This is the complete list of members for GameUI, including all inherited members.
| draw() | GameUI | virtual |
| GameUI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders, float scoreValue, float heightValue) | GameUI | |
| GameUI(std::unordered_map< std::string, Shader * > &shaders, float scoreValue, float heightValue) | GameUI | |
| height | GameUI | private |
| heightText | GameUI | private |
| heightValue | GameUI | private |
| helpInfo | GameUI | private |
| initialiseShaders(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | protected |
| score | GameUI | private |
| scoreText | GameUI | private |
| scoreValue | GameUI | private |
| shader | UI | protected |
| UI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | UI | |
| UI(std::unordered_map< std::string, Shader * > &shaders) | UI | |
| update(float dt) | GameUI | virtual |
| updateValues(float scoreValue, float heightValue) | GameUI | |
| ~GameUI() | GameUI | |
| ~UI() | UI |
1.8.8