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| | B_Background (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, float *universalSpeed) |
| | Constructs the Background object. More...
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| | ~B_Background () |
| | Destructs the Background object. More...
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| void | update (float dt) |
| | A function that updates the Background. More...
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| | EB_Velocity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee) |
| | Constructs the Velocity Entity. More...
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| | ~EB_Velocity () |
| | Destructs the Velocity Entity object. More...
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| void | updatePosWithVelocities (float dt) |
| | Updates the position of the Entity using the velocities. More...
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| void | setVelocities (C_Vec2 velocity) |
| | Sets the velocities of the Entity. More...
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| C_Vec2 | getVelocities () |
| | Gets the velocities of the Entity. More...
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| | EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) |
| | Constructs the Entity object. More...
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| | ~EB_Entity () |
| | Destructs the Entity object. More...
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| virtual void | draw (SDL_Renderer *renderer) |
| | A virtual function that draws the Entity to the screen. More...
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| void | setPosition (C_Vec2 pos) |
| | Sets the position of the Entity. More...
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| void | setX (float x) |
| | Sets the x position of the Entity. More...
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| void | setY (float y) |
| | Sets the y position of the Entity. More...
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| void | setDimensions (C_Vec2 dimensions) |
| | Sets the dimensions of the Entity. More...
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| void | setWidth (float width) |
| | Sets the width of the Entity. More...
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| void | setHeight (float height) |
| | Sets the height of the Entity. More...
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| C_Vec2 | getPosition () |
| | Gets the position of the Entity. More...
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| C_Vec2 | getDimensions () |
| | Gets the dimensions of the Entity. More...
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An object for a background layer that inherits Velocity Entity.
- Author
- Jamie Slowgrove