Jamie Slowgrove - PGG Assignment 2
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MenuEntity.h
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1 #pragma once
2 
3 #include <iostream>
4 #include <glm.hpp>
5 #include <gtc/type_ptr.hpp>
6 #include <gtc/matrix_transform.hpp>
7 #include <memory>
8 #include "glew.h"
9 #include "Utilities.h"
10 #include "Entity.h"
11 
16 class MenuEntity : public Entity
17 {
18 private:
19 public:
26  MenuEntity(Model* model, float scale);
27 
32  ~MenuEntity();
33 
38  void update(float dt);
39 };
Model * model
Definition: Entity.h:20
GLenum GLenum GLenum GLenum GLenum scale
Definition: glew.h:13337
Creates a Model from an object and a shader.
Definition: Model.h:14
MenuEntity(Model *model, float scale)
Definition: MenuEntity.cpp:6
Creates an Entity containing a Model.
Definition: Entity.h:16
~MenuEntity()
Definition: MenuEntity.cpp:13
void update(float dt)
Definition: MenuEntity.cpp:22
Creates a MenuEntity that inherits Entity.
Definition: MenuEntity.h:16