This is the complete list of members for EndGameUI, including all inherited members.
| draw() | EndGameUI | virtual |
| endGame | EndGameUI | private |
| EndGameUI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders, float score) | EndGameUI | |
| EndGameUI(std::unordered_map< std::string, Shader * > &shaders, float score) | EndGameUI | |
| initialiseShaders(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | protected |
| scoreText | EndGameUI | private |
| shader | UI | protected |
| UI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | |
| UI(std::unordered_map< std::string, Shader * > &shaders) | UI | |
| update(float dt) | EndGameUI | virtual |
| ~EndGameUI() | EndGameUI | |
| ~UI() | UI |
1.8.8