) |
#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) |
#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) |
#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) |
#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) |
#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) |
#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) |
#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) |
#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) |
#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) |
#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) |
#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) |
#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) |
#define glShaderSource GLEW_GET_FUN(__glewShaderSource) |
#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) |
#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) |
#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) |
#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) |
#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) |
#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) |
#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) |
#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) |
#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) |
#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) |
#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) |
#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) |
#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) |
#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) |
#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) |
#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) |
#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) |
#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) |
#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) |
#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) |
#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) |
#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) |
#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) |
#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) |
#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) |
#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) |
#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) |
#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) |
#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) |
#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) |
#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) |
#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) |
#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) |
#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) |
#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) |
#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) |
#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) |
#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) |
#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) |
#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) |
#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) |
#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) |
#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) |
#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) |
#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) |
#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) |
#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) |
#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) |
#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) |
#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) |
#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) |
#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) |
#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) |
#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) |
#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) |
#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) |
#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) |
#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) |
#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) |
#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) |
#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) |
#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) |
#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) |
#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) |
#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) |
#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) |
#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) |
#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) |
#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) |
#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) |
#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) |
#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) |
#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) |
#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) |
#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) |
#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) |
#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) |
#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) |
#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) |
#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) |
#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) |
#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) |
#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) |
#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) |
#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) |
#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) |
#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) |
#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) |
#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) |
#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) |
#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) |
#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) |
#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) |
#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) |
#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) |
#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) |
#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) |
#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) |
#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) |
#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) |
#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) |
#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) |
#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) |
#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) |
#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) |
#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) |
#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) |
#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) |
#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) |
#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) |
#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) |
#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) |
#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) |
#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) |
#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) |
#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) |
#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) |
#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) |
#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) |
#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) |
#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) |
#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) |
#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) |
#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) |
#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) |
#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) |
#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) |
#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) |
#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) |
#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) |
#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) |
#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) |
#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) |
#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) |
#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) |
#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) |
#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) |
#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) |
#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) |
#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) |
#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) |
#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) |
#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) |
#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) |
#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) |
#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) |
#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) |
#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) |
#define glTextureView GLEW_GET_FUN(__glewTextureView) |
#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) |
#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) |
#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) |
#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) |
#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) |
#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) |
#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) |
#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) |
#define glTranslatex GLEW_GET_FUN(__glewTranslatex) |
#define glUniform1d GLEW_GET_FUN(__glewUniform1d) |
#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) |
#define glUniform1f GLEW_GET_FUN(__glewUniform1f) |
#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) |
#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) |
#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) |
#define glUniform1i GLEW_GET_FUN(__glewUniform1i) |
#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) |
#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) |
#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) |
#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) |
#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) |
#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) |
#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) |
#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) |
#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) |
#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) |
#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) |
#define glUniform2d GLEW_GET_FUN(__glewUniform2d) |
#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) |
#define glUniform2f GLEW_GET_FUN(__glewUniform2f) |
#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) |
#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) |
#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) |
#define glUniform2i GLEW_GET_FUN(__glewUniform2i) |
#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) |
#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) |
#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) |
#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) |
#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) |
#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) |
#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) |
#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) |
#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) |
#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) |
#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) |
#define glUniform3d GLEW_GET_FUN(__glewUniform3d) |
#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) |
#define glUniform3f GLEW_GET_FUN(__glewUniform3f) |
#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) |
#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) |
#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) |
#define glUniform3i GLEW_GET_FUN(__glewUniform3i) |
#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) |
#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) |
#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) |
#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) |
#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) |
#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) |
#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) |
#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) |
#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) |
#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) |
#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) |
#define glUniform4d GLEW_GET_FUN(__glewUniform4d) |
#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) |
#define glUniform4f GLEW_GET_FUN(__glewUniform4f) |
#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) |
#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) |
#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) |
#define glUniform4i GLEW_GET_FUN(__glewUniform4i) |
#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) |
#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) |
#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) |
#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) |
#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) |
#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) |
#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) |
#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) |
#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) |
#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) |
#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) |
#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) |
#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) |
#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) |
#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) |
#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) |
#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) |
#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) |
#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) |
#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) |
#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) |
#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) |
#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) |
#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) |
#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) |
#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) |
#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) |
#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) |
#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) |
#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) |
#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) |
#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) |
#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) |
#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) |
#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) |
#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) |
#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) |
#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) |
#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) |
#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) |
