This is the complete list of members for GameUI, including all inherited members.
draw() | GameUI | virtual |
GameUI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders, float scoreValue, float heightValue) | GameUI | |
GameUI(std::unordered_map< std::string, Shader * > &shaders, float scoreValue, float heightValue) | GameUI | |
height | GameUI | private |
heightText | GameUI | private |
heightValue | GameUI | private |
helpInfo | GameUI | private |
initialiseShaders(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | protected |
score | GameUI | private |
scoreText | GameUI | private |
scoreValue | GameUI | private |
shader | UI | protected |
UI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | |
UI(std::unordered_map< std::string, Shader * > &shaders) | UI | |
update(float dt) | GameUI | virtual |
updateValues(float scoreValue, float heightValue) | GameUI | |
~GameUI() | GameUI | |
~UI() | UI |