A class for the 2D GameUI that inherits UI. More...
#include <GameUI.h>
Public Member Functions | |
GameUI (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders, float scoreValue, float heightValue) | |
GameUI (std::unordered_map< std::string, Shader * > &shaders, float scoreValue, float heightValue) | |
~GameUI () | |
void | update (float dt) |
void | draw () |
void | updateValues (float scoreValue, float heightValue) |
Public Member Functions inherited from UI | |
UI (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | |
UI (std::unordered_map< std::string, Shader * > &shaders) | |
~UI () | |
Private Attributes | |
UIObject * | score |
UIObject * | height |
UIObject * | helpInfo |
UIObject * | scoreText |
UIObject * | heightText |
float | scoreValue |
float | heightValue |
Additional Inherited Members | |
Protected Member Functions inherited from UI | |
void | initialiseShaders (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) |
Protected Attributes inherited from UI | |
Shader * | shader |
GameUI::GameUI | ( | std::string | vertexShaderFileName, |
std::string | fragmentShaderFileName, | ||
std::unordered_map< std::string, Shader * > & | shaders, | ||
float | scoreValue, | ||
float | heightValue | ||
) |
GameUI::GameUI | ( | std::unordered_map< std::string, Shader * > & | shaders, |
float | scoreValue, | ||
float | heightValue | ||
) |
GameUI::~GameUI | ( | ) |
Destructs the GameUI object
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virtual |
A function to draw to the screen.
Implements UI.
|
virtual |
void GameUI::updateValues | ( | float | scoreValue, |
float | heightValue | ||
) |
A function to update the score and height in the GameUI.
scoreValue | The score. |
heightValue | The height. |
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private |
The height of the game
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private |
The score of the game