#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) |
#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) |
#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) |
#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) |
#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) |
#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) |
#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) |
#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) |
#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) |
#define glUseProgram GLEW_GET_FUN(__glewUseProgram) |
#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) |
#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) |
#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) |
#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) |
#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) |
#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) |
#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) |
#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) |
#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) |
#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) |
#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) |
#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) |
#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) |
#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) |
#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) |
#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) |
#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) |
#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) |
#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) |
#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) |
#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) |
#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) |
#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) |
#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) |
#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) |
#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) |
#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) |
#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) |
#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) |
#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) |
#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) |
#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) |
#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) |
#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) |
#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) |
#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) |
#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) |
#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) |
#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) |
#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) |
#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) |
#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) |
#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) |
#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) |
#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) |
#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) |
#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) |
#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) |
#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) |
#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) |
#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) |
#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) |
#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) |
#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) |
#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) |
#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) |
#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) |
#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) |
#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) |
#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) |
#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) |
#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) |
#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) |
#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) |
#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) |
#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) |
#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) |
#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) |
#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) |
#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) |
#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) |
#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) |
#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) |
#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) |
#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) |
#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) |
#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) |
#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) |
#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) |
#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) |
#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) |
#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) |
#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) |
#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) |
#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) |
#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) |
#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) |
#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) |
#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) |
#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) |
#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) |
#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) |
#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) |
#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) |
#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) |
#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) |
#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) |
#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) |
#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) |
#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) |
#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) |
#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) |
#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) |
#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) |
#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) |
#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) |
#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) |
#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) |
#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) |
#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) |
#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) |
#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) |
#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) |
#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) |
#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) |
#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) |
#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) |
#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) |
#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) |
#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) |
#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) |
#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) |
#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) |
#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) |
#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) |
#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) |
#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) |
#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) |
#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) |
#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) |
#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) |
#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) |
#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) |
#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) |
#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) |
#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) |
#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) |
#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) |
#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) |
#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) |
#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) |
#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) |
#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) |
#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) |
#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) |
#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) |
#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) |
#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) |
#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) |
#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) |
#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) |
#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) |
#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) |
#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) |
#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) |
#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) |
#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) |
#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) |
#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) |
#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) |
#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) |
#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) |
#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) |
#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) |
#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) |
#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) |
#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) |
#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) |
#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) |
#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) |
#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) |
#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) |
#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) |
#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) |
#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) |
#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) |
#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) |
#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) |
#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) |
#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) |
#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) |
#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) |
#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) |
#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) |
#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) |
#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) |
#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) |
#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) |
#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) |
#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) |
#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) |
#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) |
#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) |
#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) |
#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) |
#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) |
#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) |
#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) |
#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) |
#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) |
#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) |
#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) |
#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) |
#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) |
#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) |
#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) |
#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) |
#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) |
#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) |
#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) |
#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) |
#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) |
#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) |
#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) |
#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) |
#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) |
#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) |
#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) |
#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) |
#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) |
#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) |
#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) |
#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) |
#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) |
#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) |
#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) |
#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) |
#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) |
#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) |
#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) |
#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) |
#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) |
#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) |
#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) |
#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) |
#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) |
#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) |
#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) |
#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) |
#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) |
#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) |
#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) |
#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) |
#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) |
#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) |
#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) |
#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) |
#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) |
#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) |
#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) |
#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) |
#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) |
#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) |
#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) |
#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) |
#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) |
#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) |
#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) |
#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) |
#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) |
#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) |
#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) |
