This is the complete list of members for EndGameUI, including all inherited members.
draw() | EndGameUI | virtual |
endGame | EndGameUI | private |
EndGameUI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders, float score) | EndGameUI | |
EndGameUI(std::unordered_map< std::string, Shader * > &shaders, float score) | EndGameUI | |
initialiseShaders(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | protected |
scoreText | EndGameUI | private |
shader | UI | protected |
UI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | |
UI(std::unordered_map< std::string, Shader * > &shaders) | UI | |
update(float dt) | EndGameUI | virtual |
~EndGameUI() | EndGameUI | |
~UI() | UI |