5 #include <gtc/type_ptr.hpp>
6 #include <gtc/matrix_transform.hpp>
Creates a Ground object that inherits Entity.
Definition: Ground.h:16
Model * model
Definition: Entity.h:20
Creates a Model from an object and a shader.
Definition: Model.h:14
Ground(Model *model, float scaleValue)
Definition: Ground.cpp:6
Creates an Entity containing a Model.
Definition: Entity.h:16
~Ground()
Definition: Ground.cpp:15
void update(float dt)
Definition: Ground.cpp:24
float scaleValue
Definition: Entity.h:26