#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) |
#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) |
#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) |
#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) |
#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) |
#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) |
#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) |
#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) |
#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) |
#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) |
#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) |
#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) |
#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) |
#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) |
#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) |
#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) |
#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) |
#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) |
#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) |
#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) |
#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) |
#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) |
#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) |
#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) |
#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) |
#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) |
#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) |
#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) |
#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) |
#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) |
#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) |
#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) |
#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) |
#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) |
#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) |
#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) |
#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) |
#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) |
#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) |
#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) |
#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) |
#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) |
#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) |
#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) |
#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) |
#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) |
#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) |
#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) |
#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) |
#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) |
#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) |
#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) |
#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) |
#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) |
#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) |
#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) |
#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) |
#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) |
#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) |
#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) |
#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) |
#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) |
#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) |
#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) |
#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) |
#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) |
#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) |
#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) |
#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) |
#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) |
#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) |
#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) |
#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) |
#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) |
#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) |
#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) |
#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) |
#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) |
#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) |
#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) |
#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) |
#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) |
#define glWaitSync GLEW_GET_FUN(__glewWaitSync) |
#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) |
#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) |
#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) |
#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) |
#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) |
#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) |
#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) |
#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) |
#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) |
#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) |
#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) |
#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) |
#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) |
#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) |
#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) |
#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) |
#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) |
#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) |
#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) |
#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) |
#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) |
#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) |
#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) |
#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) |
#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) |
#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) |
#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) |
#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) |
#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) |
#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) |
#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) |
#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) |
#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) |
#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) |
#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) |
#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) |
#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) |
#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) |
#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) |
#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) |
#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) |
#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) |
#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) |
#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) |
#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) |
#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) |
#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) |
#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) |
#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) |
#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) |
#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) |
#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) |
#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) |
#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) |
#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) |
#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) |
#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) |
#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) |
#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) |
#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) |
#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) |
#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) |
#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) |
#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) |
#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) |
#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) |
#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) |
#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
typedef GLhandleARB attachedObj |
typedef GLenum attachment |
typedef GLsizei const GLenum * attachments |
typedef GLuint attribindex |
typedef GLuint64EXT GLuint beginPresentTimeId |
typedef const GLuint GLenum binaryformat |
typedef GLenum binaryFormat |
typedef GLuint bindingindex |
typedef GLuint bufferIndex |
typedef GLsizei const GLint GLenum bufferMode |
typedef GLuint GLsizei void GLuint * bytesWritten |
typedef GLuint GLuint64EXT* capture_time |
typedef GLsizei GLenum* categories |
typedef struct _cl_context* cl_context |
typedef struct _cl_event* cl_event |
typedef GLenum GLenum colorFormat |
typedef GLuint colorNumber |
typedef GLenum GLsizei GLsizei colorSamples |
typedef GLsizei commandStart |
typedef GLsizei GLsizei commandsToDelete |
typedef GLenum GLint components |
typedef GLenum GLenum GLenum componentUsage |
typedef GLsizei coordStart |
typedef GLuint GLuint GLchar GLuint counterDescLength |
typedef GLboolean GLuint GLint GLuint* counterList |
typedef GLuint GLuint GLchar* counterName |
typedef GLuint GLuint counterNameLength |
typedef GLint GLint GLsizei countersSize |
typedef GLuint GLsizei GLsizei GLchar* counterString |
typedef GLenum GLsizei coverageSamples |
typedef GLenum GLenum GLenum dfactorAlpha |
typedef GLenum dfactorRGB |
typedef GLint drawBuffer |
typedef GLenum GLint drawbuffer |
typedef GLuint drawFramebuffer |
typedef GLfixed eqn |
typedef GLintptr external_sync |
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3 |
typedef GLenum const void GLbitfield GLuint firstGlyph |
typedef GLuint fistPathName |
typedef GLenum const void GLbitfield fontStyle |
typedef GLenum fontTarget |
typedef GLuint GLenum frame_region |
typedef GLuint framebuffer |
typedef GLuint * framebuffers |
typedef const void* getProcAddress |
typedef unsigned int GLbitfield |
typedef GLboolean |
typedef signed char GLbyte |
typedef char GLchar |
typedef char GLcharARB |
typedef double GLclampd |
typedef float GLclampf |
typedef void(GLAPIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef void(GLAPIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam) |
typedef void(GLAPIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef GLenum |
typedef float GLfloat |
typedef unsigned short GLhalf |
typedef GLhandleARB |
typedef GLint |
typedef GLint64EXT GLint64 |
typedef int64_t GLint64EXT |
typedef ptrdiff_t GLintptr |
typedef ptrdiff_t GLintptrARB |
typedef void(APIENTRY * GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context) |
typedef short GLshort |
typedef ptrdiff_t GLsizeiptr |
typedef ptrdiff_t GLsizeiptrARB |
typedef GLsync |
typedef unsigned char GLubyte |
typedef GLuint |
typedef GLuint64 |
typedef uint64_t GLuint64EXT |
typedef unsigned long GLulong |
typedef unsigned short GLushort |
typedef GLvdpauSurfaceNV |
typedef GLuint GLuint GLuint group_size_x |
typedef GLuint GLuint GLuint GLuint group_size_y |
typedef GLsizei groupsSize |
typedef GLsizei GLsizei GLchar* groupString |
typedef GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs |
typedef GLuint GLenum GLint GLint GLint GLint HGLRC GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei height |
typedef GLenum GLsizei GLint internalFormat |
typedef GLenum internalformat |
typedef GLuint GLuint64EXT GLsizeiptr length |
typedef GLint GLint* maxActiveCounters |
typedef GLenum const void GLintptr GLsizei maxdrawcount |
typedef GLenum const void GLintptr GLsizei maxDrawCount |
typedef GLuint64EXT minPresentTime |
typedef GLuint* nextQueryId |
typedef GLuint GLchar GLuint GLuint* noCounters |
typedef GLint GLenum GLboolean normalized |
typedef GLuint num_groups_y |
typedef GLuint GLuint num_groups_z |
typedef GLsizei numAttachments |
typedef GLsizei GLsizei GLsizei numCommands |
typedef GLboolean GLuint GLint numCounters |
typedef GLenum const void GLbitfield GLsizei numGlyphs |
typedef GLsizei GLsizei numSegments |
typedef GLenum GLsizei numTextureNames |
typedef GLsizei GLsizei GLhandleARB * obj |
typedef GLuint GLenum GLintptrARB offset |
typedef GLenum GLuint origtexture |
typedef GLenum pathNameType |
typedef GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate |
typedef GLenum GLsizei const void* pathString |
typedef const GLchar* GLAPIENTRY* PFNGLERRORSTRINGREGALPROC(GLenum error) |
typedef void* GLAPIENTRY* PFNGLGETPROCADDRESSREGALPROC(const GLchar *name) |
typedef void* GLAPIENTRY* PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef void* GLAPIENTRY* PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef void* GLAPIENTRY* PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef void* GLAPIENTRY* PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer) |
typedef void* GLAPIENTRY* PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout) |
typedef GLenum precisiontype |
typedef GLuint64EXT GLuint GLuint presentDurationId |
typedef const GLuint const GLclampf* priorities |
typedef GLenum programInterface |
typedef GLuint* queryHandle |
typedef GLuint queryNameLength |
typedef GLenum GLintptr readoffset |
typedef GLuint GLintptr readOffset |
typedef GLint GLenum GLuint relativeoffset |
typedef GLuint renderbuffer |
typedef GLuint * renderbuffers |
typedef GLenum GLenum renderbuffertarget |
typedef const GLuint GLboolean * residences |
typedef GLuint GLuint64EXT result |
typedef GLenum GLenum GLsizei rowBufSize |
typedef GLuint* sequence_num |
typedef GLenum GLenum sfactorAlpha |
typedef GLenum shadertype |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight |
typedef GLbitfield stages |
typedef GLsizei startSegment |
typedef GLuint GLuint storageBlockBinding |
typedef GLuint storageBlockIndex |
typedef GLenum storageType |
typedef const GLvdpauSurfaceNV * surfaces |
typedef GLenum GLsizei const GLuint * textureNames |
typedef GLbitfield GLuint64 timeout |
typedef GLuint GLenum transformType |
typedef GLuint GLenum const GLfloat * transformValues |
typedef GLuint GLuint uniformBlockBinding |
typedef GLuint uniformBlockIndex |
typedef const GLchar * uniformBlockName |
typedef GLsizei uniformCount |
typedef GLuint uniformIndex |
typedef GLsizei const GLchar *const GLuint * uniformIndices |
typedef GLuint GLsizei GLsizei GLchar* uniformName |
typedef GLsizei const GLchar* const* uniformNames |
typedef GLsizeiptr const void GLenum usage |
typedef GLuint GLenum GLint GLint GLint GLint HGLRC GLuint GLenum GLint GLint GLint GLint GLsizei width |
typedef GLuint writeBuffer |
typedef GLenum GLintptr GLintptr writeoffset |
typedef GLuint GLintptr GLintptr writeOffset |
typedef GLenum writetarget |
GLAPI void GLAPIENTRY glAccum | ( | GLenum | op, |
GLfloat | value | ||
) |
GLAPI void GLAPIENTRY glAlphaFunc | ( | GLenum | func, |
GLclampf | ref | ||
) |
GLAPI GLboolean GLAPIENTRY glAreTexturesResident | ( | GLsizei | n, |
const GLuint * | textures, | ||
GLboolean * | residences | ||
) |
GLAPI void GLAPIENTRY glArrayElement | ( | GLint | i | ) |
GLAPI void GLAPIENTRY glBegin | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glBindTexture | ( | GLenum | target, |
