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SkyZoneOmegaPC
BackgroundSystem
B_Background.h
Go to the documentation of this file.
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#pragma once
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3
#include "../Enitites/Base/EB_Velocity.h"
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#include "../Core/C_Vec2.h"
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class
B_Background
:
public
EB_Velocity
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{
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public
:
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B_Background
(
C_Texture
*
sprite
,
C_Vec2
pos
,
C_Vec2
dimensions
,
C_Vec2
velocities
,
float
*
universalSpeed
);
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~B_Background
();
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void
update
(
float
dt);
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};
B_Background::update
void update(float dt)
A function that updates the Background.
Definition:
B_Background.cpp:12
EB_Entity::dimensions
C_Vec2 dimensions
The dimensions of the Entity.
Definition:
EB_Entity.h:94
EB_Velocity
An Entity that contains velocities.
Definition:
EB_Velocity.h:10
B_Background
An object for a background layer that inherits Velocity Entity.
Definition:
B_Background.h:10
C_Vec2
Contains the Vec2 structure with functions and overloaded operators.
Definition:
C_Vec2.h:7
B_Background::B_Background
B_Background(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, float *universalSpeed)
Constructs the Background object.
Definition:
B_Background.cpp:3
EB_Velocity::velocities
C_Vec2 velocities
The velocities of the Entity.
Definition:
EB_Velocity.h:55
B_Background::~B_Background
~B_Background()
Destructs the Background object.
Definition:
B_Background.cpp:8
EB_Entity::pos
C_Vec2 pos
The position of the Entity.
Definition:
EB_Entity.h:92
EB_Entity::sprite
C_Texture * sprite
A pointer to the Entity Texture.
Definition:
EB_Entity.h:90
EB_Entity::universalSpeed
float * universalSpeed
A pointer for the universal speed of the game.
Definition:
EB_Entity.h:98
C_Texture
Creates a Texture for use with a renderer.
Definition:
C_Texture.h:13
Generated on Thu Nov 26 2015 22:14:31 for Sky Zone Omega - PC Version by
1.8.8