This is the complete list of members for Game, including all inherited members.
| camera | Game | private |
| chapel | Game | private |
| draw() | Game | virtual |
| ended | Game | private |
| Game(StateManager *stateManager, SDL_Window *window, int screenWidth, int screenHeight) | Game | |
| getWindow() | State | |
| ground | Game | private |
| height | Game | private |
| house | Game | private |
| initialLoops | Game | private |
| input() | Game | virtual |
| loadingScreen() | Game | private |
| music | Game | private |
| objects | Game | private |
| player | Game | private |
| reachedEndEffect | Game | private |
| resetGame() | Game | private |
| ringMissed | Game | private |
| ringPassed | Game | private |
| score | Game | private |
| screenHeight | State | protected |
| screenWidth | State | protected |
| shaders | Game | private |
| State(StateManager *stateManager, SDL_Window *window, int screenWidth, int screenHeight) | State | |
| stateManager | State | protected |
| targetRings | Game | private |
| timeSinceEnd | Game | private |
| update(float dt) | Game | virtual |
| userInterface | Game | private |
| window | State | protected |
| ~Game() | Game | |
| ~State() | State | virtual |
1.8.8