Sky Zone Omega - PC Version
 All Classes Namespaces Files Functions Variables Macros
Public Member Functions | List of all members
B_Background Class Reference

An object for a background layer that inherits Velocity Entity. More...

#include <B_Background.h>

Inheritance diagram for B_Background:
Inheritance graph
Collaboration diagram for B_Background:
Collaboration graph

Public Member Functions

 B_Background (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, float *universalSpeed)
 Constructs the Background object. More...
 
 ~B_Background ()
 Destructs the Background object. More...
 
void update (float dt)
 A function that updates the Background. More...
 
- Public Member Functions inherited from EB_Velocity
 EB_Velocity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee)
 Constructs the Velocity Entity. More...
 
 ~EB_Velocity ()
 Destructs the Velocity Entity object. More...
 
void updatePosWithVelocities (float dt)
 Updates the position of the Entity using the velocities. More...
 
void setVelocities (C_Vec2 velocity)
 Sets the velocities of the Entity. More...
 
C_Vec2 getVelocities ()
 Gets the velocities of the Entity. More...
 
- Public Member Functions inherited from EB_Entity
 EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)
 Constructs the Entity object. More...
 
 ~EB_Entity ()
 Destructs the Entity object. More...
 
virtual void draw (SDL_Renderer *renderer)
 A virtual function that draws the Entity to the screen. More...
 
void setPosition (C_Vec2 pos)
 Sets the position of the Entity. More...
 
void setX (float x)
 Sets the x position of the Entity. More...
 
void setY (float y)
 Sets the y position of the Entity. More...
 
void setDimensions (C_Vec2 dimensions)
 Sets the dimensions of the Entity. More...
 
void setWidth (float width)
 Sets the width of the Entity. More...
 
void setHeight (float height)
 Sets the height of the Entity. More...
 
C_Vec2 getPosition ()
 Gets the position of the Entity. More...
 
C_Vec2 getDimensions ()
 Gets the dimensions of the Entity. More...
 

Additional Inherited Members

- Protected Attributes inherited from EB_Velocity
C_Vec2 velocities
 The velocities of the Entity. More...
 
- Protected Attributes inherited from EB_Entity
C_Texturesprite
 A pointer to the Entity Texture. More...
 
C_Vec2 pos
 The position of the Entity. More...
 
C_Vec2 dimensions
 The dimensions of the Entity. More...
 
std::string iD
 The ID of the type of Entity. More...
 
float * universalSpeed
 A pointer for the universal speed of the game. More...
 

Detailed Description

An object for a background layer that inherits Velocity Entity.

Author
Jamie Slowgrove

Constructor & Destructor Documentation

B_Background::B_Background ( C_Texture sprite,
C_Vec2  pos,
C_Vec2  dimensions,
C_Vec2  velocities,
float *  universalSpeed 
)

Constructs the Background object.

Parameters
spriteA pointer to the objects Texture.
posThe position of the Background.
dimensionsThe dimensions of the Background.
velocitiesThe velocities of the Background.
universalSpeedA pointer for the universal speed of the game.
B_Background::~B_Background ( )

Destructs the Background object.

Member Function Documentation

void B_Background::update ( float  dt)
virtual

A function that updates the Background.

Parameters
dtThe delta time.

Implements EB_Velocity.

Here is the call graph for this function:


The documentation for this class was generated from the following files: