This is the complete list of members for Game, including all inherited members.
camera | Game | private |
chapel | Game | private |
draw() | Game | virtual |
ended | Game | private |
Game(StateManager *stateManager, SDL_Window *window, int screenWidth, int screenHeight) | Game | |
getWindow() | State | |
ground | Game | private |
height | Game | private |
house | Game | private |
initialLoops | Game | private |
input() | Game | virtual |
loadingScreen() | Game | private |
music | Game | private |
objects | Game | private |
player | Game | private |
reachedEndEffect | Game | private |
resetGame() | Game | private |
ringMissed | Game | private |
ringPassed | Game | private |
score | Game | private |
screenHeight | State | protected |
screenWidth | State | protected |
shaders | Game | private |
State(StateManager *stateManager, SDL_Window *window, int screenWidth, int screenHeight) | State | |
stateManager | State | protected |
targetRings | Game | private |
timeSinceEnd | Game | private |
update(float dt) | Game | virtual |
userInterface | Game | private |
window | State | protected |
~Game() | Game | |
~State() | State | virtual |