5 #include <unordered_map>
28 std::unordered_map<std::string, Shader*> &
shaders);
A class for the 2D user interfaces.
Definition: UI.h:15
HelpUI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders)
Definition: HelpUI.cpp:6
GLsizei GLsizei GLuint * shaders
Definition: glew.h:1826
A class for the UI Objects.
Definition: UIObject.h:12
A class for the 2D HelpUI that inherits UI.
Definition: HelpUI.h:14
~HelpUI()
Definition: HelpUI.cpp:39
void update(float dt)
Definition: HelpUI.cpp:48
UIObject * help
Definition: HelpUI.h:18
GLsizei const GLchar *const * string
Definition: glew.h:1843
void draw()
Definition: HelpUI.cpp:55