GLuint | texture | ||
) |
GLAPI void GLAPIENTRY glBitmap | ( | GLsizei | width, |
GLsizei | height, | ||
GLfloat | xorig, | ||
GLfloat | yorig, | ||
GLfloat | xmove, | ||
GLfloat | ymove, | ||
const GLubyte * | bitmap | ||
) |
GLAPI void GLAPIENTRY glBlendFunc | ( | GLenum | sfactor, |
GLenum | dfactor | ||
) |
typedef GLboolean | ( | GLAPIENTRY * | PFNGLISBUFFERPROC | ) |
GLAPI void GLAPIENTRY glCallList | ( | GLuint | list | ) |
GLAPI void GLAPIENTRY glClear | ( | GLbitfield | mask | ) |
GLAPI void GLAPIENTRY glClearDepth | ( | GLclampd | depth | ) |
GLAPI void GLAPIENTRY glClearIndex | ( | GLfloat | c | ) |
GLAPI void GLAPIENTRY glClearStencil | ( | GLint | s | ) |
GLAPI void GLAPIENTRY glClipPlane | ( | GLenum | plane, |
const GLdouble * | equation | ||
) |
GLAPI void GLAPIENTRY glColor3bv | ( | const GLbyte * | v | ) |
GLAPI void GLAPIENTRY glColor3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glColor3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glColor3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glColor3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glColor3ubv | ( | const GLubyte * | v | ) |
GLAPI void GLAPIENTRY glColor3uiv | ( | const GLuint * | v | ) |
GLAPI void GLAPIENTRY glColor3usv | ( | const GLushort * | v | ) |
GLAPI void GLAPIENTRY glColor4bv | ( | const GLbyte * | v | ) |
GLAPI void GLAPIENTRY glColor4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glColor4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glColor4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glColor4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glColor4ubv | ( | const GLubyte * | v | ) |
GLAPI void GLAPIENTRY glColor4uiv | ( | const GLuint * | v | ) |
GLAPI void GLAPIENTRY glColor4usv | ( | const GLushort * | v | ) |
GLAPI void GLAPIENTRY glColorMask | ( | GLboolean | red, |
GLboolean | green, | ||
GLboolean | blue, | ||
GLboolean | alpha | ||
) |
GLAPI void GLAPIENTRY glColorMaterial | ( | GLenum | face, |
GLenum | mode | ||
) |
GLAPI void GLAPIENTRY glColorPointer | ( | GLint | size, |
GLenum | type, | ||
GLsizei | stride, | ||
const void * | pointer | ||
) |
GLAPI void GLAPIENTRY glCopyTexImage1D | ( | GLenum | target, |
GLint | level, | ||
GLenum | internalFormat, | ||
GLint | x, | ||
GLint | y, | ||
GLsizei | width, | ||
GLint | border | ||
) |
GLAPI void GLAPIENTRY glCopyTexImage2D | ( | GLenum | target, |
GLint | level, | ||
GLenum | internalFormat, | ||
GLint | x, | ||
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLint | border | ||
) |
GLAPI void GLAPIENTRY glCopyTexSubImage1D | ( | GLenum | target, |
GLint | level, | ||
GLint | xoffset, | ||
GLint | x, | ||
GLint | y, | ||
GLsizei | width | ||
) |
GLAPI void GLAPIENTRY glCopyTexSubImage2D | ( | GLenum | target, |
GLint | level, | ||
GLint | xoffset, | ||
GLint | yoffset, | ||
GLint | x, | ||
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height | ||
) |
GLAPI void GLAPIENTRY glCullFace | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glDeleteLists | ( | GLuint | list, |
GLsizei | range | ||
) |
GLAPI void GLAPIENTRY glDeleteTextures | ( | GLsizei | n, |
const GLuint * | textures | ||
) |
GLAPI void GLAPIENTRY glDepthFunc | ( | GLenum | func | ) |
GLAPI void GLAPIENTRY glDepthMask | ( | GLboolean | flag | ) |
GLAPI void GLAPIENTRY glDepthRange | ( | GLclampd | zNear, |
GLclampd | zFar | ||
) |
GLAPI void GLAPIENTRY glDisable | ( | GLenum | cap | ) |
GLAPI void GLAPIENTRY glDisableClientState | ( | GLenum | array | ) |
GLAPI void GLAPIENTRY glDrawBuffer | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glDrawElements | ( | GLenum | mode, |
GLsizei | count, | ||
GLenum | type, | ||
const void * | indices | ||
) |
GLAPI void GLAPIENTRY glDrawPixels | ( | GLsizei | width, |
GLsizei | height, | ||
GLenum | format, | ||
GLenum | type, | ||
const void * | pixels | ||
) |
GLAPI void GLAPIENTRY glEdgeFlag | ( | GLboolean | flag | ) |
GLAPI void GLAPIENTRY glEdgeFlagPointer | ( | GLsizei | stride, |
const void * | pointer | ||
) |
GLAPI void GLAPIENTRY glEdgeFlagv | ( | const GLboolean * | flag | ) |
GLAPI void GLAPIENTRY glEnable | ( | GLenum | cap | ) |
GLAPI void GLAPIENTRY glEnableClientState | ( | GLenum | array | ) |
GLAPI void GLAPIENTRY glEnd | ( | void | ) |
GLAPI void GLAPIENTRY glEndList | ( | void | ) |
typedef GLenum | ( | GLAPIENTRY * | PFNGLOBJECTPURGEABLEAPPLEPROC | ) |
GLAPI void GLAPIENTRY glEvalCoord1d | ( | GLdouble | u | ) |
GLAPI void GLAPIENTRY glEvalCoord1dv | ( | const GLdouble * | u | ) |
GLAPI void GLAPIENTRY glEvalCoord1f | ( | GLfloat | u | ) |
GLAPI void GLAPIENTRY glEvalCoord1fv | ( | const GLfloat * | u | ) |
GLAPI void GLAPIENTRY glEvalCoord2d | ( | GLdouble | u, |
GLdouble | v | ||
) |
GLAPI void GLAPIENTRY glEvalCoord2dv | ( | const GLdouble * | u | ) |
GLAPI void GLAPIENTRY glEvalCoord2f | ( | GLfloat | u, |
GLfloat | v | ||
) |
GLAPI void GLAPIENTRY glEvalCoord2fv | ( | const GLfloat * | u | ) |
GLAPI void GLAPIENTRY glEvalPoint1 | ( | GLint | i | ) |
GLAPI void GLAPIENTRY glEvalPoint2 | ( | GLint | i, |
GLint | j | ||
) |
GLEWAPI const GLubyte* GLEWAPIENTRY glewGetErrorString | ( | GLenum | error | ) |
GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension | ( | const char * | name | ) |
GLEWAPI const GLubyte* GLEWAPIENTRY glewGetString | ( | GLenum | name | ) |
GLEWAPI GLenum GLEWAPIENTRY glewInit | ( | void | ) |
GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported | ( | const char * | name | ) |
GLAPI void GLAPIENTRY glFinish | ( | void | ) |
typedef GLfloat | ( | GLAPIENTRY * | PFNGLGETPATHLENGTHNVPROC | ) |
GLAPI void GLAPIENTRY glFlush | ( | void | ) |
GLAPI void GLAPIENTRY glFogf | ( | GLenum | pname, |
GLfloat | param | ||
) |
GLAPI void GLAPIENTRY glFogfv | ( | GLenum | pname, |
const GLfloat * | params | ||
) |
GLAPI void GLAPIENTRY glFogi | ( | GLenum | pname, |
GLint | param | ||
) |
GLAPI void GLAPIENTRY glFogiv | ( | GLenum | pname, |
const GLint * | params | ||
) |
GLAPI void GLAPIENTRY glFrontFace | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glFrustum | ( | GLdouble | left, |
GLdouble | right, | ||
GLdouble | bottom, | ||
GLdouble | top, | ||
GLdouble | zNear, | ||
GLdouble | zFar | ||
) |
GLAPI GLuint GLAPIENTRY glGenLists | ( | GLsizei | range | ) |
GLAPI void GLAPIENTRY glGenTextures | ( | GLsizei | n, |
GLuint * | textures | ||
) |
GLAPI void GLAPIENTRY glGetBooleanv | ( | GLenum | pname, |
GLboolean * | params | ||
) |
GLAPI void GLAPIENTRY glGetClipPlane | ( | GLenum | plane, |
GLdouble * | equation | ||
) |
GLAPI void GLAPIENTRY glGetDoublev | ( | GLenum | pname, |
GLdouble * | params | ||
) |
GLAPI GLenum GLAPIENTRY glGetError | ( | void | ) |
GLAPI void GLAPIENTRY glGetFloatv | ( | GLenum | pname, |
GLfloat * | params | ||
) |
GLAPI void GLAPIENTRY glGetIntegerv | ( | GLenum | pname, |
GLint * | params | ||
) |
GLAPI void GLAPIENTRY glGetPixelMapfv | ( | GLenum | map, |
GLfloat * | values | ||
) |
GLAPI void GLAPIENTRY glGetPixelMapuiv | ( | GLenum | map, |
GLuint * | values | ||
) |
GLAPI void GLAPIENTRY glGetPixelMapusv | ( | GLenum | map, |
GLushort * | values | ||
) |
GLAPI void GLAPIENTRY glGetPointerv | ( | GLenum | pname, |
void ** | params | ||
) |
GLAPI void GLAPIENTRY glGetPolygonStipple | ( | GLubyte * | mask | ) |
GLAPI const GLubyte* GLAPIENTRY glGetString | ( | GLenum | name | ) |
GLAPI void GLAPIENTRY glGetTexImage | ( | GLenum | target, |
GLint | level, | ||
GLenum | format, | ||
GLenum | type, | ||
void * | pixels | ||
) |
GLAPI void GLAPIENTRY glGetTexLevelParameterfv | ( | GLenum | target, |
GLint | level, | ||
GLenum | pname, | ||
GLfloat * | params | ||
) |
GLAPI void GLAPIENTRY glGetTexLevelParameteriv | ( | GLenum | target, |
GLint | level, | ||
GLenum | pname, | ||
GLint * | params | ||
) |
typedef GLhandleARB | ( | GLAPIENTRY * | PFNGLCREATEPROGRAMOBJECTARBPROC | ) |
GLAPI void GLAPIENTRY glHint | ( | GLenum | target, |
GLenum | mode | ||
) |
GLAPI void GLAPIENTRY glIndexd | ( | GLdouble | c | ) |
GLAPI void GLAPIENTRY glIndexdv | ( | const GLdouble * | c | ) |
GLAPI void GLAPIENTRY glIndexf | ( | GLfloat | c | ) |
GLAPI void GLAPIENTRY glIndexfv | ( | const GLfloat * | c | ) |
GLAPI void GLAPIENTRY glIndexi | ( | GLint | c | ) |
GLAPI void GLAPIENTRY glIndexiv | ( | const GLint * | c | ) |
GLAPI void GLAPIENTRY glIndexMask | ( | GLuint | mask | ) |
GLAPI void GLAPIENTRY glIndexs | ( | GLshort | c | ) |
GLAPI void GLAPIENTRY glIndexsv | ( | const GLshort * | c | ) |
GLAPI void GLAPIENTRY glIndexub | ( | GLubyte | c | ) |
GLAPI void GLAPIENTRY glIndexubv | ( | const GLubyte * | c | ) |
GLAPI void GLAPIENTRY glInitNames | ( | void | ) |
typedef GLint | ( | GLAPIENTRY * | PFNGLGETATTRIBLOCATIONPROC | ) |
typedef GLintptr | ( | GLAPIENTRY * | PFNGLGETUNIFORMOFFSETEXTPROC | ) |
GLAPI GLboolean GLAPIENTRY glIsEnabled | ( | GLenum | cap | ) |
GLAPI GLboolean GLAPIENTRY glIsList | ( | GLuint | list | ) |
GLAPI GLboolean GLAPIENTRY glIsTexture | ( | GLuint | texture | ) |
GLAPI void GLAPIENTRY glLightModelf | ( | GLenum | pname, |
GLfloat | param | ||
) |
GLAPI void GLAPIENTRY glLightModelfv | ( | GLenum | pname, |
const GLfloat * | params | ||
) |
GLAPI void GLAPIENTRY glLightModeli | ( | GLenum | pname, |
GLint | param | ||
) |
GLAPI void GLAPIENTRY glLightModeliv | ( | GLenum | pname, |
const GLint * | params | ||
) |
GLAPI void GLAPIENTRY glLineStipple | ( | GLint | factor, |
GLushort | pattern | ||
) |
GLAPI void GLAPIENTRY glLineWidth | ( | GLfloat | width | ) |
GLAPI void GLAPIENTRY glListBase | ( | GLuint | base | ) |
GLAPI void GLAPIENTRY glLoadIdentity | ( | void | ) |
GLAPI void GLAPIENTRY glLoadMatrixd | ( | const GLdouble * | m | ) |
GLAPI void GLAPIENTRY glLoadMatrixf | ( | const GLfloat * | m | ) |
GLAPI void GLAPIENTRY glLoadName | ( | GLuint | name | ) |
GLAPI void GLAPIENTRY glLogicOp | ( | GLenum | opcode | ) |
GLAPI void GLAPIENTRY glMap1d | ( | GLenum | target, |
GLdouble | u1, | ||
GLdouble | u2, | ||
GLint | stride, | ||
GLint | order, | ||
const GLdouble * | points | ||
) |
GLAPI void GLAPIENTRY glMap1f | ( | GLenum | target, |
GLfloat | u1, | ||
GLfloat | u2, | ||
GLint | stride, | ||
GLint | order, | ||
const GLfloat * | points | ||
) |
GLAPI void GLAPIENTRY glMap2d | ( | GLenum | target, |
GLdouble | u1, | ||
GLdouble | u2, | ||
GLint | ustride, | ||
GLint | uorder, | ||
GLdouble | v1, | ||
GLdouble | v2, | ||
GLint | vstride, | ||
GLint | vorder, | ||
const GLdouble * | points | ||
) |
GLAPI void GLAPIENTRY glMap2f | ( | GLenum | target, |
GLfloat | u1, | ||
GLfloat | u2, | ||
GLint | ustride, | ||
GLint | uorder, | ||
GLfloat | v1, | ||
GLfloat | v2, | ||
GLint | vstride, | ||
GLint | vorder, | ||
const GLfloat * | points | ||
) |
GLAPI void GLAPIENTRY glMapGrid2d | ( | GLint | un, |
GLdouble | u1, | ||
GLdouble | u2, | ||
GLint | vn, | ||
GLdouble | v1, | ||
GLdouble | v2 | ||
) |
GLAPI void GLAPIENTRY glMapGrid2f | ( | GLint | un, |
GLfloat | u1, | ||
GLfloat | u2, | ||
GLint | vn, | ||
GLfloat | v1, | ||
GLfloat | v2 | ||
) |
GLAPI void GLAPIENTRY glMatrixMode | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glMultMatrixd | ( | const GLdouble * | m | ) |
GLAPI void GLAPIENTRY glMultMatrixf | ( | const GLfloat * | m | ) |
GLAPI void GLAPIENTRY glNewList | ( | GLuint | list, |
GLenum | mode | ||
) |
GLAPI void GLAPIENTRY glNormal3bv | ( | const GLbyte * | v | ) |
GLAPI void GLAPIENTRY glNormal3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glNormal3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glNormal3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glNormal3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glOrtho | ( | GLdouble | left, |
GLdouble | right, | ||
GLdouble | bottom, | ||
GLdouble | top, | ||
GLdouble | zNear, | ||
GLdouble | zFar | ||
) |
GLAPI void GLAPIENTRY glPassThrough | ( | GLfloat | token | ) |
GLAPI void GLAPIENTRY glPixelStoref | ( | GLenum | pname, |
GLfloat | param | ||
) |
GLAPI void GLAPIENTRY glPixelStorei | ( | GLenum | pname, |
GLint | param | ||
) |
GLAPI void GLAPIENTRY glPixelTransferf | ( | GLenum | pname, |
GLfloat | param | ||
) |
GLAPI void GLAPIENTRY glPixelTransferi | ( | GLenum | pname, |
GLint | param | ||
) |
GLAPI void GLAPIENTRY glPixelZoom | ( | GLfloat | xfactor, |
GLfloat | yfactor | ||
) |
GLAPI void GLAPIENTRY glPointSize | ( | GLfloat | size | ) |
GLAPI void GLAPIENTRY glPolygonMode | ( | GLenum | face, |
GLenum | mode | ||
) |
GLAPI void GLAPIENTRY glPolygonOffset | ( | GLfloat | factor, |
GLfloat | units | ||
) |
GLAPI void GLAPIENTRY glPolygonStipple | ( | const GLubyte * | mask | ) |
GLAPI void GLAPIENTRY glPopAttrib | ( | void | ) |
GLAPI void GLAPIENTRY glPopClientAttrib | ( | void | ) |
GLAPI void GLAPIENTRY glPopMatrix | ( | void | ) |
GLAPI void GLAPIENTRY glPopName | ( | void | ) |
GLAPI void GLAPIENTRY glPrioritizeTextures | ( | GLsizei | n, |
const GLuint * | textures, | ||
const GLclampf * | priorities | ||
) |
GLAPI void GLAPIENTRY glPushAttrib | ( | GLbitfield | mask | ) |
GLAPI void GLAPIENTRY glPushClientAttrib | ( | GLbitfield | mask | ) |
GLAPI void GLAPIENTRY glPushMatrix | ( | void | ) |
GLAPI void GLAPIENTRY glPushName | ( | GLuint | name | ) |
GLAPI void GLAPIENTRY glRasterPos2d | ( | GLdouble | x, |
GLdouble | y | ||
) |
GLAPI void GLAPIENTRY glRasterPos2dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glRasterPos2f | ( | GLfloat | x, |
GLfloat | y | ||
) |
GLAPI void GLAPIENTRY glRasterPos2fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glRasterPos2i | ( | GLint | x, |
GLint | y | ||
) |
GLAPI void GLAPIENTRY glRasterPos2iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glRasterPos2s | ( | GLshort | x, |
GLshort | y | ||
) |
GLAPI void GLAPIENTRY glRasterPos2sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glReadBuffer | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glReadPixels | ( | GLint | x, |
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLenum | format, | ||
GLenum | type, | ||
void * | pixels | ||
) |
GLAPI void GLAPIENTRY glRectdv | ( | const GLdouble * | v1, |
const GLdouble * | v2 | ||
) |
GLAPI void GLAPIENTRY glRectfv | ( | const GLfloat * | v1, |
const GLfloat * | v2 | ||
) |
GLAPI void GLAPIENTRY glRectiv | ( | const GLint * | v1, |
const GLint * | v2 | ||
) |
GLAPI void GLAPIENTRY glRectsv | ( | const GLshort * | v1, |
const GLshort * | v2 | ||
) |
GLAPI GLint GLAPIENTRY glRenderMode | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glSelectBuffer | ( | GLsizei | size, |
GLuint * | buffer | ||
) |
GLAPI void GLAPIENTRY glShadeModel | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glStencilMask | ( | GLuint | mask | ) |
typedef GLsync | ( | GLAPIENTRY * | PFNGLCREATESYNCFROMCLEVENTARBPROC | ) |
GLAPI void GLAPIENTRY glTexCoord1d | ( | GLdouble | s | ) |
GLAPI void GLAPIENTRY glTexCoord1dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord1f | ( | GLfloat | s | ) |
GLAPI void GLAPIENTRY glTexCoord1fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord1i | ( | GLint | s | ) |
GLAPI void GLAPIENTRY glTexCoord1iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord1s | ( | GLshort | s | ) |
GLAPI void GLAPIENTRY glTexCoord1sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2d | ( | GLdouble | s, |
GLdouble | t | ||
) |
GLAPI void GLAPIENTRY glTexCoord2dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2f | ( | GLfloat | s, |
GLfloat | t | ||
) |
GLAPI void GLAPIENTRY glTexCoord2fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2i | ( | GLint | s, |
GLint | t | ||
) |
GLAPI void GLAPIENTRY glTexCoord2iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2s | ( | GLshort | s, |
GLshort | t | ||
) |
GLAPI void GLAPIENTRY glTexCoord2sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoordPointer | ( | GLint | size, |
