A class for the 2D EndGameUI that inherits UI. More...
#include <EndGameUI.h>


Public Member Functions | |
| EndGameUI (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders, float score) | |
| EndGameUI (std::unordered_map< std::string, Shader * > &shaders, float score) | |
| ~EndGameUI () | |
| void | update (float dt) |
| void | draw () |
Public Member Functions inherited from UI | |
| UI (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | |
| UI (std::unordered_map< std::string, Shader * > &shaders) | |
| ~UI () | |
Private Attributes | |
| UIObject * | endGame |
| UIObject * | scoreText |
Additional Inherited Members | |
Protected Member Functions inherited from UI | |
| void | initialiseShaders (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) |
Protected Attributes inherited from UI | |
| Shader * | shader |
| EndGameUI::EndGameUI | ( | std::string | vertexShaderFileName, |
| std::string | fragmentShaderFileName, | ||
| std::unordered_map< std::string, Shader * > & | shaders, | ||
| float | score | ||
| ) |
| EndGameUI::EndGameUI | ( | std::unordered_map< std::string, Shader * > & | shaders, |
| float | score | ||
| ) |
| EndGameUI::~EndGameUI | ( | ) |
Destructs the EndGameUI object.
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virtual |
A function to draw to the screen.
Implements UI.


|
virtual |
|
private |
The end game image
1.8.8