5 #include <unordered_map>
28 std::unordered_map<std::string, Shader*> &
shaders);
CreditsUI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders)
Definition: CreditsUI.cpp:6
A class for the 2D CreditsUI that inherits UI.
Definition: CreditsUI.h:14
A class for the 2D user interfaces.
Definition: UI.h:15
GLsizei GLsizei GLuint * shaders
Definition: glew.h:1826
UIObject * credits
Definition: CreditsUI.h:18
void draw()
Definition: CreditsUI.cpp:55
A class for the UI Objects.
Definition: UIObject.h:12
void update(float dt)
Definition: CreditsUI.cpp:48
~CreditsUI()
Definition: CreditsUI.cpp:39
GLsizei const GLchar *const * string
Definition: glew.h:1843