GLenum | type, | ||
GLsizei | stride, | ||
const void * | pointer | ||
) |
GLAPI void GLAPIENTRY glTexImage1D | ( | GLenum | target, |
GLint | level, | ||
GLint | internalformat, | ||
GLsizei | width, | ||
GLint | border, | ||
GLenum | format, | ||
GLenum | type, | ||
const void * | pixels | ||
) |
GLAPI void GLAPIENTRY glTexImage2D | ( | GLenum | target, |
GLint | level, | ||
GLint | internalformat, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLint | border, | ||
GLenum | format, | ||
GLenum | type, | ||
const void * | pixels | ||
) |
GLAPI void GLAPIENTRY glTexSubImage1D | ( | GLenum | target, |
GLint | level, | ||
GLint | xoffset, | ||
GLsizei | width, | ||
GLenum | format, | ||
GLenum | type, | ||
const void * | pixels | ||
) |
GLAPI void GLAPIENTRY glTexSubImage2D | ( | GLenum | target, |
GLint | level, | ||
GLint | xoffset, | ||
GLint | yoffset, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLenum | format, | ||
GLenum | type, | ||
const void * | pixels | ||
) |
typedef GLuint | ( | GLAPIENTRY * | PFNGLCREATEPROGRAMPROC | ) |
typedef GLuint64 | ( | GLAPIENTRY * | PFNGLGETIMAGEHANDLEARBPROC | ) |
typedef GLvdpauSurfaceNV | ( | GLAPIENTRY * | PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC | ) | const |
GLAPI void GLAPIENTRY glVertex2d | ( | GLdouble | x, |
GLdouble | y | ||
) |
GLAPI void GLAPIENTRY glVertex2dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glVertex2f | ( | GLfloat | x, |
GLfloat | y | ||
) |
GLAPI void GLAPIENTRY glVertex2fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glVertex2i | ( | GLint | x, |
GLint | y | ||
) |
GLAPI void GLAPIENTRY glVertex2iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glVertex2s | ( | GLshort | x, |
GLshort | y | ||
) |
GLAPI void GLAPIENTRY glVertex2sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glVertex3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glVertex3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glVertex3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glVertex3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glVertex4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glVertex4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glVertex4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glVertex4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glVertexPointer | ( | GLint | size, |
GLenum | type, | ||
GLsizei | stride, | ||
const void * | pointer | ||
) |
typedef void | ( | GLAPIENTRY * | PFNGLCOPYTEXSUBIMAGE3DPROC | ) |
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer |
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1 |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64 |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4 |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4 |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator |
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1 |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5 |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422 |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object |
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator |
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists |
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read |
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering |
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query |
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr |
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr |
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture |
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render |
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision |
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace |
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample |
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample |
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints |
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints |
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable |
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string |
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility |
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility |
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query |
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log |
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address |
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates |
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc |
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix |
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table |
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4 |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1 |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5 |
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading |
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog |
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint |
GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT |
GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram |
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT |
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture |
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB |
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV |
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN |
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI |
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI |
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI |
GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx |
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT |
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV |
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT |
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT |
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI |
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX |
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB |
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader |
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender |
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV |
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX |
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV |
GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD |
GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL |
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery |
GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE |
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB |
GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed |
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT |
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback |
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT |
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV |
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation |
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB |
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer |
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB |
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase |
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT |
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV |
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT |
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV |
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange |
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT |
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV |
GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase |
GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange |
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation |
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT |
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed |
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer |
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT |
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture |
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT |
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures |
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT |
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB |
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV |
GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline |
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer |
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler |
GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers |
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT |
GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures |
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit |
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback |
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray |
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE |
GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer |
GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers |
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV |
GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV |
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT |
GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR |
GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV |
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor |
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD |
GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci |
GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB |
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD |
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate |
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT |
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei |
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB |
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD |
GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV |
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer |
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE |
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT |
GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer |
GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV |
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData |
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB |
GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB |
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE |
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled |
GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage |
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData |
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB |
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus |
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT |
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus |
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT |
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor |
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB |
GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData |
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi |
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv |
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv |
GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData |
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv |
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT |
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT |
GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx |
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV |
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf |
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES |
GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv |
GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv |
GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage |
GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage |
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture |
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB |
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI |
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT |
GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync |
GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl |
GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef |
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES |
GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex |
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV |
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV |
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV |
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x |
GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV |
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI |
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI |
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI |
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski |
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT |
GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui |
GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv |
GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui |
GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv |
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT |
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM |
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL |
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable |
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable |
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI |
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI |
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV |
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV |
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV |
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader |
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB |
GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT |
GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData |
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable |
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT |
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable |
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData |
GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV |
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData |
GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV |
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D |
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D |
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D |
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV |
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV |
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV |
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV |
GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers |
GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers |
GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL |
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram |
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB |
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines |
GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries |
GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers |
GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers |
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader |
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB |
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT |
