Jamie Slowgrove - PGG Assignment 2
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Assignment 2
MenuEntity.h
Go to the documentation of this file.
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#pragma once
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#include <iostream>
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#include <glm.hpp>
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#include <gtc/type_ptr.hpp>
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#include <gtc/matrix_transform.hpp>
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#include <memory>
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#include "
glew.h
"
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#include "
Utilities.h
"
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#include "
Entity.h
"
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class
MenuEntity
:
public
Entity
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{
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private
:
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public
:
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MenuEntity
(
Model
*
model
,
float
scale
);
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~MenuEntity
();
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void
update
(
float
dt);
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};
Entity::model
Model * model
Definition:
Entity.h:20
scale
GLenum GLenum GLenum GLenum GLenum scale
Definition:
glew.h:13337
Model
Creates a Model from an object and a shader.
Definition:
Model.h:14
MenuEntity::MenuEntity
MenuEntity(Model *model, float scale)
Definition:
MenuEntity.cpp:6
Entity.h
Entity
Creates an Entity containing a Model.
Definition:
Entity.h:16
Utilities.h
glew.h
MenuEntity::~MenuEntity
~MenuEntity()
Definition:
MenuEntity.cpp:13
MenuEntity::update
void update(float dt)
Definition:
MenuEntity.cpp:22
MenuEntity
Creates a MenuEntity that inherits Entity.
Definition:
MenuEntity.h:16
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