Jamie Slowgrove - PGG Assignment 2
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Ground.h
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1 #pragma once
2 
3 #include <iostream>
4 #include <glm.hpp>
5 #include <gtc/type_ptr.hpp>
6 #include <gtc/matrix_transform.hpp>
7 #include <memory>
8 #include "glew.h"
9 #include "Utilities.h"
10 #include "Entity.h"
11 
16 class Ground : public Entity
17 {
18 private:
19 public:
26  Ground(Model* model, float scaleValue);
27 
32  ~Ground();
33 
38  void update(float dt);
39 };
Creates a Ground object that inherits Entity.
Definition: Ground.h:16
Model * model
Definition: Entity.h:20
Creates a Model from an object and a shader.
Definition: Model.h:14
Ground(Model *model, float scaleValue)
Definition: Ground.cpp:6
Creates an Entity containing a Model.
Definition: Entity.h:16
~Ground()
Definition: Ground.cpp:15
void update(float dt)
Definition: Ground.cpp:24
float scaleValue
Definition: Entity.h:26