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv |
GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB |
GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures |
GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks |
GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays |
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT |
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT |
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD |
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB |
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX |
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion |
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers |
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB |
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE |
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV |
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers |
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT |
GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB |
GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD |
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB |
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV |
GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV |
GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD |
GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL |
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram |
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines |
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB |
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV |
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries |
GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE |
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB |
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers |
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT |
GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers |
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader |
GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync |
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT |
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks |
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV |
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays |
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE |
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV |
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex |
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB |
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader |
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT |
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT |
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei |
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT |
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB |
GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute |
GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB |
GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT |
GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV |
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback |
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced |
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream |
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced |
GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV |
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT |
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM |
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE |
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI |
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT |
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT |
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei |
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT |
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB |
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender |
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV |
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX |
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV |
GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD |
GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL |
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery |
GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE |
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB |
GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed |
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT |
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback |
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT |
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV |
GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL |
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV |
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV |
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT |
GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync |
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV |
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX |
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE |
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV |
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE |
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX |
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange |
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE |
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange |
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT |
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV |
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX |
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE |
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV |
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd |
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv |
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf |
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV |
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv |
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV |
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV |
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer |
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM |
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS |
GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx |
GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv |
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT |
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY |
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX |
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI |
GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf |
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES |
GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx |
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX |
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers |
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB |
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap |
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT |
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT |
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap |
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT |
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE |
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV |
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI |
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers |
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT |
GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD |
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV |
GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV |
GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD |
GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines |
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB |
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV |
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries |
GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE |
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB |
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers |
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT |
GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers |
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT |
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT |
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks |
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV |
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays |
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE |
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT |
GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv |
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib |
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB |
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName |
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv |
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv |
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV |
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI |
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI |
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB |
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders |
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation |
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB |
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v |
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT |
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v |
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv |
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB |
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV |
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv |
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB |
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData |
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB |
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef |
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES |
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI |
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog |
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD |
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB |
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v |
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT |
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT |
GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL |
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV |
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV |
GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL |
GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv |
GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v |
GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT |
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT |
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex |
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation |
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv |
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv |
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB |
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB |
GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV |
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP |
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP |
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB |
GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v |
GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v |
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v |
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT |
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV |
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV |
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v |
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ |
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT |
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT |
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT |
GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv |
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT |
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT |
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT |
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV |
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV |
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV |
GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv |
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax |
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv |
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV |
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData |
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv |
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv |
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv |
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB |
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB |
GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB |
GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB |
GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB |
GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL |
GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB |
GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB |
GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB |
GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB |
GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB |
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB |
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB |
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB |
GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB |
GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB |
GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB |
GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB |
GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv |
GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB |
GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv |
GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB |
GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv |
GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB |
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI |
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI |
GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel |
GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT |
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB |
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE |
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB |
GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel |
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV |
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV |
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV |
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV |
GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV |
GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV |
GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV |
GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV |
GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV |
GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV |
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV |
GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV |
