EPU_Health(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed)
Constructs the Health object.
Definition: EPU_Health.cpp:3
void draw(SDL_Renderer *renderer)
Draws the health to the screen.
Definition: EPU_Health.cpp:13
Creates a Texture for use with a renderer.
Definition: C_Texture.h:13