Creates a State object. Creates a State object to be inherited. DISCLAMER - This is a modified version of my PGG Assignment 1 state class. More...
#include <State.h>


Public Member Functions | |
| State (StateManager *stateManager, SDL_Window *window, int screenWidth, int screenHeight) | |
| virtual | ~State () |
| virtual bool | input ()=0 |
| virtual void | update (float dt)=0 |
| virtual void | draw ()=0 |
| SDL_Window * | getWindow () |
Protected Attributes | |
| StateManager * | stateManager |
| SDL_Window * | window |
| int | screenWidth |
| int | screenHeight |
Creates a State object. Creates a State object to be inherited. DISCLAMER - This is a modified version of my PGG Assignment 1 state class.
| State::State | ( | StateManager * | stateManager, |
| SDL_Window * | window, | ||
| int | screenWidth, | ||
| int | screenHeight | ||
| ) |
Constructs a State object.
| stateManager | A pointer to the StateManager. |
| window | A pointer to the window in use. |
| screenWidth | The screen width. |
| screenHeight | The screen height. |
|
virtual |
A virtual destructor for the State object.
|
pure virtual |
| SDL_Window * State::getWindow | ( | ) |
Getter # Gets the window
|
pure virtual |
|
pure virtual |
|
protected |
The height of the screen
|
protected |
The width of the screen
|
protected |
A pointer to the state manager
|
protected |
The window to display to
1.8.8