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV |
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV |
GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL |
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD |
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD |
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD |
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD |
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD |
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD |
GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL |
GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL |
GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL |
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT |
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT |
GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL |
GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary |
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog |
GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv |
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv |
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog |
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv |
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex |
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv |
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation |
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex |
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName |
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv |
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV |
GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv |
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv |
GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE |
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB |
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv |
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv |
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv |
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv |
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv |
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter |
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT |
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog |
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv |
GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat |
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource |
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB |
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi |
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex |
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation |
GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv |
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI |
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI |
GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv |
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv |
GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB |
GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV |
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage |
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT |
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv |
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv |
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv |
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB |
GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV |
GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage |
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV |
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v |
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v |
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv |
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying |
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT |
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV |
GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE |
GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex |
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT |
GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv |
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv |
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB |
GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV |
GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices |
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv |
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB |
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation |
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB |
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT |
GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv |
GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV |
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv |
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI |
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI |
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT |
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv |
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv |
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv |
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV |
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN |
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram |
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP |
GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT |
GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV |
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT |
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT |
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT |
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM |
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT |
GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT |
GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV |
GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData |
GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData |
GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer |
GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData |
GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData |
GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer |
GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage |
GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage |
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX |
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer |
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB |
GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV |
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi |
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT |
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE |
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV |
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer |
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT |
GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB |
GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV |
GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD |
GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV |
GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB |
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI |
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV |
GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV |
GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV |
GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV |
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram |
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB |
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV |
GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline |
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery |
GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE |
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB |
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer |
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler |
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader |
GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL |
GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync |
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT |
GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB |
GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV |
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback |
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT |
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray |
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE |
GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE |
GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT |
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT |
GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx |
GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv |
GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx |
GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv |
GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx |
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram |
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB |
GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx |
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB |
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT |
GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL |
GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV |
GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV |
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB |
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV |
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB |
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV |
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV |
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV |
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB |
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV |
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB |
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV |
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer |
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB |
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange |
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV |
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer |
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT |
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange |
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT |
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI |
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV |
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV |
GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL |
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE |
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE |
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE |
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE |
GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx |
GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv |
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB |
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT |
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT |
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT |
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT |
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT |
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT |
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT |
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT |
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT |
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT |
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT |
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT |
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT |
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT |
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT |
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT |
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT |
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT |
GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier |
GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion |
GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT |
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax |
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT |
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading |
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB |
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM |
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM |
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB |
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData |
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT |
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage |
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT |
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData |
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT |
GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer |
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT |
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT |
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage |
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT |
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample |
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT |
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT |
GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB |
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion |
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI |
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV |
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV |
GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x |
GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV |
GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui |
GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv |
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT |
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM |
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI |
GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel |
GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel |
GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE |
GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE |
GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof |
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES |
GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox |
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI |
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv |
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri |
GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV |
GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV |
GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV |
GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV |
GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV |
GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV |
GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV |
GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV |
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV |
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV |
GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV |
GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV |
GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV |
GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV |
GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV |
GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV |
GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV |
GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV |
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback |
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV |
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT |
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI |
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI |
GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv |
GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES |
GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex |
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX |
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT |
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx |
GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup |
GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT |
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV |
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV |
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex |
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV |
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV |
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary |
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV |
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV |
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV |
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex |
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT |
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT |
GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup |
GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT |
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter |
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE |
GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD |
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion |
GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels |
GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB |
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN |
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX |
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN |
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV |
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram |
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT |
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax |
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT |
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA |
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback |
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex |
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage |
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB |
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex |
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI |
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT |
GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski |
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV |
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS |
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT |
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS |
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf |
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv |
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri |
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv |
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv |
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv |
GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex |
GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv |
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed |
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM |
GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD |
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D |
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT |
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE |
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV |
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI |
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT |
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT |
GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD |
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary |
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT |
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT |
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT |
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource |
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB |
GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding |
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX |
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV |
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV |
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate |
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI |
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate |
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate |
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI |
GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD |
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV |
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV |
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY |
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT |
GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL |
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX |
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT |
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX |
GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD |
GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD |
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE |
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV |
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE |
GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer |
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB |
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT |
GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange |
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI |
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI |
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV |
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui |
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv |
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui |
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv |
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui |
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv |
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui |
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv |
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT |
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM |
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL |
GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx |
GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv |
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS |
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample |
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV |
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D |
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT |
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample |
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV |
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS |
GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv |
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV |
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL |
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL |
GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D |
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D |
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample |
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D |
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample |
GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS |
GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier |
GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV |
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer |
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange |
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX |
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV |
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV |
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV |
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV |
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT |
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv |
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT |
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE |
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD |
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D |
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D |
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D |
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView |
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV |
GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV |
GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex |
GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d |
GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv |
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f |
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv |
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i |
GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv |
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui |
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv |
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d |
GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv |
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f |
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv |
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i |
GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv |
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui |
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv |
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d |
GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv |
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f |
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv |
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i |
GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv |
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui |
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv |
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d |
GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv |
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f |
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv |
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i |
GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv |
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui |
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV |
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv |
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding |
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT |
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB |
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV |
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB |
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv |
GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv |
GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV |
GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV |
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT |
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer |
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB |
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer |
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT |
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI |
GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL |
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI |
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram |
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB |
GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages |
GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT |
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram |
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB |
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline |
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI |
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT |
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT |
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT |
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT |
GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV |
GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV |
GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV |
GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV |
GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV |
GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV |
GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV |
GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV |
GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV |
GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV |
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV |
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV |
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV |
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV |
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV |
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV |
GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor |
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB |
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI |
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI |
GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV |
GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui |
GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv |
GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui |
GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv |
GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui |
GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv |
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT |
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM |
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT |
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV |
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV |
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV |
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV |
GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv |
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf |
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv |
GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync |
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB |
GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV |
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB |
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB |
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA |
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT |